frodo-wii/main.cpp
2010-01-23 15:16:52 +00:00

70 lines
1.0 KiB
C++

#include <SDL_image.h>
#include <SDL_ttf.h>
#include "gui.hh"
#include "utils.hh"
#include <C64.h>
SDL_Surface *screen;
C64 *TheC64;
#define MS_PER_FRAME 28
static void run(void)
{
Uint32 last_frame = SDL_GetTicks();
while(1)
{
SDL_Event ev;
Uint32 now = SDL_GetTicks();
if (!Gui::gui->is_active)
break;
while (SDL_PollEvent(&ev)) {
if (ev.type == SDL_QUIT)
exit(1);
Gui::gui->pushEvent(&ev);
}
Gui::gui->runLogic();
Gui::gui->draw(screen);
SDL_Flip(screen);
if ( (now - last_frame) < MS_PER_FRAME)
SDL_Delay( MS_PER_FRAME - (now - last_frame));
}
}
static void init(void)
{
/* Creation of the mocks */
TheC64 = new C64();
screen = SDL_SetVideoMode(640, 480, 16,
SDL_DOUBLEBUF);
panic_if(!screen, "Cannot initialize video: %s\n", SDL_GetError());
TTF_Init();
Gui::init();
Gui::gui->activate();
}
static void fini(void)
{
delete Gui::gui;
}
int main(int argc, char *argv[])
{
init();
run();
fini();
SDL_Quit();
return 0;
}