mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 12:56:59 +01:00
127 lines
2.3 KiB
C++
127 lines
2.3 KiB
C++
#include "menu.hh"
|
|
#include "file_browser.hh"
|
|
#include "game_info.hh"
|
|
#include "game_info_box.hh"
|
|
|
|
static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
|
|
".prg",".PRG", ".p00", ".P00", NULL};
|
|
|
|
class DiscMenu;
|
|
|
|
class DiscView : public GuiView
|
|
{
|
|
public:
|
|
DiscView();
|
|
|
|
~DiscView();
|
|
|
|
void pushEvent(SDL_Event *ev);
|
|
|
|
void loadGameInfo(const char *what);
|
|
|
|
void setDirectory(const char *path);
|
|
|
|
/* Inherited */
|
|
void runLogic();
|
|
|
|
void draw(SDL_Surface *where);
|
|
|
|
DiscMenu *menu;
|
|
GameInfoBox *gameInfo;
|
|
};
|
|
|
|
|
|
class DiscMenu : public FileBrowser, TimeoutHandler
|
|
{
|
|
friend class DiscView;
|
|
|
|
public:
|
|
DiscMenu(Font *font) :
|
|
FileBrowser(game_exts, font), TimeoutHandler()
|
|
{
|
|
}
|
|
|
|
~DiscMenu()
|
|
{
|
|
}
|
|
|
|
virtual void selectCallback(int which)
|
|
{
|
|
const char *fileName = this->pp_msgs[this->cur_sel];
|
|
|
|
Gui::gui->timerController->disarm(this);
|
|
Gui::gui->dv->loadGameInfo(fileName);
|
|
|
|
if (Gui::gui->dv->gameInfo->gi)
|
|
Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi);
|
|
else
|
|
Gui::gui->updateGameInfo(new GameInfo(fileName));
|
|
}
|
|
|
|
virtual void hoverCallback(int which)
|
|
{
|
|
Gui::gui->timerController->arm(this, 5);
|
|
}
|
|
|
|
virtual void timeoutCallback()
|
|
{
|
|
printf("Hovering timed out over %s\n",
|
|
this->pp_msgs[this->cur_sel]);
|
|
Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]);
|
|
}
|
|
|
|
virtual void escapeCallback(int which)
|
|
{
|
|
Gui::gui->timerController->disarm(this);
|
|
Gui::gui->popView();
|
|
}
|
|
};
|
|
|
|
|
|
DiscView::DiscView() : GuiView()
|
|
{
|
|
this->menu = new DiscMenu(Gui::gui->default_font);
|
|
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
|
|
}
|
|
|
|
DiscView::~DiscView()
|
|
{
|
|
delete this->menu;
|
|
delete this->gameInfo;
|
|
}
|
|
|
|
void DiscView::loadGameInfo(const char *what)
|
|
{
|
|
this->gameInfo->loadGameInfo(what);
|
|
}
|
|
|
|
void DiscView::setDirectory(const char *path)
|
|
{
|
|
this->menu->setDirectory(path);
|
|
}
|
|
|
|
void DiscView::runLogic()
|
|
{
|
|
this->menu->runLogic();
|
|
}
|
|
|
|
void DiscView::pushEvent(SDL_Event *ev)
|
|
{
|
|
this->menu->pushEvent(ev);
|
|
}
|
|
|
|
void DiscView::draw(SDL_Surface *where)
|
|
{
|
|
SDL_Rect dst;
|
|
|
|
/* Blit the backgrounds */
|
|
dst = (SDL_Rect){20,45,300,400};
|
|
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
|
|
|
|
dst = (SDL_Rect){350,13,0,0};
|
|
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
|
|
|
|
this->menu->draw(where, 50, 70, 280, 375);
|
|
this->gameInfo->draw(where, 360, 55, 262, 447);
|
|
}
|