mirror of
https://github.com/Oibaf66/frodo-wii.git
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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#ifndef __MOCK_PREFS_HH__
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#define __MOCK_PREFS_HH__
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#include <string.h>
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#define SPEED_95 30
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#define SPEED_100 20
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#define SPEED_110 18
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enum
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{
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/* ASCII values before these */
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JOY_NONE = 0,
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JOY_HORIZ = 256,
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JOY_VERT = 258,
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JOY_FIRE = 259,
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};
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/* Insanely high, but the Wii has insanely many of these */
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#define MAX_JOYSTICK_AXES 32
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#define MAX_JOYSTICK_BUTTONS 32
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#define MAX_JOYSTICK_HATS 8
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class Prefs
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{
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public:
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Prefs()
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{
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/* Set to NONE by default */
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memset(this->JoystickAxes, 0, sizeof(this->JoystickAxes));
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memset(this->JoystickButtons, 0, sizeof(this->JoystickButtons));
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memset(this->JoystickHats, 0, sizeof(this->JoystickHats));
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strcpy(this->NetworkName, "Unset name");
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strcpy(this->NetworkServer, "play.c64-network.org");
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this->NetworkPort = 46214;
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this->Emul1541Proc = 0;
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this->ShowLEDs = 0;
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this->DisplayOption = 0;
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this->MsPerFrame = SPEED_100;
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}
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char NetworkName[32];
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char NetworkServer[128];
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int NetworkPort;
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int Emul1541Proc;
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int ShowLEDs;
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int DisplayOption;
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unsigned int MsPerFrame;
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/* This is borrowed from UAE */
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int JoystickAxes[2][MAX_JOYSTICK_AXES];
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int JoystickHats[2][MAX_JOYSTICK_HATS];
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int JoystickButtons[2][MAX_JOYSTICK_BUTTONS];
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};
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#endif /* __MOCK_PREFS_HH__ */
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