mirror of
https://github.com/Oibaf66/frodo-wii.git
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167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
/* _______ __ __ __ ______ __ __ _______ __ __
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* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
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* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
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* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
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* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
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* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
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*
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* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
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*
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*
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* Per Larsson a.k.a finalman
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* Olof Naessén a.k.a jansem/yakslem
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*
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* Visit: http://guichan.sourceforge.net
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*
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* License: (BSD)
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name of Guichan nor the names of its contributors may
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* be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* For comments regarding functions please see the header file.
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*/
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#include "guichan/widgets/imagebutton.hpp"
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#include "guichan/graphics.hpp"
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#include "guichan/image.hpp"
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namespace gcn
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{
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ImageButton::ImageButton()
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: mImage(0),
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mInternalImage(false)
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{
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setWidth(0);
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setHeight(0);
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}
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ImageButton::ImageButton(const std::string& filename)
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: mImage(0),
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mInternalImage(false)
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{
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mImage = Image::load(filename);
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mInternalImage = true;
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setWidth(mImage->getWidth() + mImage->getWidth() / 2);
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setHeight(mImage->getHeight() + mImage->getHeight() / 2);
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}
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ImageButton::ImageButton(const Image* image)
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: mImage(image),
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mInternalImage(false)
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{
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setWidth(mImage->getWidth() + mImage->getWidth() / 2);
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setHeight(mImage->getHeight() + mImage->getHeight() / 2);
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}
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ImageButton::~ImageButton()
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{
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if (mInternalImage)
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{
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delete mImage;
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}
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}
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void ImageButton::setImage(const Image* image)
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{
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if (mInternalImage)
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{
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delete mImage;
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}
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mImage = image;
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mInternalImage = false;
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}
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const Image* ImageButton::getImage() const
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{
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return mImage;
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}
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void ImageButton::draw(Graphics* graphics)
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{
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gcn::Color faceColor = getBaseColor();
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gcn::Color highlightColor, shadowColor;
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int alpha = getBaseColor().a;
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if (isPressed())
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{
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faceColor = faceColor - 0x303030;
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faceColor.a = alpha;
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highlightColor = faceColor - 0x303030;
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highlightColor.a = alpha;
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shadowColor = faceColor + 0x303030;
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shadowColor.a = alpha;
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}
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else
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{
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highlightColor = faceColor + 0x303030;
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highlightColor.a = alpha;
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shadowColor = faceColor - 0x303030;
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shadowColor.a = alpha;
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}
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graphics->setColor(faceColor);
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graphics->fillRectangle(Rectangle(1,
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1,
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getDimension().width - 1,
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getHeight() - 1));
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graphics->setColor(highlightColor);
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graphics->drawLine(0, 0, getWidth() - 1, 0);
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graphics->drawLine(0, 1, 0, getHeight() - 1);
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graphics->setColor(shadowColor);
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graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1);
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graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1);
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graphics->setColor(getForegroundColor());
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const int textX = (getWidth() - (mImage ? mImage->getWidth() : 0) ) / 2;
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const int textY = (getHeight() - (mImage ? mImage->getHeight() : 0) ) / 2;
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if (isPressed())
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{
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if(mImage)
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graphics->drawImage(mImage, textX + 1, textY + 1);
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}
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else
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{
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if(mImage)
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graphics->drawImage(mImage, textX, textY);
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if (isFocused())
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{
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graphics->drawRectangle(Rectangle(2,
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2,
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getWidth() - 4,
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getHeight() - 4));
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}
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}
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}
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}
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