mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 21:14:22 +01:00
129 lines
2.1 KiB
C++
129 lines
2.1 KiB
C++
#ifndef __GUI_HH__
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#define __GUI_HH__
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#include <SDL.h>
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#include "menu.hh"
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#include "font.hh"
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#include "timer.hh"
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#include "gui_view.hh"
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/* Frodo stuff */
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#include <Prefs.h>
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class DialogueBox;
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class StatusBar;
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class GameInfo;
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class MainView;
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class BindKeysView;
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class DiscView;
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class OptionsView;
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class NetworkView;
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class ThemeView;
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class GameInfoView;
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class VirtualKeyboard;
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class Gui
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{
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public:
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Gui();
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~Gui();
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bool setTheme(const char *path);
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void activate();
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void deActivate();
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void runLogic(void);
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void pushEvent(SDL_Event *ev);
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void draw(SDL_Surface *where);
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void pushView(GuiView *view);
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void pushVirtualKeyboard(VirtualKeyboard *kbd);
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void pushDialogueBox(DialogueBox *dlg);
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DialogueBox *popDialogueBox();
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GuiView *popView();
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GuiView *peekView()
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{
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if (!this->views)
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return NULL;
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return this->views[this->n_views-1];
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}
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void updateGameInfo(GameInfo *gi);
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void saveGameInfo();
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void exitMenu();
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/* These are private, keep off! */
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const char *getThemePath(const char *dir, const char *what);
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SDL_Surface *loadThemeImage(const char *dir, const char *what);
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Font *loadThemeFont(const char *dir, const char *what, int size);
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bool is_active;
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Menu *focus; /* Where the focus goes */
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Menu *main_menu;
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SDL_Surface *background;
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SDL_Surface *main_menu_bg;
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SDL_Surface *status_bar_bg;
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SDL_Surface *infobox;
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SDL_Surface *textbox;
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SDL_Surface *dialogue_bg;
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SDL_Surface *disc_info;
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SDL_Surface *bg_left, *bg_right, *bg_middle,
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*bg_submenu_left, *bg_submenu_right, *bg_submenu_middle;
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SDL_Surface *highlighted_key;
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SDL_Surface *selected_key;
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Font *default_font;
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Font *small_font;
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TimerController *timerController;
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/* Handled specially */
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VirtualKeyboard *kbd;
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DialogueBox *dlg;
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StatusBar *status_bar;
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MainView *mv;
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DiscView *dv;
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OptionsView *ov;
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NetworkView *nv;
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GameInfoView *giv;
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ThemeView *tv;
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BindKeysView *bkv;
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GuiView **views;
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int n_views;
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const char *metadata_base_path;
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const char *theme_base_path;
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const char *game_base_path;
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GameInfo *cur_gameInfo;
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bool gameInfoChanged;
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/* New preferences */
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Prefs *np;
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/* Singleton */
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static void init();
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static Gui *gui;
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};
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#endif /* GUI_HH */
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