mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
147 lines
2.5 KiB
C++
147 lines
2.5 KiB
C++
#include <unistd.h> /* unlink */
|
|
|
|
#include <C64.h>
|
|
|
|
#include "menu.hh"
|
|
#include "file_browser.hh"
|
|
#include "game_info.hh"
|
|
#include "game_info_box.hh"
|
|
#include "utils.hh"
|
|
|
|
static const char *save_exts[] = {".sav", ".SAV", NULL};
|
|
|
|
class SaveGameMenu;
|
|
|
|
class SaveGameView : public GuiView
|
|
{
|
|
public:
|
|
SaveGameView();
|
|
|
|
~SaveGameView();
|
|
|
|
void pushEvent(SDL_Event *ev);
|
|
|
|
void loadGameInfo(const char *what);
|
|
|
|
void setDirectory(const char *path);
|
|
|
|
void setLoadSnapshot(bool which);
|
|
|
|
void saveSnapshot();
|
|
|
|
/* Inherited */
|
|
void runLogic();
|
|
|
|
void draw(SDL_Surface *where);
|
|
|
|
SaveGameMenu *menu;
|
|
GameInfoBox *gameInfo;
|
|
};
|
|
|
|
|
|
class SaveGameMenu : public FileBrowser
|
|
{
|
|
friend class SaveGameView;
|
|
|
|
public:
|
|
SaveGameMenu(Font *font) :
|
|
FileBrowser(save_exts, font)
|
|
{
|
|
this->loadSnapshot = true;
|
|
}
|
|
|
|
~SaveGameMenu()
|
|
{
|
|
}
|
|
|
|
virtual void selectCallback(int which)
|
|
{
|
|
const char *fileName = this->pp_msgs[this->cur_sel];
|
|
char buf[255];
|
|
|
|
snprintf(buf, sizeof(buf), "%s/%s",
|
|
Gui::gui->save_game_path, fileName);
|
|
if (this->loadSnapshot)
|
|
TheC64->LoadSnapshot(buf);
|
|
else
|
|
unlink(buf);
|
|
Gui::gui->popView();
|
|
}
|
|
|
|
virtual void hoverCallback(int which)
|
|
{
|
|
}
|
|
|
|
virtual void escapeCallback(int which)
|
|
{
|
|
Gui::gui->popView();
|
|
}
|
|
|
|
bool loadSnapshot;
|
|
};
|
|
|
|
|
|
SaveGameView::SaveGameView() : GuiView()
|
|
{
|
|
this->menu = new SaveGameMenu(Gui::gui->default_font);
|
|
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
|
|
}
|
|
|
|
SaveGameView::~SaveGameView()
|
|
{
|
|
delete this->menu;
|
|
delete this->gameInfo;
|
|
}
|
|
|
|
void SaveGameView::loadGameInfo(const char *what)
|
|
{
|
|
this->gameInfo->loadGameInfo(what);
|
|
}
|
|
|
|
void SaveGameView::setDirectory(const char *path)
|
|
{
|
|
this->menu->setDirectory(path);
|
|
}
|
|
|
|
void SaveGameView::setLoadSnapshot(bool what)
|
|
{
|
|
this->menu->loadSnapshot = what;
|
|
}
|
|
|
|
void SaveGameView::saveSnapshot()
|
|
{
|
|
const char *name = "unknown";
|
|
char buf[255];
|
|
|
|
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
|
|
name = Gui::gui->np->DrivePath[0];
|
|
snprintf(buf, sizeof(buf), "%s/%s.sav", Gui::gui->save_game_path, name);
|
|
|
|
TheC64->SaveSnapshot(buf);
|
|
}
|
|
|
|
void SaveGameView::runLogic()
|
|
{
|
|
this->menu->runLogic();
|
|
}
|
|
|
|
void SaveGameView::pushEvent(SDL_Event *ev)
|
|
{
|
|
this->menu->pushEvent(ev);
|
|
}
|
|
|
|
void SaveGameView::draw(SDL_Surface *where)
|
|
{
|
|
SDL_Rect dst;
|
|
|
|
/* Blit the backgrounds */
|
|
dst = (SDL_Rect){20,45,300,400};
|
|
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
|
|
|
|
dst = (SDL_Rect){350,13,0,0};
|
|
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
|
|
|
|
this->menu->draw(where, 50, 70, 280, 375);
|
|
this->gameInfo->draw(where, 360, 55, 262, 447);
|
|
}
|