mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
341 lines
7.4 KiB
C++
341 lines
7.4 KiB
C++
#if defined(GEKKO)
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# include <network.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <sys/stat.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <utils.hh>
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#include "game_info.hh"
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#define VERSION_BASE (0x1978)
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#define VERSION(x) (VERSION_BASE + (x))
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/* Current magic */
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#define VERSION_MAGIC VERSION(1)
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struct game_info_v0
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{
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uint32_t sz;
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uint16_t version_magic;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint8_t data[]; /* 4-byte aligned */
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};
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struct game_info_v1
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{
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uint32_t sz;
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uint16_t version_magic;
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uint16_t flags;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint8_t data[]; /* 4-byte aligned */
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};
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static void demarshal_v0(struct game_info_v0 *src)
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{
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src->sz = ntohl(src->sz);
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src->version_magic = ntohs(src->version_magic);
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src->author_off = ntohs(src->author_off);
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src->name_off = ntohs(src->name_off);
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src->filename_off = ntohs(src->filename_off);
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src->screenshot_off = ntohs(src->screenshot_off);
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src->score = ntohs(src->score);
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}
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static void demarshal_v1(struct game_info_v1 *src)
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{
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src->sz = ntohl(src->sz);
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src->version_magic = ntohs(src->version_magic);
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src->author_off = ntohs(src->author_off);
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src->name_off = ntohs(src->name_off);
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src->filename_off = ntohs(src->filename_off);
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src->screenshot_off = ntohs(src->screenshot_off);
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src->score = ntohs(src->score);
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src->year = ntohs(src->year);
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src->flags = ntohs(src->flags);
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}
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static struct game_info *from_v0(struct game_info_v0 *src)
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{
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size_t d = sizeof(struct game_info_v1) - sizeof(struct game_info_v0);
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struct game_info *dst;
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printf("Converting v0->v1\n");
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demarshal_v0(src);
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dst = (struct game_info*)xmalloc(src->sz + d);
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dst->sz = src->sz + d;
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dst->version_magic = VERSION_MAGIC;
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dst->flags = 0;
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dst->year = 1982; /* Got to assume something, right :-) */
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dst->score = src->score;
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dst->author_off = src->author_off;
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dst->name_off = src->name_off;
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dst->screenshot_off = src->screenshot_off;
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dst->filename_off = src->filename_off;
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memcpy(dst->data, src->data, src->sz - sizeof(struct game_info_v0));
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return dst;
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}
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static struct game_info *from_v1(struct game_info_v1 *src)
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{
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struct game_info *dst;
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demarshal_v1(src);
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dst = (struct game_info*)xmalloc(src->sz);
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memcpy(dst, src, src->sz);
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return dst;
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}
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GameInfo::GameInfo(const char *filename,
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const char *name, const char *author,
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SDL_Surface *image)
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{
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this->filename = xstrdup(filename);
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if (strcmp(name, " ") == 0)
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this->name = xstrdup(filename);
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else
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this->name = xstrdup(name);
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this->author = xstrdup(author);
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this->screenshot = image;
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this->score = 0;
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this->year = 1982;
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}
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GameInfo::GameInfo(GameInfo *gi)
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{
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if (!gi)
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{
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this->resetDefaults();
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return;
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}
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this->name = xstrdup(gi->name);
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this->author = xstrdup(gi->author);
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this->filename = xstrdup(gi->filename);
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this->screenshot = NULL;
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this->year = gi->year;
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if (gi->screenshot)
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this->screenshot = SDL_DisplayFormatAlpha(gi->screenshot);
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}
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GameInfo::~GameInfo()
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{
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free((void*)this->name);
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free((void*)this->author);
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free((void*)this->filename);
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SDL_FreeSurface(this->screenshot);
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}
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void GameInfo::resetDefaults()
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{
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free((void*)this->name);
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free((void*)this->author);
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free((void*)this->filename);
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SDL_FreeSurface(this->screenshot);
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this->name = xstrdup(" ");
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this->author = xstrdup(" ");
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this->filename = xstrdup("unknown");
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this->screenshot = NULL;
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}
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struct game_info *GameInfo::dump()
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{
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size_t total_sz = sizeof(struct game_info);
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size_t png_sz;
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struct game_info *out;
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void *png_data;
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if (!this->screenshot)
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return NULL;
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/* Convert surface to PNG */
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png_data = sdl_surface_to_png(this->screenshot, &png_sz);
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panic_if(!png_data, "Cannot create PNG from surface\n");
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total_sz += strlen(this->author) + 1;
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total_sz += strlen(this->name) + 1;
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total_sz += strlen(this->filename) + 1;
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total_sz += png_sz;
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/* 4-byte align */
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total_sz += 4 - (total_sz & 3);
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/* Allocate everything */
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out = (struct game_info*)xmalloc(total_sz);
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out->sz = total_sz;
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out->score = this->score;
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out->year = this->year;
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out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
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out->name_off = out->author_off + strlen(this->author) + 1;
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out->filename_off = out->name_off + strlen(this->name) + 1;
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out->screenshot_off = out->filename_off + strlen(this->filename) + 1;
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memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
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memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
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memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
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memcpy(out->data + out->screenshot_off, png_data, png_sz);
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/* Marshall it all */
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out->sz = htonl(out->sz);
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out->author_off = htons(out->author_off);
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out->version_magic = htons(out->version_magic);
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out->name_off = htons(out->name_off);
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out->filename_off = htons(out->filename_off);
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out->screenshot_off = htons(out->screenshot_off);
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out->score = htons(out->score);
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out->year = htons(out->year);
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return out;
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}
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bool GameInfo::fromDump(struct game_info *gi)
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{
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struct game_info *p = gi;
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SDL_RWops *rw;
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/* Demarshal */
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switch (ntohs(p->version_magic))
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{
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case VERSION(0):
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p = from_v0((struct game_info_v0 *)p); break;
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case VERSION(1):
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p = from_v1((struct game_info_v1 *)p); break;
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default:
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/* Garbage, let's return */
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warning("game info garbage magic: %2x\n",
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ntohs(p->version_magic));
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return false;
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break;
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}
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this->author = xstrdup((char*)p->data + p->author_off);
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this->name = xstrdup((char*)p->data + p->name_off);
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this->filename = xstrdup((char*)p->data + p->filename_off);
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this->score = p->score;
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this->year = p->year;
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rw = SDL_RWFromMem(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!rw)
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goto bail_out;
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this->screenshot = IMG_Load_RW(rw, 0);
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SDL_FreeRW(rw);
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if (!this->screenshot)
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goto bail_out;
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free(p);
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return true;
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bail_out:
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free(p);
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this->resetDefaults();
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return false;
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}
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GameInfo *GameInfo::loadFromFile(const char *fileName)
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{
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struct stat st;
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struct game_info *p;
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GameInfo *out = NULL;
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FILE *fp;
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if (stat(fileName, &st) < 0)
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return NULL;
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if (st.st_size <= (signed)sizeof(struct game_info))
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{
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warning("Size of %s is too small: %d vs minimum %d bytes\n",
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fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4);
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return NULL;
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}
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if (st.st_size % 4 != 0)
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{
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warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size);
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return NULL;
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}
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fp = fopen(fileName, "r");
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if (!fp)
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return NULL;
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p = (struct game_info*)xmalloc(st.st_size);
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if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size)
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{
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out = new GameInfo();
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if (out->fromDump(p) == false)
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{
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warning("Converting %s to GameInfo failed\n",
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fileName);
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delete out;
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out = NULL;
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}
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}
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else
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warning("Could not read %s\n", fileName);
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free(p);
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fclose(fp);
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return out;
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}
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void GameInfo::setAuthor(const char *author)
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{
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if (strlen(author) == 0)
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author = " ";
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free((void*)this->author);
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this->author = xstrdup(author);
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if (strcmp(author, " ") != 0)
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this->score++;
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}
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void GameInfo::setYear(uint16_t year)
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{
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this->year = year;
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this->score++;
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}
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void GameInfo::setName(const char *name)
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{
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if (strlen(name) == 0)
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name = " ";
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free((void*)this->name);
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this->name = xstrdup(name);
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if (strcmp(name, " ") != 0)
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this->score++;
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}
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void GameInfo::setScreenshot(SDL_Surface *scr)
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{
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SDL_FreeSurface(this->screenshot);
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this->screenshot = scr;
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if (scr != NULL)
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this->score++;
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}
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