mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 06:54:22 +01:00
391 lines
9.0 KiB
C
391 lines
9.0 KiB
C
/*
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* C64_x.i - Put the pieces together, X specific stuff
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*
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* Frodo (C) 1994-1997,2002 Christian Bauer
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* Unix stuff by Bernd Schmidt/Lutz Vieweg
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*/
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#include "main.h"
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#include <sys/types.h>
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#include <dirent.h>
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#include "gui/gui.hh"
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#include "gui/status_bar.hh"
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#include "gui/virtual_keyboard.hh"
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#if defined(GEKKO)
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#include <wiiuse/wpad.h>
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#include <ogc/lwp_watchdog.h>
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#define SAVES_PATH "/apps/frodo/saves"
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#define IMAGE_PATH "/apps/frodo/images"
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#define TMP_PATH "/apps/frodo/tmp"
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#else
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#define SAVES_PATH "saves"
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#define IMAGE_PATH "images"
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#define TMP_PATH "tmp"
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#endif
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#define C64_NETWORK_BROKER "c64-network.game-host.org"
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/* TODO: */
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extern char *network_server_connect;
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static struct timeval tv_start;
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/*
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* Constructor, system-dependent things
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*/
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void C64::c64_ctor1(void)
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{
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// Initialize joystick variables
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#ifdef HAVE_LINUX_JOYSTICK_H
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joyfd[0] = joyfd[1] = -1;
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joy_minx = joy_miny = 32767;
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joy_maxx = joy_maxy = -32768;
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#endif
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this->linecnt = 0;
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this->fake_key_sequence = false;
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this->fake_key_index = 0;
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this->fake_key_keytime = 4;
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this->fake_key_str = "\nLOAD \"*\",8,1\nRUN\n";
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this->prefs_changed = false;
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memset(this->save_game_name, 0, sizeof(this->save_game_name));
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strcpy(this->save_game_name, "unknown");
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strncpy(this->server_hostname, C64_NETWORK_BROKER,
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sizeof(this->server_hostname));
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this->server_port = 46214;
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this->network_connection_type = NONE;
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this->network = NULL;
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if (network_server_connect) {
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printf("Connecting to %s\n", network_server_connect);
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strcpy(this->server_hostname, network_server_connect);
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this->network = new Network(this->server_hostname, this->server_port);
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this->network_connection_type = CONNECT;
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}
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}
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void C64::c64_ctor2(void)
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{
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gettimeofday(&tv_start, NULL);
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}
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/*
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* Destructor, system-dependent things
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*/
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void C64::c64_dtor(void)
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{
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}
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void C64::pushKeyCode(int kc, bool up)
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{
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TheDisplay->UpdateKeyMatrix(kc, up, TheCIA1->KeyMatrix, TheCIA1->RevMatrix, NULL);
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}
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/* From dreamcast port but heavily modified */
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void C64::run_fake_key_sequence()
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{
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int kc = Gui::gui->kbd->charToKeycode(this->fake_key_str[this->fake_key_index]);
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TheDisplay->FakeKeyPress(kc, TheCIA1->KeyMatrix, TheCIA1->RevMatrix);
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this->fake_key_keytime --;
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if (this->fake_key_keytime == 0)
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{
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this->fake_key_keytime = 4;
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this->fake_key_index ++;
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TheDisplay->FakeKeyPress(-1, TheCIA1->KeyMatrix, TheCIA1->RevMatrix);
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if (this->fake_key_str[this->fake_key_index] == '\0')
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{
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this->fake_key_sequence = false;
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this->fake_key_index = 0;
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this->fake_key_keytime = 5;
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}
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}
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}
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void C64::startFakeKeySequence(const char *str)
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{
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this->fake_key_str = str;
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this->fake_key_sequence = true;
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}
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/*
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* Start main emulation thread
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*/
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void C64::Run(void)
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{
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// Reset chips
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TheCPU->Reset();
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TheSID->Reset();
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TheCIA1->Reset();
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TheCIA2->Reset();
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TheCPU1541->Reset();
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// Patch kernal IEC routines
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orig_kernal_1d84 = Kernal[0x1d84];
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orig_kernal_1d85 = Kernal[0x1d85];
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PatchKernal(ThePrefs.FastReset, ThePrefs.Emul1541Proc);
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quit_thyself = false;
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thread_func();
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}
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void C64::network_vblank()
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{
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static uint32_t last_time_update;
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#if defined(GEKKO)
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Uint32 now = ticks_to_millisecs(gettime());
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#else
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Uint32 now = SDL_GetTicks();
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#endif
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if (this->network) {
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Uint8 *master = this->TheDisplay->BitmapBase();
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Network *remote = this->network;
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uint8 *js;
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static bool has_throttled;
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if (this->quit_thyself)
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{
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remote->Disconnect();
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delete remote;
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this->network = NULL;
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TheC64->network_connection_type = NONE;
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return;
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}
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remote->Tick( now - last_time_update );
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if (this->network_connection_type == MASTER) {
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if (ThePrefs.JoystickSwap)
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js = &TheCIA1->Joystick2;
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else
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js = &TheCIA1->Joystick1;
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} else {
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/* Both are the same */
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js = &TheCIA1->Joystick2;
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}
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remote->ResetNetworkUpdate();
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/* Has the peer sent any data? */
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if (remote->ReceiveUpdate() == true)
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{
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if (remote->DecodeUpdate(this->TheDisplay,
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js, this->TheSID) == false)
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{
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/* Disconnect or sending crap, remove this guy! */
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Gui::gui->status_bar->queueMessage("Peer disconnected");
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delete remote;
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this->network = NULL;
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if (this->network_connection_type == CLIENT)
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this->Reset();
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this->network_connection_type = NONE;
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return;
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}
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if (this->network_connection_type == CLIENT)
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this->TheDisplay->Update(remote->GetScreen());
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}
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const char *msg = TheDisplay->GetTextMessage();
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if (msg)
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remote->EncodeTextMessage(msg, TheDisplay->text_message_broadcast);
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free((void *)msg);
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if (this->network_connection_type == CONNECT)
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return;
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/* Encode and send updates to the other side (what is determined by
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* if this is the master or not) */
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if (this->network_connection_type == MASTER)
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{
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/* Skip this frame if the data rate is too high */
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if (remote->ThrottleTraffic())
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has_throttled = true;
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else {
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remote->EncodeDisplay(master, remote->GetScreen());
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remote->FlushSound();
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}
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}
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remote->EncodeJoystickUpdate(*js);
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if (remote->SendPeerUpdate() == false)
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{
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/* Disconnect or broken data */
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printf("Could not send update\n");
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}
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static uint32_t last_traffic_update;
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if (last_time_update - last_traffic_update > 300)
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{
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TheDisplay->NetworkTrafficMeter(remote->GetKbps() / (8 * 1024.0),
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has_throttled);
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last_traffic_update = now;
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has_throttled = false;
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}
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}
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last_time_update = now;
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}
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/*
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* Vertical blank: Poll keyboard and joysticks, update window
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*/
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void C64::VBlank(bool draw_frame)
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{
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/* From Acorn port */
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static uint32_t lastFrame;
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uint32_t now;
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uint8 j1, j2;
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int joy_port_1 = 0;
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if (ThePrefs.JoystickSwap)
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joy_port_1 = 1;
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// Poll joysticks
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j1 = poll_joystick(!joy_port_1);
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j2 = poll_joystick(joy_port_1);
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// Poll keyboard
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TheDisplay->PollKeyboard(TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &joykey);
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if (TheDisplay->quit_requested)
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quit_thyself = true;
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if (this->fake_key_sequence)
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this->run_fake_key_sequence();
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/* Keyboard joystick input */
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if (ThePrefs.JoystickSwap)
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j1 &= joykey;
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else
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j2 &= joykey;
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if (this->network_connection_type == CLIENT)
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{
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Uint8 which = j1;
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TheCIA1->Joystick1 = which;
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TheCIA1->Joystick2 = which;
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}
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else if (this->network_connection_type == MASTER)
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{
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/* The other comes from the network */
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if (ThePrefs.JoystickSwap)
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TheCIA1->Joystick1 = j1;
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else
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TheCIA1->Joystick2 = j2;
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}
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else
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{
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TheCIA1->Joystick1 = j1;
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TheCIA1->Joystick2 = j2;
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}
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// Count TOD clocks
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TheCIA1->CountTOD();
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TheCIA2->CountTOD();
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// Update window if needed
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if (draw_frame && this->network_connection_type != CLIENT) {
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TheDisplay->Update();
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}
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if (this->have_a_break) {
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TheSID->PauseSound();
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}
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this->network_vblank();
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Gui::gui->runLogic();
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if (this->quit_thyself)
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ThePrefs.Save(ThePrefs.PrefsPath);
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#if defined(GEKKO)
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if (this->quit_thyself && Network::networking_started == true)
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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now = ticks_to_millisecs(gettime());
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#else
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now = SDL_GetTicks();
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#endif
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if ( (now - lastFrame) < ThePrefs.MsPerFrame) {
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usleep( (ThePrefs.MsPerFrame - (now - lastFrame)) * 1000);
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}
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lastFrame = now;
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}
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/*
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* The emulation's main loop
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*/
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void C64::thread_func(void)
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{
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int linecnt = 0;
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#ifdef FRODO_SC
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while (!quit_thyself) {
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// The order of calls is important here
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if (TheVIC->EmulateCycle())
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TheSID->EmulateLine();
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/* No need to emulate anything for the client */
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if (this->network_connection_type != CLIENT) {
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TheCIA1->CheckIRQs();
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TheCIA2->CheckIRQs();
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TheCIA1->EmulateCycle();
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TheCIA2->EmulateCycle();
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TheCPU->EmulateCycle();
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if (ThePrefs.Emul1541Proc) {
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TheCPU1541->CountVIATimers(1);
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if (!TheCPU1541->Idle)
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TheCPU1541->EmulateCycle();
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}
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}
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CycleCounter++;
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#else
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while (!quit_thyself) {
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// The order of calls is important here
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int cycles = TheVIC->EmulateLine();
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TheSID->EmulateLine();
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#if !PRECISE_CIA_CYCLES
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TheCIA1->EmulateLine(ThePrefs.CIACycles);
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TheCIA2->EmulateLine(ThePrefs.CIACycles);
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#endif
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if (ThePrefs.Emul1541Proc) {
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int cycles_1541 = ThePrefs.FloppyCycles;
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TheCPU1541->CountVIATimers(cycles_1541);
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if (!TheCPU1541->Idle) {
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// 1541 processor active, alternately execute
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// 6502 and 6510 instructions until both have
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// used up their cycles
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while (cycles >= 0 || cycles_1541 >= 0)
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if (cycles > cycles_1541)
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cycles -= TheCPU->EmulateLine(1);
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else
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cycles_1541 -= TheCPU1541->EmulateLine(1);
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} else
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TheCPU->EmulateLine(cycles);
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} else
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// 1541 processor disabled, only emulate 6510
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TheCPU->EmulateLine(cycles);
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#endif
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linecnt++;
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}
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}
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