frodo-wii/Src/Prefs.h
simon.kagstrom 6a3d4a436d Use SDL joystick for input handling. This is partially taken from UAE,
but is currently untested. It does compile though.

It makes the code a lot smaller and simpler, which is good, and also
removes the dependency to Wii.
2010-01-10 17:24:39 +00:00

183 lines
5.0 KiB
C++

/*
* Prefs.h - Global preferences
*
* Frodo (C) 1994-1997,2002-2005 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PREFS_H
#define _PREFS_H
#define MAX_JOYSTICK_AXES 32
#define MAX_JOYSTICK_BUTTONS 32
#define MAX_JOYSTICK_HATS 8
// SID types
enum {
SIDTYPE_NONE, // SID emulation off
SIDTYPE_DIGITAL, // Digital SID emulation
SIDTYPE_SIDCARD // SID card
};
// REU sizes
enum {
REU_NONE, // No REU
REU_128K, // 128K
REU_256K, // 256K
REU_512K // 512K
};
// Display types
enum {
DISPTYPE_WINDOW, // Window
DISPTYPE_SCREEN // Fullscreen
};
enum {
/* ASCII values before these */
JOY_NONE = 0,
JOY_HORIZ = 256,
JOY_VERT = 258,
JOY_FIRE = 259,
};
// Key bindings (WII)
enum {
WIIMOTE_UP,
WIIMOTE_DOWN,
WIIMOTE_LEFT,
WIIMOTE_RIGHT,
WIIMOTE_2,
WIIMOTE_1,
WIIMOTE_A,
WIIMOTE_B,
WIIMOTE_PLUS,
WIIMOTE_MINUS,
CLASSIC_UP,
CLASSIC_DOWN,
CLASSIC_LEFT,
CLASSIC_RIGHT,
CLASSIC_A,
CLASSIC_B,
CLASSIC_X,
CLASSIC_Y,
CLASSIC_L,
CLASSIC_R,
CLASSIC_ZR,
CLASSIC_ZL,
N_WIIMOTE_BINDINGS
};
// Preferences data
class Prefs {
public:
Prefs();
bool ShowEditor(bool startup, char *prefs_name);
void Check(void);
void Load(char *filename);
bool Save(char *filename);
bool operator==(const Prefs &rhs) const;
bool operator!=(const Prefs &rhs) const;
int NormalCycles; // Available CPU cycles in normal raster lines
int BadLineCycles; // Available CPU cycles in Bad Lines
int CIACycles; // CIA timer ticks per raster line
int FloppyCycles; // Available 1541 CPU cycles per line
int SkipFrames; // Draw every n-th frame
char DrivePath[4][256]; // Path for drive 8..11
char ViewPort[256]; // Size of the C64 screen to display (Win32)
char DisplayMode[256]; // Video mode to use for full screen (Win32)
int SIDType; // SID emulation type
int REUSize; // Size of REU
int DisplayType; // Display type (BeOS)
int Joystick1Port; // Port that joystick 1 is connected to (0 = no joystick, all other values are system dependant)
int Joystick2Port; // Port that joystick 2 is connected to
int LatencyMin; // Min msecs ahead of sound buffer (Win32)
int LatencyMax; // Max msecs ahead of sound buffer (Win32)
int LatencyAvg; // Averaging interval in msecs (Win32)
int ScalingNumerator; // Window scaling numerator (Win32)
int ScalingDenominator; // Window scaling denominator (Win32)
bool SpritesOn; // Sprite display is on
bool SpriteCollisions; // Sprite collision detection is on
bool JoystickSwap; // Swap joysticks 1<->2
bool LimitSpeed; // Limit speed to 100%
bool FastReset; // Skip RAM test on reset
bool CIAIRQHack; // Write to CIA ICR clears IRQ
bool MapSlash; // Map '/' in C64 filenames
bool Emul1541Proc; // Enable processor-level 1541 emulation
bool SIDFilters; // Emulate SID filters
bool DoubleScan; // Double scan lines (BeOS, if DisplayType == DISPTYPE_SCREEN)
bool JoystickGeekPort; // Enable GeekPort joystick adapter
bool HideCursor; // Hide mouse cursor when visible (Win32)
bool DirectSound; // Use direct sound (instead of wav) (Win32)
bool ExclusiveSound; // Use exclusive mode with direct sound (Win32)
bool AutoPause; // Auto pause when not foreground app (Win32)
bool PrefsAtStartup; // Show prefs dialog at startup (Win32)
bool SystemMemory; // Put view work surface in system mem (Win32)
bool AlwaysCopy; // Always use a work surface (Win32)
bool SystemKeys; // Enable system keys and menu keys (Win32)
bool ShowLEDs; // Show LEDs (Win32)
#ifdef __mac__
void ChangeDisks(void);
#endif
#ifdef WIN32
private:
static BOOL CALLBACK StandardDialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
static BOOL CALLBACK WIN32DialogProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
BOOL DialogProc(int page, HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
void SetupControls(int page);
void SetValues(int page);
void GetValues(int page);
void BrowseForDevice(int id);
static Prefs *edit_prefs;
static char *edit_prefs_name;
static HWND hDlg;
#endif
#ifdef HAVE_SDL
int JoystickKeyBinding[N_WIIMOTE_BINDINGS];
int DisplayOption;
uint32 MsPerFrame;
#endif
int JoystickAxes[MAX_JOYSTICK_AXES];
int JoystickButtons[MAX_JOYSTICK_BUTTONS];
char NetworkName[32];
int NetworkKey;
uint32 NetworkAvatar;
};
// These are the active preferences
extern Prefs ThePrefs;
// Theses are the preferences on disk
extern Prefs ThePrefsOnDisk;
#endif