mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 23:14:23 +01:00
6a3d4a436d
but is currently untested. It does compile though. It makes the code a lot smaller and simpler, which is good, and also removes the dependency to Wii.
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
/*
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* Prefs.h - Global preferences
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _PREFS_H
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#define _PREFS_H
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#define MAX_JOYSTICK_AXES 32
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#define MAX_JOYSTICK_BUTTONS 32
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#define MAX_JOYSTICK_HATS 8
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// SID types
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enum {
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SIDTYPE_NONE, // SID emulation off
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SIDTYPE_DIGITAL, // Digital SID emulation
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SIDTYPE_SIDCARD // SID card
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};
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// REU sizes
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enum {
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REU_NONE, // No REU
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REU_128K, // 128K
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REU_256K, // 256K
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REU_512K // 512K
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};
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// Display types
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enum {
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DISPTYPE_WINDOW, // Window
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DISPTYPE_SCREEN // Fullscreen
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};
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enum {
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/* ASCII values before these */
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JOY_NONE = 0,
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JOY_HORIZ = 256,
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JOY_VERT = 258,
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JOY_FIRE = 259,
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};
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// Key bindings (WII)
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enum {
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WIIMOTE_UP,
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WIIMOTE_DOWN,
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WIIMOTE_LEFT,
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WIIMOTE_RIGHT,
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WIIMOTE_2,
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WIIMOTE_1,
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WIIMOTE_A,
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WIIMOTE_B,
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WIIMOTE_PLUS,
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WIIMOTE_MINUS,
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CLASSIC_UP,
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CLASSIC_DOWN,
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CLASSIC_LEFT,
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CLASSIC_RIGHT,
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CLASSIC_A,
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CLASSIC_B,
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CLASSIC_X,
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CLASSIC_Y,
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CLASSIC_L,
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CLASSIC_R,
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CLASSIC_ZR,
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CLASSIC_ZL,
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N_WIIMOTE_BINDINGS
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};
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// Preferences data
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class Prefs {
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public:
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Prefs();
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bool ShowEditor(bool startup, char *prefs_name);
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void Check(void);
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void Load(char *filename);
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bool Save(char *filename);
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bool operator==(const Prefs &rhs) const;
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bool operator!=(const Prefs &rhs) const;
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int NormalCycles; // Available CPU cycles in normal raster lines
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int BadLineCycles; // Available CPU cycles in Bad Lines
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int CIACycles; // CIA timer ticks per raster line
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int FloppyCycles; // Available 1541 CPU cycles per line
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int SkipFrames; // Draw every n-th frame
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char DrivePath[4][256]; // Path for drive 8..11
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char ViewPort[256]; // Size of the C64 screen to display (Win32)
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char DisplayMode[256]; // Video mode to use for full screen (Win32)
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int SIDType; // SID emulation type
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int REUSize; // Size of REU
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int DisplayType; // Display type (BeOS)
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int Joystick1Port; // Port that joystick 1 is connected to (0 = no joystick, all other values are system dependant)
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int Joystick2Port; // Port that joystick 2 is connected to
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int LatencyMin; // Min msecs ahead of sound buffer (Win32)
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int LatencyMax; // Max msecs ahead of sound buffer (Win32)
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int LatencyAvg; // Averaging interval in msecs (Win32)
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int ScalingNumerator; // Window scaling numerator (Win32)
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int ScalingDenominator; // Window scaling denominator (Win32)
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bool SpritesOn; // Sprite display is on
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bool SpriteCollisions; // Sprite collision detection is on
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bool JoystickSwap; // Swap joysticks 1<->2
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bool LimitSpeed; // Limit speed to 100%
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bool FastReset; // Skip RAM test on reset
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bool CIAIRQHack; // Write to CIA ICR clears IRQ
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bool MapSlash; // Map '/' in C64 filenames
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bool Emul1541Proc; // Enable processor-level 1541 emulation
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bool SIDFilters; // Emulate SID filters
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bool DoubleScan; // Double scan lines (BeOS, if DisplayType == DISPTYPE_SCREEN)
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bool JoystickGeekPort; // Enable GeekPort joystick adapter
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bool HideCursor; // Hide mouse cursor when visible (Win32)
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bool DirectSound; // Use direct sound (instead of wav) (Win32)
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bool ExclusiveSound; // Use exclusive mode with direct sound (Win32)
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bool AutoPause; // Auto pause when not foreground app (Win32)
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bool PrefsAtStartup; // Show prefs dialog at startup (Win32)
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bool SystemMemory; // Put view work surface in system mem (Win32)
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bool AlwaysCopy; // Always use a work surface (Win32)
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bool SystemKeys; // Enable system keys and menu keys (Win32)
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bool ShowLEDs; // Show LEDs (Win32)
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#ifdef __mac__
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void ChangeDisks(void);
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#endif
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#ifdef WIN32
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private:
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static BOOL CALLBACK StandardDialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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static BOOL CALLBACK WIN32DialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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BOOL DialogProc(int page, HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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void SetupControls(int page);
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void SetValues(int page);
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void GetValues(int page);
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void BrowseForDevice(int id);
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static Prefs *edit_prefs;
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static char *edit_prefs_name;
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static HWND hDlg;
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#endif
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#ifdef HAVE_SDL
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int JoystickKeyBinding[N_WIIMOTE_BINDINGS];
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int DisplayOption;
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uint32 MsPerFrame;
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#endif
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int JoystickAxes[MAX_JOYSTICK_AXES];
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int JoystickButtons[MAX_JOYSTICK_BUTTONS];
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char NetworkName[32];
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int NetworkKey;
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uint32 NetworkAvatar;
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};
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// These are the active preferences
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extern Prefs ThePrefs;
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// Theses are the preferences on disk
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extern Prefs ThePrefsOnDisk;
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#endif
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