frodo-wii/game_info.cpp
2009-12-19 09:00:29 +00:00

99 lines
2.2 KiB
C++

#include <arpa/inet.h>
#include <SDL.h>
#include <SDL_image.h>
#include "game_info.hh"
#include "utils.hh"
GameInfo::GameInfo()
{
this->name = NULL;
this->author = NULL;
this->screenshot = NULL;
}
GameInfo::~GameInfo()
{
this->resetDefaults();
}
void GameInfo::resetDefaults()
{
free(this->name);
free(this->author);
SDL_FreeSurface(this->screenshot);
this->name = NULL;
this->author = NULL;
this->screenshot = NULL;
}
struct game_info *GameInfo::dump(size_t *out_sz)
{
size_t total_sz = sizeof(struct game_info);
size_t png_sz;
struct game_info *out;
void *png_data;
if (this->screenshot)
return NULL;
/* Convert surface to PNG */
png_data = sdl_surface_to_png(this->screenshot, &png_sz);
panic_if(!png_data, "Cannot create PNG from surface\n");
total_sz += strlen(this->author) + 1;
total_sz += strlen(this->name) + 1;
total_sz += png_sz;
/* 4-byte align */
total_sz += 4 - (total_sz & 3);
/* Allocate everything */
out = (struct game_info*)xmalloc(total_sz);
out->sz = total_sz;
out->dummy = 0;
out->author_off = 0; /* Starts AFTER the header */
out->name_off = out->author_off + strlen(this->author) + 1;
out->screenshot_off = out->name_off + strlen(this->name) + 1;
memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
memcpy(out->data + out->screenshot_off, png_data, png_sz);
out->sz = htonl(out->sz);
out->author_off = htons(out->author_off);
out->name_off = htons(out->name_off);
out->screenshot_off = htons(out->screenshot_off);
return out;
}
void GameInfo::fromDump(struct game_info *gi, size_t sz)
{
SDL_RWops *rw;
gi->sz = ntohl(gi->sz);
gi->author_off = ntohs(gi->author_off);
gi->name_off = ntohs(gi->name_off);
gi->screenshot_off = ntohs(gi->screenshot_off);
this->author = xstrdup((char*)gi->data + gi->author_off);
this->name = xstrdup((char*)gi->data + gi->name_off);
rw = SDL_RWFromMem(gi->data + gi->screenshot_off,
gi->sz - gi->screenshot_off);
if (!rw)
goto bail_out;
this->screenshot = IMG_Load_RW(rw, 0);
SDL_FreeRW(rw);
if (!this->screenshot)
goto bail_out;
return;
bail_out:
this->resetDefaults();
}