frodo-wii/Src/Display_svga.h
2009-01-12 19:54:49 +00:00

570 lines
13 KiB
C
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/*
* Display_svga.h - C64 graphics display, emulator window handling,
* SVGAlib specific stuff
*
* Frodo (C) 1994-1997,2002-2005 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <vga.h>
#include <vgamouse.h>
#include <vgakeyboard.h>
#include "C64.h"
#define SCODE_CURSORBLOCKUP 103 /* Cursor key block. */
#define SCODE_CURSORBLOCKLEFT 105
#define SCODE_CURSORBLOCKRIGHT 106
#define SCODE_CURSORBLOCKDOWN 108
#define SCODE_INSERT 110
#define SCODE_HOME 102
#define SCODE_PGUP 104
#define SCODE_DELETE 111
#define SCODE_END 107
#define SCODE_PGDN 109
#define SCODE_NUMLOCK 69
#define SCODE_KEYPAD0 82
#define SCODE_KEYPAD1 79
#define SCODE_KEYPAD2 80
#define SCODE_KEYPAD3 81
#define SCODE_KEYPAD4 75
#define SCODE_KEYPAD5 76
#define SCODE_KEYPAD6 77
#define SCODE_KEYPAD7 71
#define SCODE_KEYPAD8 72
#define SCODE_KEYPAD9 73
#define SCODE_KEYPADENTER 96
#define SCODE_KEYPADPLUS 78
#define SCODE_KEYPADMINUS 74
#define SCODE_KEYPADMULTIPLY 55
#define SCODE_KEYPADDIVIDE 98
#define SCODE_Q 16
#define SCODE_W 17
#define SCODE_E 18
#define SCODE_R 19
#define SCODE_T 20
#define SCODE_Y 21
#define SCODE_U 22
#define SCODE_I 23
#define SCODE_O 24
#define SCODE_P 25
#define SCODE_A 30
#define SCODE_S 31
#define SCODE_D 32
#define SCODE_F 33
#define SCODE_G 34
#define SCODE_H 35
#define SCODE_J 36
#define SCODE_K 37
#define SCODE_L 38
#define SCODE_Z 44
#define SCODE_X 45
#define SCODE_C 46
#define SCODE_V 47
#define SCODE_B 48
#define SCODE_N 49
#define SCODE_M 50
#define SCODE_ESCAPE 1
#define SCODE_ENTER 28
#define SCODE_RIGHTCONTROL 97
#define SCODE_CONTROL 97
#define SCODE_RIGHTALT 100
#define SCODE_LEFTCONTROL 29
#define SCODE_LEFTALT 56
#define SCODE_SPACE 57
#define SCODE_F1 59
#define SCODE_F2 60
#define SCODE_F3 61
#define SCODE_F4 62
#define SCODE_F5 63
#define SCODE_F6 64
#define SCODE_F7 65
#define SCODE_F8 66
#define SCODE_F9 67
#define SCODE_F10 68
#define SCODE_0 11
#define SCODE_1 2
#define SCODE_2 3
#define SCODE_3 4
#define SCODE_4 5
#define SCODE_5 6
#define SCODE_6 7
#define SCODE_7 8
#define SCODE_8 9
#define SCODE_9 10
#define SCODE_LEFTSHIFT 42
#define SCODE_RIGHTSHIFT 54
#define SCODE_TAB 15
#define SCODE_F11 87
#define SCODE_F12 88
#define SCODE_NEXT 81
#define SCODE_PRIOR 73
#define SCODE_BS 14
#define SCODE_asciicircum 41
#define SCODE_bracketleft 26
#define SCODE_bracketright 27
#define SCODE_comma 51
#define SCODE_period 52
#define SCODE_slash 53
#define SCODE_semicolon 39
#define SCODE_grave 40
#define SCODE_minus 12
#define SCODE_equal 13
#define SCODE_numbersign 43
#define SCODE_ltgt 86
#define SCODE_scrolllock 70
static int bitdepth;
static char *bufmem;
static int hsize;
static vga_modeinfo modeinfo;
static char *linear_mem;
static int keystate[256];
static int f11pressed = 0, f12pressed = 0, quit = 0;
static int joystate = 0xFF;
static int numlock = 0;
static uint8 rev_matrix[8], key_matrix[8];
/*
C64 keyboard matrix:
Bit 7 6 5 4 3 2 1 0
0 CUD F5 F3 F1 F7 CLR RET DEL
1 SHL E S Z 4 A W 3
2 X T F C 6 D R 5
3 V U H B 8 G Y 7
4 N O K M 0 J I 9
5 , @ : . - L P +
6 / ^ = SHR HOM ; * <20>
7 R/S Q C= SPC 2 CTL <- 1
*/
#define MATRIX(a,b) (((a) << 3) | (b))
#define KEY_F10 512
#define KEY_F11 513
#define KEY_F12 514
#define KEY_FIRE 515
#define KEY_JUP 516
#define KEY_JDN 517
#define KEY_JLF 518
#define KEY_JRT 519
#define KEY_NUMLOCK 520
#define KEY_KPPLUS 521
#define KEY_KPMINUS 522
#define KEY_KPMULT 523
#define KEY_KPDIV 524
static int scode2c64(int scancode)
{
switch (scancode) {
case SCODE_asciicircum: return MATRIX(7,1);
case SCODE_KEYPAD0: return KEY_FIRE;
case SCODE_KEYPAD1: return -1;
case SCODE_KEYPAD2: return KEY_JDN;
case SCODE_KEYPAD3: return -1;
case SCODE_KEYPAD4: return KEY_JLF;
case SCODE_KEYPAD5: return -1;
case SCODE_KEYPAD6: return KEY_JRT;
case SCODE_KEYPAD7: return -1;
case SCODE_KEYPAD8: return KEY_JUP;
case SCODE_KEYPAD9: return -1;
case SCODE_NUMLOCK: return KEY_NUMLOCK;
case SCODE_KEYPADMULTIPLY: return KEY_KPMULT;
case SCODE_KEYPADDIVIDE: return KEY_KPDIV;
case SCODE_KEYPADMINUS: return KEY_KPMINUS;
case SCODE_KEYPADPLUS: return KEY_KPPLUS;
case SCODE_KEYPADENTER: return MATRIX(0,1);
case SCODE_F10: return KEY_F10;
case SCODE_F11: return KEY_F11;
case SCODE_F12: return KEY_F12;
case SCODE_comma: return MATRIX(5,7);
case SCODE_period: return MATRIX(5,4);
case SCODE_A: return MATRIX(1,2);
case SCODE_B: return MATRIX(3,4);
case SCODE_C: return MATRIX(2,4);
case SCODE_D: return MATRIX(2,2);
case SCODE_E: return MATRIX(1,6);
case SCODE_F: return MATRIX(2,5);
case SCODE_G: return MATRIX(3,2);
case SCODE_H: return MATRIX(3,5);
case SCODE_I: return MATRIX(4,1);
case SCODE_J: return MATRIX(4,2);
case SCODE_K: return MATRIX(4,5);
case SCODE_L: return MATRIX(5,2);
case SCODE_M: return MATRIX(4,4);
case SCODE_N: return MATRIX(4,7);
case SCODE_O: return MATRIX(4,6);
case SCODE_P: return MATRIX(5,1);
case SCODE_Q: return MATRIX(7,6);
case SCODE_R: return MATRIX(2,1);
case SCODE_S: return MATRIX(1,5);
case SCODE_T: return MATRIX(2,6);
case SCODE_U: return MATRIX(3,6);
case SCODE_V: return MATRIX(3,7);
case SCODE_W: return MATRIX(1,1);
case SCODE_X: return MATRIX(2,7);
case SCODE_Y: return MATRIX(3,1);
case SCODE_Z: return MATRIX(1,4);
case SCODE_BS: return MATRIX(0,0);
case SCODE_DELETE: return MATRIX(0,0);
case SCODE_LEFTCONTROL: return MATRIX(7,2);
case SCODE_TAB: return MATRIX(7,1);
case SCODE_ENTER: return MATRIX(0,1);
case SCODE_SPACE: return MATRIX(7,4);
case SCODE_LEFTSHIFT: return MATRIX(1,7);
case SCODE_RIGHTSHIFT: return MATRIX(6,4);
case SCODE_ESCAPE: return MATRIX(7,7);
case SCODE_RIGHTCONTROL:
case SCODE_LEFTALT:
case SCODE_RIGHTALT: return MATRIX(7,5);
case SCODE_INSERT: return MATRIX(0,0) | 0x80;
case SCODE_HOME: return MATRIX(6,3);
case SCODE_END: return MATRIX(6,0);
case SCODE_PGUP: return MATRIX(6,6);
case SCODE_PGDN: return MATRIX(6,5);
case SCODE_CURSORBLOCKUP: return MATRIX(0,7)| 0x80;
case SCODE_CURSORBLOCKDOWN: return MATRIX(0,7);
case SCODE_CURSORBLOCKLEFT: return MATRIX(0,2) | 0x80;
case SCODE_CURSORBLOCKRIGHT: return MATRIX(0,2);
case SCODE_F1: return MATRIX(0,4);
case SCODE_F2: return MATRIX(0,4) | 0x80;
case SCODE_F3: return MATRIX(0,5);
case SCODE_F4: return MATRIX(0,5) | 0x80;
case SCODE_F5: return MATRIX(0,6);
case SCODE_F6: return MATRIX(0,6) | 0x80;
case SCODE_F7: return MATRIX(0,3);
case SCODE_F8: return MATRIX(0,3) | 0x80;
case SCODE_0: return MATRIX(4,3);
case SCODE_1: return MATRIX(7,0);
case SCODE_2: return MATRIX(7,3);
case SCODE_3: return MATRIX(1,0);
case SCODE_4: return MATRIX(1,3);
case SCODE_5: return MATRIX(2,0);
case SCODE_6: return MATRIX(2,3);
case SCODE_7: return MATRIX(3,0);
case SCODE_8: return MATRIX(3,3);
case SCODE_9: return MATRIX(4,0);
case SCODE_bracketleft: return MATRIX(5,6);
case SCODE_bracketright: return MATRIX(6,1);
case SCODE_slash: return MATRIX(6,7);
case SCODE_semicolon: return MATRIX(5,5);
case SCODE_grave: return MATRIX(6,2);
case SCODE_numbersign: return MATRIX(6,5);
case SCODE_ltgt: return MATRIX(6,6);
case SCODE_minus: return MATRIX(5,0);
case SCODE_equal: return MATRIX(5,3);
}
}
static void my_kbd_handler(int scancode, int newstate)
{
int kc = scode2c64(scancode);
#if 0
if (kc == -1) {
printf("%d\n",kc);
return;
}
#endif
if (newstate == KEY_EVENTPRESS) {
switch (kc) {
case KEY_KPPLUS:
if (ThePrefs.SkipFrames < 10)
ThePrefs.SkipFrames++;
break;
case KEY_KPMINUS:
if (ThePrefs.SkipFrames > 1)
ThePrefs.SkipFrames--;
break;
case KEY_KPMULT:
ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
break;
case KEY_KPDIV:
ThePrefs.JoystickSwap = !ThePrefs.JoystickSwap;
break;
case KEY_NUMLOCK:
numlock = !numlock;
break;
case KEY_F10:
quit = 1;
break;
case KEY_F11:
f11pressed = 1;
break;
case KEY_F12:
f12pressed = 1;
break;
case KEY_FIRE:
joystate &= ~0x10;
break;
case KEY_JDN:
joystate &= ~0x2;
break;
case KEY_JUP:
joystate &= ~0x1;
break;
case KEY_JLF:
joystate &= ~0x4;
break;
case KEY_JRT:
joystate &= ~0x8;
break;
default:
if (keystate[kc])
break;
keystate[kc] = 1;
int c64_byte, c64_bit, shifted;
c64_byte = kc >> 3;
c64_bit = kc & 7;
shifted = kc & 128;
c64_byte &= 7;
if (shifted) {
key_matrix[6] &= 0xef;
rev_matrix[4] &= 0xbf;
}
key_matrix[c64_byte] &= ~(1 << c64_bit);
rev_matrix[c64_bit] &= ~(1 << c64_byte);
break;
}
} else {
switch (kc) {
case KEY_FIRE:
joystate |= 0x10;
break;
case KEY_JDN:
joystate |= 0x2;
break;
case KEY_JUP:
joystate |= 0x1;
break;
case KEY_JLF:
joystate |= 0x4;
break;
case KEY_JRT:
joystate |= 0x8;
break;
default:
if (!keystate[kc])
break;
keystate[kc] = 0;
int c64_byte, c64_bit, shifted;
c64_byte = kc >> 3;
c64_bit = kc & 7;
shifted = kc & 128;
c64_byte &= 7;
if (shifted) {
key_matrix[6] |= 0x10;
rev_matrix[4] |= 0x40;
}
key_matrix[c64_byte] |= (1 << c64_bit);
rev_matrix[c64_bit] |= (1 << c64_byte);
break;
}
}
}
C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
{
quit_requested = false;
}
C64Display::~C64Display()
{
sleep(1);
vga_setmode(TEXT);
}
/*
* Prefs may have changed
*/
void C64Display::NewPrefs(Prefs *prefs)
{
}
void C64Display::Speedometer(int speed)
{
}
int init_graphics(void)
{
int vgamode = G640x480x256;
modeinfo = *vga_getmodeinfo (vgamode);
if (vga_setmode(vgamode) < 0) {
sleep(1);
vga_setmode(TEXT);
fprintf(stderr, "SVGAlib doesn't like my video mode. Giving up.\n");
return 0;
}
hsize = modeinfo.linewidth;
if (hsize < DISPLAY_X)
hsize = DISPLAY_X;
bufmem = NULL;
if ((modeinfo.flags & CAPABLE_LINEAR) && modeinfo.linewidth >= DISPLAY_X) {
if (vga_setlinearaddressing() != -1) {
linear_mem = (char *)vga_getgraphmem();
printf("Using linear addressing: %p.\n", linear_mem);
bufmem = linear_mem;
}
}
if (bufmem == NULL)
bufmem = (char *)malloc(hsize * DISPLAY_Y);
if (keyboard_init() != 0)
abort();
keyboard_seteventhandler(my_kbd_handler);
/* keyboard_translatekeys(DONT_CATCH_CTRLC);*/
memset(keystate, 0, sizeof(keystate));
memset(key_matrix, 0xFF, 8);
memset(rev_matrix, 0xFF, 8);
return 1;
}
void C64Display::Update(void)
{
int y;
if (linear_mem)
return;
for (y = 0; y < DISPLAY_Y; y++) {
vga_drawscanline(y, (uint8 *)bufmem + hsize * y);
}
}
uint8 *C64Display::BitmapBase(void)
{
return (uint8 *)bufmem;
}
int C64Display::BitmapXMod(void)
{
return hsize;
}
void C64Display::PollKeyboard(uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix, uint8 *joystick)
{
keyboard_update();
*joystick = joystate;
memcpy(CIA_key_matrix, key_matrix, 8);
memcpy(CIA_rev_matrix, rev_matrix, 8);
if (f11pressed)
TheC64->NMI();
if (f12pressed)
TheC64->Reset();
if (quit)
quit_requested = true;
f11pressed = f12pressed = 0;
}
/*
* Check if NumLock is down (for switching the joystick keyboard emulation)
*/
bool C64Display::NumLock(void)
{
return numlock;
}
/*
* Allocate C64 colors
*/
static int colorval(int v)
{
return ((v & 255)*0x01010101) >> 26;
}
void C64Display::InitColors(uint8 *colors)
{
int i;
for (i=0; i< 256; i++) {
vga_setpalette(i, colorval(palette_red[i & 0x0f]), colorval(palette_green[i & 0x0f]), colorval(palette_blue[i & 0x0f]));
colors[i] = i;
}
}
/*
* Show a requester (error message)
*/
long int ShowRequester(char *a,char *b,char *)
{
printf("%s: %s\n", a, b);
return 1;
}