frodo-wii/frodo_menu.hh
2009-12-05 09:33:58 +00:00

88 lines
1.3 KiB
C++

#ifndef __GUI_HH__
#define __GUI_HH__
#include <SDL.h>
#include "menu.hh"
#include "font.hh"
class Gui;
class GuiView
{
public:
GuiView(Gui *parent)
{
this->parent = parent;
}
virtual void pushEvent(SDL_Event *ev) = 0;
virtual void runLogic() = 0;
virtual void updateTheme() = 0;
virtual void draw(SDL_Surface *where) = 0;
Gui *parent;
};
class Gui
{
public:
Gui();
~Gui();
bool setTheme(const char *path);
void activate();
void deActivate();
void runLogic(void);
void pushEvent(SDL_Event *ev);
void draw(SDL_Surface *where);
void pushView(GuiView *view);
GuiView *popView();
GuiView *peekView()
{
if (!this->views)
return NULL;
return this->views[this->n_views-1];
}
void exitMenu();
/* These are private, keep off! */
const char *getThemePath(const char *dir, const char *what);
SDL_Surface *loadThemeImage(const char *dir, const char *what);
Font *loadThemeFont(const char *dir, const char *what, int size);
bool is_active;
Menu *focus; /* Where the focus goes */
Menu *main_menu;
SDL_Surface *background;
SDL_Surface *main_menu_bg;
SDL_Surface *infobox;
SDL_Surface *textbox;
SDL_Surface *bg_left, *bg_right, *bg_middle,
*bg_submenu_left, *bg_submenu_right, *bg_submenu_middle;
Font *default_font;
Font *small_font;
GuiView **views;
int n_views;
};
#endif /* GUI_HH */