mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 11:29:24 +01:00
1004 lines
24 KiB
C
1004 lines
24 KiB
C
/*
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* DisplayEmbeddedSDL.h - C64 graphics display, emulator window handling
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* for embedded Linux devices (Qtopia, Maemo)
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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* Changes for embedded Linux devices (Qtopia, Maemo) (C) 2006 Bernd Lachner
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "C64.h"
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#include "SAM.h"
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#include "main.h"
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#include "Version.h"
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#include "sdlgui.h"
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#include "dlgMain.h"
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#define QWS
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#include <SDL.h>
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//#include <SDL_thread.h>
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#include <ogc/mutex.h>
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#include <debug.h>
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// Display surface
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static SDL_Surface *screen = 0;
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static SDL_Surface *backgroundSurf = 0;
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static SDL_Surface *surf = 0;
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//static SDL_mutex *screenLock = 0;
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static u32 screenLock = 0;
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lwpq_t ThreadOneQ;
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lwp_t GUIthread;
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#define THREADSTACK 1024*128
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u8 threadonestack[THREADSTACK];
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// Mode of Joystick emulation. 0 = none, 1 = Joyport 1, 2 = Joyport 2
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static short joy_emu = 0;
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// Keyboard
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static bool tab_pressed = false;
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// For LED error blinking
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static C64Display *c64_disp;
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//static struct sigaction pulse_sa;
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//static itimerval pulse_tv;
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// SDL joysticks
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static SDL_Joystick *joy[2] = {NULL, NULL};
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// Colors for speedometer/drive LEDs
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enum
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{
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black = 0,
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white = 1,
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fill_gray = 16,
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shine_gray = 17,
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shadow_gray = 18,
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red = 19,
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green = 20,
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PALETTE_SIZE = 21
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};
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/*
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C64 keyboard matrix:
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Bit 7 6 5 4 3 2 1 0
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0 CUD F5 F3 F1 F7 CLR RET DEL
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1 SHL E S Z 4 A W 3
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2 X T F C 6 D R 5
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3 V U H B 8 G Y 7
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4 N O K M 0 J I 9
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5 , @ : . - L P +
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6 / ^ = SHR HOM ; *
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7 R/S Q C= SPC 2 CTL <- 1
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*/
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#define MATRIX(a,b) (((a) << 3) | (b))
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/*
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* Open window
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*/
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char *buffer;
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int width = 320;
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int height = 240;
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bool isGuiAvailable = true; // TODO from main.cpp
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bool GUIOpened = false;
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//static SDL_Thread *GUIthread = NULL;
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static const int GUI_RETURN_INFO = (SDL_USEREVENT+1);
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static bool doUpdate = true;
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void update( int32 x, int32 y, int32 w, int32 h, bool forced )
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{
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if ( !forced && !doUpdate ) // the HW surface is available
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return;
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// SDL_UpdateRect(SDL_GetVideoSurface(), 0, 0, width, height);
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// SDL_UpdateRect(surf, x, y, w, h);
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SDL_UpdateRect(screen, x, y, w, h);
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}
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void update( bool forced )
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{
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update( 0, 0, width, height, forced );
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}
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void update()
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{
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update( 0, 0, width, height, false );
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}
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void restoreBackground()
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{
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if (backgroundSurf != NULL) {
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SDL_BlitSurface(backgroundSurf, NULL, screen, NULL);
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update(true);
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fprintf(stderr, "video surface restored\n");
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}
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}
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void allocateBackgroundSurf()
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{
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// allocate new background video surface
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backgroundSurf = SDL_ConvertSurface(screen, screen->format, screen->flags);
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fprintf(stderr, "Allocating background video surface\n");
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}
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void freeBackgroundSurf()
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{
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// free background video surface
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if (backgroundSurf != NULL)
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{
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fprintf(stderr, "Freeing background video surface\n");
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SDL_FreeSurface(backgroundSurf);
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backgroundSurf = NULL;
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}
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}
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void openGUI()
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{
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fprintf(stderr, "open GUI\n");
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if (GUIOpened)
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{
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fprintf(stderr, "GUI is already open!\n");
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return;
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}
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allocateBackgroundSurf();
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surf = backgroundSurf;
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GUIOpened = true;
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}
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void closeGUI()
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{
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fprintf(stderr, "close GUI\n");
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// update the main surface and then redirect VDI to it
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restoreBackground();
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surf = screen; // redirect VDI to main surface
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fprintf(stderr, "VDI redirected back to main video surface\n");
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freeBackgroundSurf();
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GUIOpened = false;
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}
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void saveBackground()
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{
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if (backgroundSurf != NULL) {
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SDL_BlitSurface(screen, NULL, backgroundSurf, NULL);
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surf = backgroundSurf; // redirect VDI to background surface
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fprintf(stderr, "video surface saved to background, VDI redirected\n");
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}
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}
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void blendBackgrounds()
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{
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if (backgroundSurf != NULL)
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{
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SDL_Rect *Rect;
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Rect = SDLGui_GetFirstBackgroundRect();
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while (Rect != NULL)
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{
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SDL_BlitSurface(backgroundSurf, Rect, screen, Rect);
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Rect = SDLGui_GetNextBackgroundRect();
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}
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update(true);
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}
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}
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static Prefs DialogPrefs;
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// running in a different thread
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//static int open_gui(void * /*ptr*/)
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static void *open_gui (void *arg)
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{
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LWP_InitQueue (&ThreadOneQ);
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openGUI();
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DialogPrefs = ThePrefs;
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// Show main dialog
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int status = Dialog_Main(DialogPrefs);
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// The status is sent to event checking thread by the USEREVENT+1 message
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SDL_Event ev;
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ev.type = GUI_RETURN_INFO;
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ev.user.code = status; // STATUS_SHUTDOWN or STATUS_REBOOT
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ev.user.data1 = NULL;
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SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(GUI_RETURN_INFO));
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closeGUI();
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return 0;
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}
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bool start_GUI_thread()
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{
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if (isGuiAvailable) // TODO && !hostScreen.isGUIopen())
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{
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//GUIthread = SDL_CreateThread(open_gui, NULL);
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LWP_CreateThread (&GUIthread, open_gui, NULL, threadonestack, THREADSTACK, 80);
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}
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return (GUIthread != NULL);
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}
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void kill_GUI_thread()
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{
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if (GUIthread != NULL) {
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// SDL_KillThread(GUIthread);
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LWP_ThreadBroadcast(GUIthread);
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LWP_JoinThread(GUIthread, NULL);
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LWP_CloseQueue(GUIthread);
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GUIthread = NULL;
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}
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}
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void screenlock()
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{
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//while (SDL_mutexP(screenLock)==-1)
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//{
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// SDL_Delay(20);
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// fprintf(stderr, "Couldn't lock mutex\n");
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//}
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while(LWP_MutexLock(screenLock));
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}
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void screenunlock()
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{
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//while (SDL_mutexV(screenLock)==-1)
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//{
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// SDL_Delay(20);
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// fprintf(stderr, "Couldn't unlock mutex\n");
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//}
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LWP_MutexUnlock(screenLock);
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}
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int init_graphics(void)
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{
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// Init SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL (%s)\n", SDL_GetError());
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return 0;
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}
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LWP_MutexInit (&screenLock, false);
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//screenLock = SDL_CreateMutex();
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buffer = new char[DISPLAY_X*DISPLAY_Y];
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// Open window
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//SDL_WM_SetCaption(VERSION_STRING, "Frodo");
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screen = SDL_SetVideoMode(320, 240, 8, SDL_SWSURFACE|SDL_DOUBLEBUF);
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surf = screen;
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if (screen == NULL)
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{
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fprintf(stderr, "SDL Couldn't set video mode to %d x %d\n", DISPLAY_X, DISPLAY_Y+17);
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}
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else
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{
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fprintf(stderr, "SDL Set video mode to %d x %d\n", DISPLAY_X, DISPLAY_Y+17);
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SDLGui_Init(screen);
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start_GUI_thread();
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}
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return 1;
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}
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/*
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* Display constructor
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*/
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C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
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{
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quit_requested = false;
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speedometer_string[0] = 0;
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// LEDs off
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for (int i=0; i<4; i++)
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led_state[i] = old_led_state[i] = LED_OFF;
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// Start timer for LED error blinking
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c64_disp = this;
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//pulse_sa.sa_handler = (void (*)(int))pulse_handler;
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//pulse_sa.sa_flags = SA_RESTART;
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//sigemptyset(&pulse_sa.sa_mask);
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//sigaction(SIGALRM, &pulse_sa, NULL);
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//pulse_tv.it_interval.tv_sec = 0;
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//pulse_tv.it_interval.tv_usec = 400000;
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//pulse_tv.it_value.tv_sec = 0;
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//pulse_tv.it_value.tv_usec = 400000;
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//setitimer(ITIMER_REAL, &pulse_tv, NULL);
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}
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/*
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* Display destructor
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*/
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C64Display::~C64Display()
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{
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SDL_Quit();
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delete[] buffer;
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DEBUG_Finish();
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}
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/*
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* Prefs may have changed
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*/
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void C64Display::NewPrefs(Prefs *prefs)
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{
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}
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/*
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* Redraw bitmap
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*/
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void C64Display::Update(void)
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{
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screenlock();
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if (surf == NULL)
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return;
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int iOffsetX = (DISPLAY_X - surf->w) / 2;
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int iOffsetY = (DISPLAY_Y - surf->h) / 2;
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for (int j=0; j < surf->h - 17; j++)
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{
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memcpy(static_cast<char*>(surf->pixels)+surf->w*j, buffer+iOffsetX+DISPLAY_X*(j+iOffsetY), surf->w);
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}
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// Draw speedometer/LEDs
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SDL_Rect r = {0, (surf->h - 17), DISPLAY_X, 15};
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SDL_FillRect(surf, &r, fill_gray);
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r.w = DISPLAY_X; r.h = 1;
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SDL_FillRect(surf, &r, shine_gray);
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r.y = (surf->h - 17) + 14;
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SDL_FillRect(surf, &r, shadow_gray);
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r.w = 16;
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for (int i=2; i<5; i++)
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{
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r.x = DISPLAY_X * i/5 - 24; r.y = (surf->h - 17) + 4;
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SDL_FillRect(surf, &r, shadow_gray);
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r.y = (surf->h - 17) + 10;
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SDL_FillRect(surf, &r, shine_gray);
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}
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r.y = (surf->h - 17); r.w = 1; r.h = 15;
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for (int i=0; i<4; i++)
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{
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r.x = DISPLAY_X * i / 5;
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SDL_FillRect(surf, &r, shine_gray);
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r.x = DISPLAY_X * (i+1) / 5 - 1;
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SDL_FillRect(surf, &r, shadow_gray);
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}
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r.y = (surf->h - 17) + 4; r.h = 7;
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for (int i=2; i<5; i++)
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{
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r.x = DISPLAY_X * i/5 - 24;
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SDL_FillRect(surf, &r, shadow_gray);
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r.x = DISPLAY_X * i/5 - 9;
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SDL_FillRect(surf, &r, shine_gray);
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}
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r.y = (surf->h - 17) + 5; r.w = 14; r.h = 5;
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for (int i=0; i<3; i++)
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{
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r.x = DISPLAY_X * (i+2) / 5 - 23;
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int c;
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switch (led_state[i])
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{
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case LED_ON:
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c = green;
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break;
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case LED_ERROR_ON:
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c = red;
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break;
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default:
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c = black;
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break;
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}
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SDL_FillRect(surf, &r, c);
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}
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draw_string(surf, DISPLAY_X * 1/5 + 8, (surf->h - 17) + 4, "D\x12 8", black, fill_gray);
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draw_string(surf, DISPLAY_X * 2/5 + 8, (surf->h - 17) + 4, "D\x12 9", black, fill_gray);
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draw_string(surf, DISPLAY_X * 3/5 + 8, (surf->h - 17) + 4, "D\x12 10", black, fill_gray);
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if (joy_emu == 1)
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draw_string(surf, DISPLAY_X * 4/5 + 2, (surf->h - 17) + 4, "1", black, fill_gray);
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else if (joy_emu == 2)
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draw_string(surf, DISPLAY_X * 4/5 + 2, (surf->h - 17) + 4, "2", black, fill_gray);
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draw_string(surf, 24, (surf->h - 17) + 4, speedometer_string, black, fill_gray);
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// Update display
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SDL_Flip(surf);
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blendBackgrounds();
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screenunlock();
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}
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/*
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* Draw string into surface using the C64 ROM font
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*/
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void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
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{
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uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
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char c;
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while ((c = *str++) != 0)
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{
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uint8 *q = TheC64->Char + c*8 + 0x800;
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uint8 *p = pb;
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for (int y=0; y<8; y++)
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{
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uint8 v = *q++;
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p[0] = (v & 0x80) ? front_color : back_color;
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p[1] = (v & 0x40) ? front_color : back_color;
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p[2] = (v & 0x20) ? front_color : back_color;
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p[3] = (v & 0x10) ? front_color : back_color;
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p[4] = (v & 0x08) ? front_color : back_color;
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p[5] = (v & 0x04) ? front_color : back_color;
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p[6] = (v & 0x02) ? front_color : back_color;
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p[7] = (v & 0x01) ? front_color : back_color;
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p += s->pitch;
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}
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pb += 8;
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}
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}
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/*
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* LED error blink
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*/
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void C64Display::pulse_handler(...)
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{
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for (int i=0; i<4; i++)
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switch (c64_disp->led_state[i])
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{
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case LED_ERROR_ON:
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c64_disp->led_state[i] = LED_ERROR_OFF;
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break;
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case LED_ERROR_OFF:
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c64_disp->led_state[i] = LED_ERROR_ON;
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break;
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}
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}
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/*
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* Draw speedometer
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*/
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void C64Display::Speedometer(int speed)
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{
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static int delay = 0;
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if (delay >= 20)
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{
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delay = 0;
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sprintf(speedometer_string, "%d%%", speed);
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}
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else
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delay++;
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}
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/*
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* Return pointer to bitmap data
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*/
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uint8 *C64Display::BitmapBase(void)
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{
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//return (uint8 *)screen->pixels;
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return (uint8 *)buffer;
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}
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/*
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* Return number of bytes per row
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*/
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int C64Display::BitmapXMod(void)
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{
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//return screen->pitch;
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return DISPLAY_X;
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}
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/*
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* Poll the keyboard
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*/
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static void translate_key(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
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{
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int c64_key = -1;
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if (tab_pressed)
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{
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// Function and run/stop key emulation on Zaurus keyboard
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switch (key)
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{
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case SDLK_q: c64_key = MATRIX(0,4); break;
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case SDLK_w: c64_key = MATRIX(0,4) | 0x80; break;
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case SDLK_e: c64_key = MATRIX(0,5); break;
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case SDLK_r: c64_key = MATRIX(0,5) | 0x80; break;
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case SDLK_t: c64_key = MATRIX(0,6); break;
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case SDLK_z: c64_key = MATRIX(0,6) | 0x80; break;
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case SDLK_u: c64_key = MATRIX(0,3); break;
|
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case SDLK_i: c64_key = MATRIX(0,3) | 0x80; break;
|
|
case SDLK_o: c64_key = MATRIX(7,7); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (key)
|
|
{
|
|
case SDLK_a: c64_key = MATRIX(1,2); break;
|
|
case SDLK_b: c64_key = MATRIX(3,4); break;
|
|
case SDLK_c: c64_key = MATRIX(2,4); break;
|
|
case SDLK_d: c64_key = MATRIX(2,2); break;
|
|
case SDLK_e: c64_key = MATRIX(1,6); break;
|
|
case SDLK_f: c64_key = MATRIX(2,5); break;
|
|
case SDLK_g: c64_key = MATRIX(3,2); break;
|
|
case SDLK_h: c64_key = MATRIX(3,5); break;
|
|
case SDLK_i: c64_key = MATRIX(4,1); break;
|
|
case SDLK_j: c64_key = MATRIX(4,2); break;
|
|
case SDLK_k: c64_key = MATRIX(4,5); break;
|
|
case SDLK_l: c64_key = MATRIX(5,2); break;
|
|
case SDLK_m: c64_key = MATRIX(4,4); break;
|
|
case SDLK_n: c64_key = MATRIX(4,7); break;
|
|
case SDLK_o: c64_key = MATRIX(4,6); break;
|
|
case SDLK_p: c64_key = MATRIX(5,1); break;
|
|
case SDLK_q: c64_key = MATRIX(7,6); break;
|
|
case SDLK_r: c64_key = MATRIX(2,1); break;
|
|
case SDLK_s: c64_key = MATRIX(1,5); break;
|
|
case SDLK_t: c64_key = MATRIX(2,6); break;
|
|
case SDLK_u: c64_key = MATRIX(3,6); break;
|
|
case SDLK_v: c64_key = MATRIX(3,7); break;
|
|
case SDLK_w: c64_key = MATRIX(1,1); break;
|
|
case SDLK_x: c64_key = MATRIX(2,7); break;
|
|
case SDLK_y: c64_key = MATRIX(3,1); break;
|
|
case SDLK_z: c64_key = MATRIX(1,4); break;
|
|
|
|
case SDLK_0: c64_key = MATRIX(4,3); break;
|
|
case SDLK_1: c64_key = MATRIX(7,0); break;
|
|
case SDLK_2: c64_key = MATRIX(7,3); break;
|
|
case SDLK_3: c64_key = MATRIX(1,0); break;
|
|
case SDLK_4: c64_key = MATRIX(1,3); break;
|
|
case SDLK_5: c64_key = MATRIX(2,0); break;
|
|
case SDLK_6: c64_key = MATRIX(2,3); break;
|
|
case SDLK_7: c64_key = MATRIX(3,0); break;
|
|
case SDLK_8: c64_key = MATRIX(3,3); break;
|
|
case SDLK_9: c64_key = MATRIX(4,0); break;
|
|
|
|
case SDLK_SPACE: c64_key = MATRIX(7,4); break;
|
|
case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
|
|
case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
|
|
case SDLK_COMMA: c64_key = MATRIX(5,7); break;
|
|
case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
|
|
case SDLK_MINUS: c64_key = MATRIX(5,0); break;
|
|
case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
|
|
case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
|
|
case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
|
|
case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
|
|
case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
|
|
case SDLK_SLASH: c64_key = MATRIX(6,7); break;
|
|
|
|
case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
|
|
case SDLK_RETURN: c64_key = MATRIX(0,1); break;
|
|
case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
|
|
case SDLK_INSERT: c64_key = MATRIX(6,3); break;
|
|
case SDLK_HOME: c64_key = MATRIX(6,3); break;
|
|
case SDLK_END: c64_key = MATRIX(6,0); break;
|
|
case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
|
|
case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
|
|
|
|
case SDLK_LCTRL: c64_key = MATRIX(7,2); break;
|
|
case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
|
|
case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
|
|
case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
|
|
case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
|
|
case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
|
|
|
|
case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
|
|
case SDLK_DOWN: c64_key = MATRIX(0,7); break;
|
|
case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
|
|
case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
|
|
|
|
case SDLK_F1: c64_key = MATRIX(0,4); break;
|
|
case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
|
|
case SDLK_F3: c64_key = MATRIX(0,5); break;
|
|
case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
|
|
case SDLK_F5: c64_key = MATRIX(0,6); break;
|
|
case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
|
|
case SDLK_F7: c64_key = MATRIX(0,3); break;
|
|
case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
|
|
|
|
case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
|
|
case SDLK_KP1: c64_key = 0x06 | 0x40; break;
|
|
case SDLK_KP2: c64_key = 0x02 | 0x40; break;
|
|
case SDLK_KP3: c64_key = 0x0a | 0x40; break;
|
|
case SDLK_KP4: c64_key = 0x04 | 0x40; break;
|
|
case SDLK_KP6: c64_key = 0x08 | 0x40; break;
|
|
case SDLK_KP7: c64_key = 0x05 | 0x40; break;
|
|
case SDLK_KP8: c64_key = 0x01 | 0x40; break;
|
|
case SDLK_KP9: c64_key = 0x09 | 0x40; break;
|
|
|
|
case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
|
|
case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
|
|
|
|
// Support for Zaurus/Qtopia
|
|
case SDLK_QUOTEDBL: c64_key = MATRIX(7,3) | 0x80; break;
|
|
case SDLK_ASTERISK: c64_key = MATRIX(6,1); break;
|
|
case SDLK_DOLLAR: c64_key = MATRIX(1,3) | 0x80; break;
|
|
case SDLK_COLON: c64_key = MATRIX(5,5); break;
|
|
case SDLK_AT: c64_key = MATRIX(5,6); break;
|
|
}
|
|
}
|
|
if (c64_key < 0)
|
|
return;
|
|
|
|
// Zaurus/Qtopia joystick emulation
|
|
if (joy_emu != 0)
|
|
{
|
|
switch (key)
|
|
{
|
|
case SDLK_SPACE: c64_key = 0x10 | 0x40; break;
|
|
case SDLK_UP: c64_key = 0x01 | 0x40; break;
|
|
case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
|
|
case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
|
|
case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
|
|
}
|
|
}
|
|
|
|
// Handle joystick emulation
|
|
if (c64_key & 0x40)
|
|
{
|
|
c64_key &= 0x1f;
|
|
if (key_up)
|
|
*joystick |= c64_key;
|
|
else
|
|
*joystick &= ~c64_key;
|
|
return;
|
|
}
|
|
|
|
// Handle other keys
|
|
bool shifted = c64_key & 0x80;
|
|
int c64_byte = (c64_key >> 3) & 7;
|
|
int c64_bit = c64_key & 7;
|
|
if (key_up)
|
|
{
|
|
if (shifted)
|
|
{
|
|
key_matrix[6] |= 0x10;
|
|
rev_matrix[4] |= 0x40;
|
|
}
|
|
key_matrix[c64_byte] |= (1 << c64_bit);
|
|
rev_matrix[c64_bit] |= (1 << c64_byte);
|
|
}
|
|
else
|
|
{
|
|
if (shifted)
|
|
{
|
|
key_matrix[6] &= 0xef;
|
|
rev_matrix[4] &= 0xbf;
|
|
}
|
|
key_matrix[c64_byte] &= ~(1 << c64_bit);
|
|
rev_matrix[c64_bit] &= ~(1 << c64_byte);
|
|
}
|
|
}
|
|
|
|
void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
|
|
{
|
|
SDL_Event event;
|
|
int eventmask = SDL_EVENTMASK(SDL_KEYDOWN)
|
|
| SDL_EVENTMASK(SDL_KEYUP)
|
|
| SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)
|
|
| SDL_EVENTMASK(SDL_MOUSEBUTTONUP)
|
|
| SDL_EVENTMASK(SDL_MOUSEMOTION)
|
|
| SDL_EVENTMASK(SDL_JOYAXISMOTION)
|
|
| SDL_EVENTMASK(SDL_JOYHATMOTION)
|
|
| SDL_EVENTMASK(SDL_JOYBUTTONDOWN)
|
|
| SDL_EVENTMASK(SDL_JOYBUTTONUP)
|
|
| SDL_EVENTMASK(SDL_ACTIVEEVENT)
|
|
| SDL_EVENTMASK(GUI_RETURN_INFO)
|
|
| SDL_EVENTMASK(SDL_QUIT);
|
|
|
|
SDL_PumpEvents();
|
|
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, eventmask))
|
|
{
|
|
if (GUIOpened)
|
|
{
|
|
if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
|
|
{
|
|
if (event.type == SDL_MOUSEBUTTONDOWN)
|
|
fprintf(stderr, "Mouse down\n");
|
|
if (event.type == SDL_MOUSEBUTTONUP)
|
|
fprintf(stderr, "Mouse up\n");
|
|
SDL_Event ev;
|
|
ev.type = SDL_USEREVENT; // map button down/up to user event
|
|
ev.user.code = event.type;
|
|
ev.user.data1 = (void *)(int)event.button.x;
|
|
ev.user.data2 = (void *)(int)event.button.y;
|
|
SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(SDL_USEREVENT));
|
|
}
|
|
else if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
|
|
{
|
|
if (event.type == SDL_KEYDOWN)
|
|
fprintf(stderr, "Key down\n");
|
|
if (event.type == SDL_KEYUP)
|
|
fprintf(stderr, "Key up\n");
|
|
SDLKey sym = event.key.keysym.sym;
|
|
int state = SDL_GetModState(); // keysym.mod does not deliver single mod key presses for
|
|
SDL_Event ev;
|
|
ev.type = SDL_USEREVENT; // map key down/up event to user event
|
|
ev.user.code = event.type;
|
|
ev.user.data1 = (void *)(int)sym;
|
|
ev.user.data2 = (void *)(int)state;
|
|
SDL_PeepEvents(&ev, 1, SDL_ADDEVENT, SDL_EVENTMASK(SDL_USEREVENT));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case GUI_RETURN_INFO:
|
|
{
|
|
fprintf(stderr, "Return code from gui: %d\n", event.user.code);
|
|
switch (event.user.code)
|
|
{
|
|
case DO_RESET:
|
|
TheC64->Reset();
|
|
break;
|
|
case DO_QUIT:
|
|
quit_requested = true;
|
|
break;
|
|
case DO_USEPREFS:
|
|
TheC64->NewPrefs(&DialogPrefs);
|
|
ThePrefs = DialogPrefs;
|
|
break;
|
|
case DO_SAVEPREFS:
|
|
TheC64->NewPrefs(&DialogPrefs);
|
|
ThePrefs = DialogPrefs;
|
|
ThePrefs.Save(Frodo::get_prefs_path());
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
start_GUI_thread();
|
|
break;
|
|
// Key pressed
|
|
case SDL_KEYDOWN:
|
|
// fprintf(stderr, "SDL-Key: %d\n", event.key.keysym.sym);
|
|
if (tab_pressed && event.key.keysym.sym == SDLK_j)
|
|
{
|
|
if (joy_emu < 2)
|
|
joy_emu++;
|
|
else
|
|
joy_emu = 0;
|
|
}
|
|
if (tab_pressed && event.key.keysym.sym == SDLK_p)
|
|
{
|
|
// NMI (Restore)
|
|
TheC64->NMI();
|
|
}
|
|
else
|
|
{
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case SDLK_TAB:
|
|
tab_pressed = true;
|
|
break;
|
|
|
|
case SDLK_F9: // F9: Invoke SAM
|
|
SAM(TheC64);
|
|
break;
|
|
|
|
case SDLK_F11: // F10: Quit
|
|
// Iconify not implemented in Qtopia SDL yet. Quit instead show gui.
|
|
//SDL_WM_IconifyWindow();
|
|
quit_requested = true;
|
|
break;
|
|
|
|
case SDLK_F12: // F12: Reset
|
|
TheC64->Reset();
|
|
break;
|
|
|
|
case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
|
|
ThePrefs.SkipFrames++;
|
|
break;
|
|
|
|
case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
|
|
if (ThePrefs.SkipFrames > 1)
|
|
ThePrefs.SkipFrames--;
|
|
break;
|
|
|
|
case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
|
|
ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
|
|
break;
|
|
|
|
default:
|
|
translate_key(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Key released
|
|
case SDL_KEYUP:
|
|
if (event.key.keysym.sym == SDLK_TAB)
|
|
tab_pressed = false;
|
|
else
|
|
{
|
|
translate_key(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
|
|
}
|
|
break;
|
|
|
|
// Quit Frodo
|
|
case SDL_QUIT:
|
|
quit_requested = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Check if NumLock is down (for switching the joystick keyboard emulation)
|
|
*/
|
|
|
|
bool C64Display::NumLock(void)
|
|
{
|
|
if (joy_emu == 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
* Open/close joystick drivers given old and new state of
|
|
* joystick preferences
|
|
*/
|
|
|
|
void C64::open_close_joystick(int port, int oldjoy, int newjoy)
|
|
{
|
|
if (oldjoy != newjoy) {
|
|
joy_minx[port] = joy_miny[port] = 32767; // Reset calibration
|
|
joy_maxx[port] = joy_maxy[port] = -32768;
|
|
if (newjoy) {
|
|
joy[port] = SDL_JoystickOpen(newjoy - 1);
|
|
if (joy[port] == NULL)
|
|
fprintf(stderr, "Couldn't open joystick %d\n", port + 1);
|
|
} else {
|
|
if (joy[port]) {
|
|
SDL_JoystickClose(joy[port]);
|
|
joy[port] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
|
|
{
|
|
open_close_joystick(0, oldjoy1, newjoy1);
|
|
open_close_joystick(1, oldjoy2, newjoy2);
|
|
}
|
|
//#include "BRUCELEE.h"
|
|
|
|
extern void kbd_buf_feed(char *s);
|
|
extern void load_prg(C64 *TheC64, uint8 *prg, int prg_size);
|
|
/*
|
|
* Poll joystick port, return CIA mask
|
|
*/
|
|
|
|
uint8 C64::poll_joystick(int port)
|
|
{
|
|
|
|
uint8 j = 0xff;
|
|
|
|
if (port == 0 && (joy[0] || joy[1]))
|
|
SDL_JoystickUpdate();
|
|
|
|
if (joy[port]) {
|
|
int x = SDL_JoystickGetAxis(joy[port], 0), y = SDL_JoystickGetAxis(joy[port], 1);
|
|
|
|
if (x > joy_maxx[port])
|
|
joy_maxx[port] = x;
|
|
if (x < joy_minx[port])
|
|
joy_minx[port] = x;
|
|
if (y > joy_maxy[port])
|
|
joy_maxy[port] = y;
|
|
if (y < joy_miny[port])
|
|
joy_miny[port] = y;
|
|
|
|
if (joy_maxx[port] - joy_minx[port] < 100 || joy_maxy[port] - joy_miny[port] < 100)
|
|
return 0xff;
|
|
|
|
if (x < (joy_minx[port] + (joy_maxx[port]-joy_minx[port])/3))
|
|
j &= 0xfb; // Left
|
|
else if (x > (joy_minx[port] + 2*(joy_maxx[port]-joy_minx[port])/3))
|
|
j &= 0xf7; // Right
|
|
|
|
if (y < (joy_miny[port] + (joy_maxy[port]-joy_miny[port])/3))
|
|
j &= 0xfd; // Up
|
|
else if (y > (joy_miny[port] + 2*(joy_maxy[port]-joy_miny[port])/3))
|
|
j &= 0xfe; // Down
|
|
|
|
if (SDL_JoystickGetButton(joy[port], 0)) // A button
|
|
{
|
|
j &= 0xef; // Button
|
|
|
|
}
|
|
if (SDL_JoystickGetButton(joy[port], 6)) //Left Trigger
|
|
{
|
|
kbd_buf_feed("\rLOAD\"*\",8,1\rRUN\r");
|
|
}
|
|
|
|
if (SDL_JoystickGetButton(joy[port], 5)) //right trigger
|
|
{
|
|
int F5=21;
|
|
kbd_buf_feed((char*)F5);
|
|
|
|
}
|
|
if (SDL_JoystickGetButton(joy[port], 7)) //start button
|
|
{
|
|
//load_prg(this, (uint8*)brucelee_bin,size_brucelee_bin);
|
|
//kbd_buf_feed("\rRUN\r");
|
|
int F7=23;
|
|
kbd_buf_feed((char*)F7);
|
|
}
|
|
}
|
|
|
|
return j;
|
|
}
|
|
|
|
/*
|
|
* Allocate C64 colors
|
|
*/
|
|
|
|
void C64Display::InitColors(uint8 *colors)
|
|
{
|
|
SDL_Color palette[PALETTE_SIZE];
|
|
for (int i=0; i<16; i++)
|
|
{
|
|
palette[i].r = palette_red[i];
|
|
palette[i].g = palette_green[i];
|
|
palette[i].b = palette_blue[i];
|
|
}
|
|
palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
|
|
palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
|
|
palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
|
|
palette[red].r = 0xf0;
|
|
palette[red].g = palette[red].b = 0;
|
|
palette[green].g = 0xf0;
|
|
palette[green].r = palette[green].b = 0;
|
|
SDL_SetColors(screen, palette, 0, PALETTE_SIZE);
|
|
|
|
for (int i=0; i<256; i++)
|
|
colors[i] = i & 0x0f;
|
|
}
|
|
|
|
|
|
/*
|
|
* Show a requester (error message)
|
|
*/
|
|
|
|
long int ShowRequester(char *a,char *b,char *)
|
|
{
|
|
printf("%s: %s\n", a, b);
|
|
return 1;
|
|
}
|