frodo-wii/game_info.hh
2010-01-24 08:49:52 +00:00

54 lines
1.0 KiB
C++

#ifndef __GAME_INFO_HH__
#define __GAME_INFO_HH__
#include <SDL.h>
struct game_info
{
/* These two MUST stay the same */
uint32_t sz;
uint16_t version_magic;
uint16_t author_off;
uint16_t name_off;
uint16_t screenshot_off; /* In PNG format */
uint16_t filename_off;
uint16_t flags;
uint8_t data[]; /* 4-byte aligned */
};
class GameInfo
{
public:
GameInfo(const char *filename = NULL, const char *name = NULL,
const char *author = NULL,
SDL_Surface *image = NULL);
GameInfo(GameInfo *gi);
~GameInfo();
void setAuthor(const char *author);
void setName(const char *name);
void resetDefaults();
/** Returns an allocated dump structure */
struct game_info *dump();
/** Fill in this game info object from a structure */
bool fromDump(struct game_info *data);
static GameInfo *loadFromFile(const char *fileName);
/* Should perhaps be protected but I trust you - just be careful! */
const char *name;
const char *author;
const char *filename;
SDL_Surface *screenshot;
};
#endif /*__GAME_INFO_HH__ */