mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 23:14:23 +01:00
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/*
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* Code that sets up an SDL application with Guichan using the
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* Guichan SDL back end.
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*/
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#include <guichan.hpp>
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#include <guichan/sdl.hpp>
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extern SDL_Surface *real_screen;
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namespace sdl
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{
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// All back ends contain objects to make Guichan work on a
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// specific target - in this case SDL - and they are a Graphics
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// object to make Guichan able to draw itself using SDL, an
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// input objec to make Guichan able to get user input using SDL
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// and an ImageLoader object to make Guichan able to load images
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// using SDL.
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gcn::SDLGraphics* graphics;
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gcn::SDLInput* input;
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gcn::SDLImageLoader* imageLoader;
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/**
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* Initialises the SDL application. This function creates the global
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* Gui object that can be populated by various examples.
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*/
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void init()
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{
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// We want unicode for the SDLInput object to function properly.
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SDL_EnableUNICODE(1);
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// We also want to enable key repeat.
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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// Now it's time to initialise the Guichan SDL back end.
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imageLoader = new gcn::SDLImageLoader();
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// The ImageLoader Guichan should use needs to be passed to the Image object
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// using a static function.
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gcn::Image::setImageLoader(imageLoader);
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graphics = new gcn::SDLGraphics();
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// The Graphics object needs a target to draw to, in this case it's the
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// screen surface, but any surface will do, it doesn't have to be the screen.
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graphics->setTarget(real_screen);
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input = new gcn::SDLInput();
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// Now we create the Gui object to be used with this SDL application.
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globals::gui = new gcn::Gui();
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// The Gui object needs a Graphics to be able to draw itself and an Input
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// object to be able to check for user input. In this case we provide the
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// Gui object with SDL implementations of these objects hence making Guichan
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// able to utilise SDL.
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globals::gui->setGraphics(graphics);
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globals::gui->setInput(input);
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}
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/**
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* Runs the SDL application.
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*/
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void handle_input(SDL_Event event)
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{
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// feed the input to Guichan by pushing the input to the Input
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// object.
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input->pushInput(event);
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}
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void run()
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{
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// Now we let the Gui object perform its logic.
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globals::gui->logic();
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}
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void draw()
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{
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// Now we let the Gui object draw itself.
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globals::gui->draw();
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}
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} /* namespace */
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