mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
8085fee39c
Solved issues # 20, 21,23, 25, 29. Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
230 lines
4.6 KiB
C++
230 lines
4.6 KiB
C++
#include <unistd.h> /* unlink */
|
|
|
|
#include <C64.h>
|
|
|
|
#include <utils.hh>
|
|
|
|
#include "menu.hh"
|
|
#include "file_browser.hh"
|
|
#include "game_info.hh"
|
|
#include "game_info_box.hh"
|
|
|
|
static const char *save_exts[] = {".sav", ".SAV", NULL};
|
|
|
|
class SaveGameMenu;
|
|
|
|
class SaveGameView : public GuiView
|
|
{
|
|
public:
|
|
SaveGameView();
|
|
|
|
~SaveGameView();
|
|
|
|
void pushEvent(event_t ev);
|
|
|
|
void loadGameInfo(const char *what);
|
|
|
|
void setDirectory(const char *path);
|
|
|
|
void setLoadSnapshot(bool which);
|
|
|
|
void viewPushCallback();
|
|
|
|
void saveSnapshot();
|
|
|
|
/* Inherited */
|
|
void runLogic();
|
|
|
|
void draw(SDL_Surface *where);
|
|
|
|
SaveGameMenu *menu;
|
|
GameInfoBox *gameInfo;
|
|
};
|
|
|
|
|
|
class SaveGameMenu : public FileBrowser, TimeoutHandler
|
|
{
|
|
friend class SaveGameView;
|
|
|
|
public:
|
|
SaveGameMenu(Font *font) :
|
|
FileBrowser(save_exts, font)
|
|
{
|
|
this->loadSnapshot = true;
|
|
}
|
|
|
|
~SaveGameMenu()
|
|
{
|
|
}
|
|
|
|
virtual void selectCallback(int which)
|
|
{
|
|
const char *fileName = this->pp_msgs[this->cur_sel];
|
|
char *new_path;
|
|
char *prefs_path;
|
|
|
|
/* If we selected a directory, just take the next one */
|
|
if (fileName[0] == '[')
|
|
{
|
|
this->pushDirectory(fileName);
|
|
return;
|
|
}
|
|
new_path = (char *)xmalloc(strlen(this->cur_path_prefix) + 3 + strlen(fileName));
|
|
prefs_path = (char *)xmalloc(strlen(this->cur_path_prefix) + 8 + strlen(fileName));
|
|
|
|
sprintf(new_path, "%s/%s", this->cur_path_prefix, fileName);
|
|
sprintf(prefs_path, "%s.prefs", new_path);
|
|
|
|
if (this->loadSnapshot)
|
|
{
|
|
//int display_type = Gui::gui->np->DisplayType;
|
|
|
|
TheC64->Reset();
|
|
TheC64->LoadSnapshot(new_path);
|
|
|
|
this->updateGameInfo(fileName);
|
|
Gui::gui->updateGameInfo(Gui::gui->sgv->gameInfo->gi);
|
|
Gui::gui->np->Load(prefs_path);
|
|
/* Don't change display type */
|
|
//Gui::gui->np->DisplayType = display_type;
|
|
} else
|
|
unlink(new_path);
|
|
free(prefs_path);
|
|
free(new_path);
|
|
Gui::gui->popView();
|
|
}
|
|
|
|
virtual void hoverCallback(int which)
|
|
{
|
|
TimerController::controller->arm(this, 350);
|
|
}
|
|
|
|
virtual void escapeCallback(int which)
|
|
{
|
|
Gui::gui->popView();
|
|
}
|
|
|
|
void updateGameInfo(const char *fileName)
|
|
{
|
|
char *cpy = xstrdup(fileName);
|
|
char *p = strstr(cpy, ".sav");
|
|
|
|
if (p)
|
|
*p = '\0';
|
|
Gui::gui->sgv->loadGameInfo(cpy);
|
|
free(cpy);
|
|
}
|
|
|
|
virtual void timeoutCallback()
|
|
{
|
|
this->updateGameInfo(this->pp_msgs[this->cur_sel]);
|
|
}
|
|
|
|
bool loadSnapshot;
|
|
};
|
|
|
|
|
|
SaveGameView::SaveGameView() : GuiView()
|
|
{
|
|
this->menu = new SaveGameMenu(Gui::gui->default_font);
|
|
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
|
|
}
|
|
|
|
SaveGameView::~SaveGameView()
|
|
{
|
|
delete this->menu;
|
|
delete this->gameInfo;
|
|
}
|
|
|
|
void SaveGameView::loadGameInfo(const char *what)
|
|
{
|
|
this->gameInfo->loadGameInfo(what, Gui::gui->save_game_path);
|
|
}
|
|
|
|
void SaveGameView::setDirectory(const char *path)
|
|
{
|
|
this->menu->setDirectory(path);
|
|
}
|
|
|
|
void SaveGameView::setLoadSnapshot(bool what)
|
|
{
|
|
this->menu->loadSnapshot = what;
|
|
}
|
|
|
|
void SaveGameView::viewPushCallback()
|
|
{
|
|
this->gameInfo->setGameInfo(NULL);
|
|
}
|
|
|
|
void SaveGameView::saveSnapshot()
|
|
{
|
|
const char *name = "unknown";
|
|
const char *out_name;
|
|
char *prefs_name;
|
|
char *save;
|
|
|
|
/*
|
|
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
|
|
name = Gui::gui->np->DrivePath[0];
|
|
out_name = strrchr(name, '/');
|
|
if (!out_name)
|
|
out_name = name;
|
|
else
|
|
out_name++;
|
|
*/
|
|
//take the filename from gameinfo instead from drivepath
|
|
out_name = Gui::gui->cur_gameInfo->filename;
|
|
if (!out_name)
|
|
out_name = name;
|
|
|
|
save = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 6 );
|
|
prefs_name = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 12 );
|
|
|
|
sprintf(save, "%s/%s.sav", Gui::gui->save_game_path, out_name);
|
|
sprintf(prefs_name, "%s.prefs", save);
|
|
|
|
bool was_paused = TheC64->IsPaused();
|
|
if (!was_paused)
|
|
TheC64->Pause();
|
|
TheC64->SaveSnapshot(save);
|
|
if (!was_paused)
|
|
TheC64->Resume();
|
|
|
|
//Take the screenshot from the one saved when the gui was activacted
|
|
Gui::gui->cur_gameInfo->setScreenshot(sdl_surface_8bit_copy(Gui::gui->screenshot));
|
|
Gui::gui->saveGameInfo(Gui::gui->save_game_path, out_name);
|
|
|
|
ThePrefs = *Gui::gui->np;
|
|
ThePrefs.Save_game(prefs_name);
|
|
|
|
Gui::gui->pushDialogueBox(new DialogueBox(save_state_done));
|
|
|
|
free(save);
|
|
free(prefs_name);
|
|
}
|
|
|
|
void SaveGameView::runLogic()
|
|
{
|
|
this->menu->runLogic();
|
|
}
|
|
|
|
void SaveGameView::pushEvent(event_t ev)
|
|
{
|
|
this->menu->pushEvent(ev);
|
|
}
|
|
|
|
void SaveGameView::draw(SDL_Surface *where)
|
|
{
|
|
SDL_Rect dst;
|
|
|
|
/* Blit the backgrounds */
|
|
dst = (SDL_Rect){20,45,300,400};
|
|
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
|
|
|
|
dst = (SDL_Rect){350,13,0,0};
|
|
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
|
|
|
|
this->menu->draw(where, 50, 70, 280, 375);
|
|
this->gameInfo->draw(where, 390, 55, 242, 447);
|
|
}
|