frodo-wii/Src/gui/menu_messages.c

442 lines
8.9 KiB
C

#include <stdlib.h>
#include "menu_messages.hh"
const char *exit_dialogue_messages[8] = {
/*00*/ "Do you really want to exit",
/*01*/ "Frodo?",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|Yes|Cancel",
NULL
};
const char *save_prefs_done[8] = {
/*00*/ "Preferences saved!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *save_state_done[8] = {
/*00*/ "Game state saved!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_port_dialogue_messages[8] = {
/*00*/ "Please supply a number as",
/*01*/ "network port.",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_unset_name_dlg[8] = {
/*00*/ "Please setup a name to use",
/*01*/ "on network connections.",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_need_connection[8] = {
/*00*/ "You need to be connected",
/*01*/ "to the C64 network to",
/*02*/ "use this feature",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_need_peer[8] = {
/*00*/ "You need to be connected",
/*01*/ "to a peer on the network",
/*02*/ "to use this feature",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *broken_theme_dlg[8] = {
/*00*/ "The selected theme cannot be",
/*01*/ "loaded, probably some file",
/*02*/ "is missing or broken in it.",
/*03*/ "The default theme has been",
/*04*/ "reverted.",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *game_info_bad_year_dlg[8] = {
/*00*/ "Impossible year selected,",
/*01*/ "try starting with 1981!",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *game_info_bad_number_dlg[8] = {
/*00*/ "Please enter a number!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *select_analogue_dlg[8] = {
/*00*/ "Select axis of analogue",
/*01*/ "joystick to bind.",
/*02*/ "#",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|None|Horiz|Vert",
NULL
};
const char *network_is_not_init_dlg[8] = {
/*00*/ "Network not initialized!",
/*01*/ "Enable a DHCP and",
/*02*/ "restart Frodo",
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *network_bad_ip_dlg[8] = {
/*00*/ "Please enter a valid IP!",
/*01*/ "#",
/*02*/ "#", /* Empty line */
/*03*/ "#",
/*04*/ "#",
/*05*/ "#",
/*06*/ "^|OK",
NULL
};
const char *frodo_help[11] = {
/*00*/ "Welcome to the C64 network!",
/*01*/ "#",
/*02*/ "Key bindings:",
/*03*/ "Home - Enter menu",
/*04*/ "F10 - Type network message",
/*05*/ "F12 - Reset the C64",
/*06*/ "Ctrl - Fire",
/*07*/ "Arrows - Joystick",
/*08*/ "#",
/*09*/ "^|OK",
NULL
};
const char *main_menu_messages[15] = {
/*00*/ "File",
/*01*/ "^|Start|Insert",
/*02*/ "States",
/*03*/ "^|Load|Save|Delete",
/*04*/ "Keyboard",
/*05*/ "^|Type|Bind|Toggle crsr",
/*06*/ " ",
/*07*/ "Game info",
/*08*/ "Help",
/*09*/ "Networking",
/*10*/ "Options",
/*11*/ "Save prefs",
/*12*/ "Reset",
/*13*/ "Quit",
NULL
};
const char **main_menu_help[15] = {
(const char*[]){
"Insert a disc/tape or",
"start it",
NULL,
},
NULL,
(const char*[]){
"Load/save or delete game",
"states",
NULL,
},
NULL,
(const char*[]){
"Bind keyboard keys to the",
"joysticks, toggle cursor",
"key settings (joystick or",
"cursors) or type with the",
"virtual keyboard",
NULL,
},
NULL,
NULL,
(const char*[]){
"View and configure game",
"information (author,",
"screenshots etc)",
NULL,
},
(const char*[]){
"Help and keyboard.",
"shortcuts",
NULL,
},
(const char*[]){
"Network setup for playing",
"C64 games against other",
"players online.",
NULL,
},
(const char*[]){
"Configure Frodo",
NULL,
},
(const char*[]){
"Save general preferences",
NULL,
},
(const char*[]){
"Reset the C=64",
NULL,
},
(const char*[]){
"Quit Frodo",
NULL,
},
NULL,
};
const char *options_menu_messages[15] = {
/*00*/ "Map Controller 1 to:",
/*01*/ "^|Port 1|Port 2",
/*02*/ "True 1541 emulation",
/*03*/ "^|ON|OFF",
/*04*/ "Display",
/*05*/ "^|window|fullscreen",
/*06*/ "Speed (approx. %)",
/*07*/ "^|95|100|110",
/*08*/ "Port",
/*09*/ "^|DEFAULT|SD|USB|SMB",
/*10*/ "Rumble",
/*11*/ "^|ON|OFF",
/*12*/ " ",
/*13*/ "Setup GUI theme",
NULL
};
const char *bind_key_menu_messages[9] = {
/*00*/ "Wiimote",
/*01*/ "^| A| B| 1| 2| +| -",
/*02*/ "Nunchuk",
/*03*/ "^| Z| C",
/*04*/ "Classic",
/*05*/ "^|a|b|x|y|L|R|Zl|Zr| +| -",
/*06*/ " ",
/*07*/ "Reset to defaults",
NULL
};
const char **options_menu_help[15] = {
(const char*[]){
"Switch controller to",
"C64 joystick port",
"mapping.",
NULL,
},
NULL,
(const char*[]){
"Turn on or off true 1541",
"floppy emulation. Might",
"be needed in some games",
"but slows down emulation.",
NULL,
},
NULL,
(const char*[]){
"Select display settings.",
"Fullscreen runs in",
"double size mode, while",
"window in streched mode.",
NULL,
},
NULL,
(const char*[]){
"Setup speed factor (in %).",
"Should normally be 100",
"unless Simon did some bad",
"mistake.",
NULL,
},
NULL,
(const char*[]){
"Load games from SD card,",
"USB port or network",
NULL,
},
NULL,
(const char*[]){
"Enable wiimote rumble",
NULL,
},
NULL,
NULL,
(const char*[]){
"Setup theme for the Frodo",
"menus.",
NULL,
},
NULL,
};
const char **network_menu_help[15] = {
(const char*[]){
"Setup username to use on",
"the C64 network. Must be",
"set before connceting.",
NULL,
},
(const char*[]){
"Setup server hostname.",
"Only for debugging, so",
"leave as it is.",
NULL,
},
(const char*[]){
"Setup the region of the",
"world where you live.",
NULL,
},
NULL,
(const char*[]){
"Connect to the C64",
"network, or disconnect if",
"you are already connected.",
NULL,
},
NULL,
(const char*[]){
"Post message to everyone",
"connected to the C64",
"network server. You must",
"be connected to use this.",
NULL,
},
(const char*[]){
"Post message to the peer",
"you are playing with. You",
"must be connected to use",
"this feature.",
" ",
"You can also press F10 on",
"the keyboard to activate",
"this.",
NULL,
},
NULL,
(const char*[]){
"Set SMB username",
NULL,
},
(const char*[]){
"Set SMB password",
NULL,
},
(const char*[]){
"Set SMB shared folder",
NULL,
},
(const char*[]){
"Set SMB remote IP",
NULL,
},
(const char*[]){
"Connect to the SMB",
"share, or disconnect if",
"you are already connected.",
NULL,
},
NULL,
};
const char *game_info_menu_messages[11] = {
/*00*/ "Capture game screenshot",
/*01*/ " ",
/*02*/ "Set game name",
/*03*/ "Set publisher",
/*04*/ "Set creator/programmer",
/*05*/ "Set musician",
/*06*/ "Set graphics artist",
/*07*/ "Set publishing year",
/*08*/ "Set genre",
/*09*/ "Set number of players",
NULL
};
const char *genre_dlg[8] = {
/*00*/ "Action",
/*01*/ "Adventure",
/*02*/ "Simulation",
/*03*/ "Puzzle",
/*04*/ "Platform",
/*05*/ "Strategy",
/*06*/ "Role playing",
NULL
};
const char *players_dlg[5] = {
/*00*/ "# 1",
/*01*/ "# 2",
/*02*/ "# 3",
/*03*/ "# 4",
NULL
};
const char *needs_help[9] = {
/*00*/ "c64-network.org needs",
/*01*/ "graphics and web design",
/*02*/ "help! See",
/*02*/ "#",
/*03*/ "http://www.c64-network.org",
/*04*/ "for more information.",
/*05*/ "#",
/*06*/ "^|I'll help!",
NULL
};