frodo-wii/Src/gui/game_info.hh
simon.kagstrom 6631286c8a Cleanup game data handling a bit: Move the structure to the C-file
and make the return value opaque (we shouldn't touch that stuff anyway)
2010-03-27 07:33:06 +00:00

66 lines
1.2 KiB
C++

#ifndef __GAME_INFO_HH__
#define __GAME_INFO_HH__
#include <SDL.h>
/* This is just a link to some other file (filename is the link) */
#define F_IS_LINK (1 << 0)
enum
{
GENRE_UNKNOWN = 0,
GENRE_ACTION = 1,
GENRE_ADVENTURE = 2,
GENRE_SIMULATION = 3,
GENRE_PUZZLE = 4,
};
struct game_info;
class GameInfo
{
public:
GameInfo(const char *filename = "unknown", const char *name = " ",
const char *publisher = " ",
const char *creator = " ",
const char *musician = " ",
SDL_Surface *image = NULL);
GameInfo(GameInfo *gi);
~GameInfo();
void setAuthor(const char *author);
void setName(const char *name);
void setYear(uint16_t year);
void setScreenshot(SDL_Surface *scr);
void resetDefaults();
/** Returns an allocated dump structure */
void *dump(size_t *out_sz);
/** Fill in this game info object from a structure */
bool fromDump(struct game_info *data);
static GameInfo *loadFromFile(const char *fileName);
/* Should perhaps be protected but I trust you - just be careful! */
const char *name;
const char *publisher;
const char *filename;
const char *creator;
const char *musician;
SDL_Surface *screenshot;
uint16_t genre;
uint16_t players;
uint16_t year;
uint16_t score;
};
#endif /*__GAME_INFO_HH__ */