mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
238 lines
5.2 KiB
C++
238 lines
5.2 KiB
C++
#if defined(GEKKO)
|
|
# include <network.h>
|
|
#else
|
|
#include <arpa/inet.h>
|
|
#endif
|
|
#include <sys/stat.h>
|
|
#include <SDL.h>
|
|
#include <SDL_image.h>
|
|
|
|
#include <utils.hh>
|
|
|
|
#include "game_info.hh"
|
|
|
|
#define VERSION_BASE (0x1978)
|
|
#define VERSION_MAGIC (VERSION_BASE + 0)
|
|
|
|
struct game_info_v0
|
|
{
|
|
uint32_t sz;
|
|
uint16_t version_magic;
|
|
|
|
uint16_t author_off;
|
|
uint16_t name_off;
|
|
uint16_t screenshot_off; /* In PNG format */
|
|
uint16_t filename_off;
|
|
uint16_t score;
|
|
uint8_t data[]; /* 4-byte aligned */
|
|
};
|
|
|
|
GameInfo::GameInfo(const char *filename,
|
|
const char *name, const char *author,
|
|
SDL_Surface *image)
|
|
{
|
|
this->filename = xstrdup(filename);
|
|
if (strcmp(name, " ") == 0)
|
|
this->name = xstrdup(filename);
|
|
else
|
|
this->name = xstrdup(name);
|
|
this->author = xstrdup(author);
|
|
this->screenshot = image;
|
|
this->score = 0;
|
|
}
|
|
|
|
GameInfo::GameInfo(GameInfo *gi)
|
|
{
|
|
if (!gi)
|
|
{
|
|
this->resetDefaults();
|
|
return;
|
|
}
|
|
|
|
this->name = xstrdup(gi->name);
|
|
this->author = xstrdup(gi->author);
|
|
this->filename = xstrdup(gi->filename);
|
|
this->screenshot = NULL;
|
|
|
|
if (gi->screenshot)
|
|
this->screenshot = SDL_DisplayFormatAlpha(gi->screenshot);
|
|
}
|
|
|
|
GameInfo::~GameInfo()
|
|
{
|
|
free((void*)this->name);
|
|
free((void*)this->author);
|
|
free((void*)this->filename);
|
|
|
|
SDL_FreeSurface(this->screenshot);
|
|
}
|
|
|
|
void GameInfo::resetDefaults()
|
|
{
|
|
free((void*)this->name);
|
|
free((void*)this->author);
|
|
free((void*)this->filename);
|
|
SDL_FreeSurface(this->screenshot);
|
|
|
|
this->name = xstrdup(" ");
|
|
this->author = xstrdup(" ");
|
|
this->filename = xstrdup("unknown");
|
|
this->screenshot = NULL;
|
|
}
|
|
|
|
struct game_info *GameInfo::dump()
|
|
{
|
|
size_t total_sz = sizeof(struct game_info);
|
|
size_t png_sz;
|
|
struct game_info *out;
|
|
void *png_data;
|
|
|
|
if (!this->screenshot)
|
|
return NULL;
|
|
|
|
/* Convert surface to PNG */
|
|
png_data = sdl_surface_to_png(this->screenshot, &png_sz);
|
|
panic_if(!png_data, "Cannot create PNG from surface\n");
|
|
|
|
total_sz += strlen(this->author) + 1;
|
|
total_sz += strlen(this->name) + 1;
|
|
total_sz += strlen(this->filename) + 1;
|
|
|
|
total_sz += png_sz;
|
|
/* 4-byte align */
|
|
total_sz += 4 - (total_sz & 3);
|
|
|
|
/* Allocate everything */
|
|
out = (struct game_info*)xmalloc(total_sz);
|
|
out->sz = total_sz;
|
|
out->score = this->score;
|
|
out->version_magic = VERSION_MAGIC;
|
|
|
|
out->author_off = 0; /* Starts AFTER the header */
|
|
out->name_off = out->author_off + strlen(this->author) + 1;
|
|
out->filename_off = out->name_off + strlen(this->name) + 1;
|
|
out->screenshot_off = out->filename_off + strlen(this->filename) + 1;
|
|
|
|
|
|
memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
|
|
memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
|
|
memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
|
|
memcpy(out->data + out->screenshot_off, png_data, png_sz);
|
|
|
|
/* Marshall it all */
|
|
out->sz = htonl(out->sz);
|
|
out->author_off = htons(out->author_off);
|
|
out->version_magic = htons(out->version_magic);
|
|
out->name_off = htons(out->name_off);
|
|
out->filename_off = htons(out->filename_off);
|
|
out->screenshot_off = htons(out->screenshot_off);
|
|
out->score = htons(out->score);
|
|
|
|
return out;
|
|
}
|
|
|
|
bool GameInfo::fromDump(struct game_info *gi)
|
|
{
|
|
SDL_RWops *rw;
|
|
|
|
/* Demarshal */
|
|
gi->sz = ntohl(gi->sz);
|
|
gi->version_magic = ntohs(gi->version_magic);
|
|
gi->author_off = ntohs(gi->author_off);
|
|
gi->name_off = ntohs(gi->name_off);
|
|
gi->filename_off = ntohs(gi->filename_off);
|
|
gi->screenshot_off = ntohs(gi->screenshot_off);
|
|
gi->score = ntohs(gi->score);
|
|
|
|
this->author = xstrdup((char*)gi->data + gi->author_off);
|
|
this->name = xstrdup((char*)gi->data + gi->name_off);
|
|
this->filename = xstrdup((char*)gi->data + gi->filename_off);
|
|
this->score = gi->score;
|
|
|
|
rw = SDL_RWFromMem(gi->data + gi->screenshot_off,
|
|
gi->sz - gi->screenshot_off);
|
|
if (!rw)
|
|
goto bail_out;
|
|
|
|
this->screenshot = IMG_Load_RW(rw, 0);
|
|
SDL_FreeRW(rw);
|
|
if (!this->screenshot)
|
|
goto bail_out;
|
|
|
|
return true;
|
|
|
|
bail_out:
|
|
this->resetDefaults();
|
|
|
|
return false;
|
|
}
|
|
|
|
GameInfo *GameInfo::loadFromFile(const char *fileName)
|
|
{
|
|
struct stat st;
|
|
struct game_info *p;
|
|
GameInfo *out = NULL;
|
|
FILE *fp;
|
|
|
|
if (stat(fileName, &st) < 0)
|
|
return NULL;
|
|
if (st.st_size <= (signed)sizeof(struct game_info))
|
|
{
|
|
warning("Size of %s is too small: %d vs minimum %d bytes\n",
|
|
fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4);
|
|
return NULL;
|
|
}
|
|
if (st.st_size % 4 != 0)
|
|
{
|
|
warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size);
|
|
return NULL;
|
|
}
|
|
|
|
fp = fopen(fileName, "r");
|
|
if (!fp)
|
|
return NULL;
|
|
p = (struct game_info*)xmalloc(st.st_size);
|
|
if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size)
|
|
{
|
|
out = new GameInfo();
|
|
if (out->fromDump(p) == false)
|
|
{
|
|
warning("Converting %s to GameInfo failed\n",
|
|
fileName);
|
|
delete out;
|
|
out = NULL;
|
|
}
|
|
}
|
|
else
|
|
warning("Could not read %s\n", fileName);
|
|
|
|
free(p);
|
|
fclose(fp);
|
|
|
|
return out;
|
|
}
|
|
|
|
void GameInfo::setAuthor(const char *author)
|
|
{
|
|
free((void*)this->author);
|
|
this->author = xstrdup(author);
|
|
if (strcmp(author, " ") != 0)
|
|
this->score++;
|
|
}
|
|
|
|
void GameInfo::setName(const char *name)
|
|
{
|
|
free((void*)this->name);
|
|
this->name = xstrdup(name);
|
|
if (strcmp(name, " ") != 0)
|
|
this->score++;
|
|
}
|
|
|
|
void GameInfo::setScreenshot(SDL_Surface *scr)
|
|
{
|
|
SDL_FreeSurface(this->screenshot);
|
|
this->screenshot = scr;
|
|
if (scr != NULL)
|
|
this->score++;
|
|
}
|