mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-26 21:44:22 +01:00
157 lines
2.7 KiB
C++
157 lines
2.7 KiB
C++
#include <unistd.h> /* unlink */
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#include <C64.h>
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#include <utils.hh>
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#include "menu.hh"
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#include "file_browser.hh"
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#include "game_info.hh"
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#include "game_info_box.hh"
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static const char *save_exts[] = {".sav", ".SAV", NULL};
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class SaveGameMenu;
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class SaveGameView : public GuiView
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{
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public:
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SaveGameView();
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~SaveGameView();
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void pushEvent(SDL_Event *ev);
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void loadGameInfo(const char *what);
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void setDirectory(const char *path);
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void setLoadSnapshot(bool which);
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void saveSnapshot();
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/* Inherited */
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void runLogic();
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void draw(SDL_Surface *where);
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SaveGameMenu *menu;
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GameInfoBox *gameInfo;
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};
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class SaveGameMenu : public FileBrowser
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{
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friend class SaveGameView;
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public:
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SaveGameMenu(Font *font) :
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FileBrowser(save_exts, font)
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{
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this->loadSnapshot = true;
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}
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~SaveGameMenu()
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{
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}
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virtual void selectCallback(int which)
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{
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const char *fileName = this->pp_msgs[this->cur_sel];
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char *new_path;
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/* If we selected a directory, just take the next one */
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if (fileName[0] == '[')
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{
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this->pushDirectory(fileName);
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return;
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}
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new_path = (char *)xmalloc(strlen(this->cur_path_prefix) + 3 + strlen(fileName));
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sprintf(new_path, "%s/%s",
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this->cur_path_prefix, fileName);
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if (this->loadSnapshot)
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TheC64->LoadSnapshot(new_path);
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else
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unlink(new_path);
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free(new_path);
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Gui::gui->popView();
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}
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virtual void hoverCallback(int which)
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{
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->popView();
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}
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bool loadSnapshot;
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};
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SaveGameView::SaveGameView() : GuiView()
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{
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this->menu = new SaveGameMenu(Gui::gui->default_font);
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this->gameInfo = new GameInfoBox(Gui::gui->default_font);
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}
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SaveGameView::~SaveGameView()
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{
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delete this->menu;
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delete this->gameInfo;
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}
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void SaveGameView::loadGameInfo(const char *what)
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{
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this->gameInfo->loadGameInfo(what);
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}
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void SaveGameView::setDirectory(const char *path)
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{
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this->menu->setDirectory(path);
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}
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void SaveGameView::setLoadSnapshot(bool what)
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{
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this->menu->loadSnapshot = what;
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}
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void SaveGameView::saveSnapshot()
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{
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const char *name = "unknown";
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char buf[255];
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if (strlen(Gui::gui->np->DrivePath[0]) != 0)
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name = Gui::gui->np->DrivePath[0];
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snprintf(buf, sizeof(buf), "%s/%s.sav", Gui::gui->save_game_path, name);
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TheC64->SaveSnapshot(buf);
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}
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void SaveGameView::runLogic()
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{
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this->menu->runLogic();
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}
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void SaveGameView::pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void SaveGameView::draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
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this->gameInfo->draw(where, 360, 55, 262, 447);
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}
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