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54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#ifndef __GAME_INFO_HH__
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#define __GAME_INFO_HH__
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#include <SDL.h>
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struct game_info
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{
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/* These two MUST stay the same */
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uint32_t sz;
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uint16_t version_magic;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t flags;
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uint8_t data[]; /* 4-byte aligned */
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};
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class GameInfo
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{
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public:
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GameInfo(const char *filename = NULL, const char *name = NULL,
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const char *author = NULL,
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SDL_Surface *image = NULL);
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GameInfo(GameInfo *gi);
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~GameInfo();
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void setAuthor(const char *author);
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void setName(const char *name);
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void resetDefaults();
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/** Returns an allocated dump structure */
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struct game_info *dump();
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/** Fill in this game info object from a structure */
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bool fromDump(struct game_info *data);
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static GameInfo *loadFromFile(const char *fileName);
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/* Should perhaps be protected but I trust you - just be careful! */
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const char *name;
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const char *author;
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const char *filename;
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SDL_Surface *screenshot;
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};
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#endif /*__GAME_INFO_HH__ */
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