mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-26 21:44:22 +01:00
217 lines
4.2 KiB
C++
217 lines
4.2 KiB
C++
#include "menu.hh"
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#include "file_browser.hh"
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#include "game_info.hh"
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static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
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".prg",".PRG", ".p00", ".P00", NULL};
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class DiscMenu;
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class GameInfoBox;
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class DiscView : public GuiView
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{
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public:
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DiscView();
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~DiscView();
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void pushEvent(SDL_Event *ev);
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void loadGameInfo(const char *what);
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void setDirectory(const char *path);
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/* Inherited */
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void updateTheme();
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void runLogic();
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void draw(SDL_Surface *where);
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protected:
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DiscMenu *menu;
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GameInfoBox *gameInfo;
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SDL_Surface *bg;
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SDL_Surface *infobox;
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SDL_Surface *disc_info;
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};
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class DiscMenu : public FileBrowser, TimeoutHandler
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{
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friend class DiscView;
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public:
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DiscMenu(Font *font) :
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FileBrowser(game_exts, font), TimeoutHandler()
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{
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}
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~DiscMenu()
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{
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}
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virtual void selectCallback(int which)
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{
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printf("entry %d selected: %s\n", which, this->pp_msgs[which]);
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Gui::gui->timerController->disarm(this);
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}
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virtual void hoverCallback(int which)
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{
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Gui::gui->timerController->arm(this, 5);
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}
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virtual void timeoutCallback()
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{
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printf("Hovering timed out over %s\n",
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this->pp_msgs[this->cur_sel]);
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Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]);
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->timerController->disarm(this);
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}
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};
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class GameInfoBox : public Menu
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{
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public:
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GameInfoBox(Font *font) : Menu(font)
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{
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this->gi = NULL;
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memset(this->gi_messages, 0, sizeof(this->gi_messages));
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}
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void loadGameInfo(const char *what)
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{
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this->setText(NULL);
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memset(this->gi_messages, 0, sizeof(this->gi_messages));
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/* Reset the current game info */
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if (this->gi)
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{
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delete this->gi;
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this->gi = NULL;
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}
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/* No need to do this for directories or the special "None" field */
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if (strcmp(what, "None") == 0 ||
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what[0] == '[')
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return;
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size_t len = strlen(Gui::gui->metadata_base_path) + strlen(what) + 6;
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char *tmp = (char*)xmalloc(len);
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sprintf(tmp, "%s/%s.lra", Gui::gui->metadata_base_path, what);
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/* Might return NULL, but that's OK */
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this->gi = GameInfo::loadFromFile(tmp);
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if (this->gi)
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{
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this->gi_messages[0] = "Game:";
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this->gi_messages[1] = this->gi->name;
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this->gi_messages[2] = "Author:";
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this->gi_messages[3] = this->gi->author;
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this->setText(this->gi_messages);
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}
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free(tmp);
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}
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virtual void selectCallback(int which)
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{
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}
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virtual void hoverCallback(int which)
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{
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}
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virtual void escapeCallback(int which)
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{
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}
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void draw(SDL_Surface *where, int x, int y, int w, int h)
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{
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if (!this->gi)
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return;
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if (!this->gi->screenshot)
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return;
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){x + w / 2 - this->gi->screenshot->w / 2, y, w, h};
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SDL_BlitSurface(this->gi->screenshot, NULL, where, &dst);
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Menu::draw(where, x, y + this->gi->screenshot->h + 10,
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w, h - this->gi->screenshot->h - 10);
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}
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private:
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const char *gi_messages[6];
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GameInfo *gi;
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};
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DiscView::DiscView() : GuiView()
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{
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this->menu = new DiscMenu(NULL);
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this->gameInfo = new GameInfoBox(NULL);
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this->bg = NULL;
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this->infobox = NULL;
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this->disc_info = NULL;
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}
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DiscView::~DiscView()
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{
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delete this->menu;
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delete this->gameInfo;
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}
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void DiscView::loadGameInfo(const char *what)
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{
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this->gameInfo->loadGameInfo(what);
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}
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void DiscView::setDirectory(const char *path)
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{
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this->menu->setDirectory(path);
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}
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void DiscView::updateTheme()
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{
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this->bg = Gui::gui->main_menu_bg;
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this->infobox = Gui::gui->infobox;
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this->disc_info = Gui::gui->disc_info;
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this->gameInfo->setFont(Gui::gui->small_font);
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this->menu->setFont(Gui::gui->default_font);
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this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
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Gui::gui->bg_right, Gui::gui->bg_submenu_left,
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Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right);
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}
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void DiscView::runLogic()
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{
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this->menu->runLogic();
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}
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void DiscView::pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void DiscView::draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(this->bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(this->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
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this->gameInfo->draw(where, 360, 55, 262, 447);
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}
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