frodo-wii/Src/gui/guichan/genericinput.cpp
2009-11-10 06:12:10 +00:00

166 lines
4.8 KiB
C++

/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/genericinput.hpp"
#include "guichan/exception.hpp"
namespace gcn
{
GenericInput::GenericInput()
{
}
void GenericInput::pushKeyPressed(int unicode)
{
// TODO
}
void GenericInput::pushKeyReleased(int unicode)
{
// TODO
}
void GenericInput::pushMouseButtonPressed(int x, int y, int button)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setButton(button);
mouseInput.setType(MouseInput::PRESSED);
mMouseInputQueue.push(mouseInput);
}
void GenericInput::pushMouseButtonReleased(int x, int y, int button)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setButton(button);
mouseInput.setType(MouseInput::RELEASED);
mMouseInputQueue.push(mouseInput);
}
void GenericInput::pushMouseWheelMovedUp(int x, int y)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setType(MouseInput::WHEEL_MOVED_UP);
mMouseInputQueue.push(mouseInput);
}
void GenericInput::pushMouseWheelMovedDown(int x, int y)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setType(MouseInput::WHEEL_MOVED_DOWN);
mMouseInputQueue.push(mouseInput);
}
void GenericInput::pushMouseMoved(int x, int y)
{
MouseInput mouseInput;
mouseInput.setX(x);
mouseInput.setY(y);
mouseInput.setType(MouseInput::MOVED);
mMouseInputQueue.push(mouseInput);
}
bool GenericInput::isKeyQueueEmpty()
{
return mKeyInputQueue.empty();
}
KeyInput GenericInput::dequeueKeyInput()
{
KeyInput keyInput;
if (mKeyInputQueue.empty())
{
throw GCN_EXCEPTION("The queue is empty.");
}
keyInput = mKeyInputQueue.front();
mKeyInputQueue.pop();
return keyInput;
}
bool GenericInput::isMouseQueueEmpty()
{
return mMouseInputQueue.empty();
}
MouseInput GenericInput::dequeueMouseInput()
{
MouseInput mouseInput;
if (mMouseInputQueue.empty())
{
throw GCN_EXCEPTION("The queue is empty.");
}
mouseInput = mMouseInputQueue.front();
mMouseInputQueue.pop();
return mouseInput;
}
void GenericInput::_pollInput()
{
// Does nothing.
}
}