mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 12:56:59 +01:00
285d304f01
Added SMB support
1261 lines
30 KiB
C++
1261 lines
30 KiB
C++
/*
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* Network.h - Network handling
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*
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* Frodo (C) 2009 Simon Kagstrom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sysdeps.h"
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#include "Network.h"
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#include "Display.h"
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#include "Prefs.h"
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#include "main.h"
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#include "C64.h"
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#include "utils.hh"
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#include "data_store.hh"
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#include "gui/gui.hh"
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#include "gui/status_bar.hh"
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#include "gui/network_user_menu.hh"
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#include "gui/network_server_messages.hh"
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#if defined(GEKKO)
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# include <wiiuse/wpad.h>
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#endif
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#define N_SQUARES_W 16
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#define N_SQUARES_H 8
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#define SQUARE_W (DISPLAY_X / N_SQUARES_W)
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#define SQUARE_H (DISPLAY_Y / N_SQUARES_H)
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#define SQUARE_TO_X(square) ( ((square) % N_SQUARES_W) * SQUARE_W )
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#define SQUARE_TO_Y(square) ( ((square) / N_SQUARES_W) * SQUARE_H )
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/* Worst cases for RLE and DIFF */
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#define RAW_SIZE ( (SQUARE_W * SQUARE_H) / 2 )
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#define RLE_SIZE ( RAW_SIZE * 4 + 8)
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#define DIFF_SIZE ( RAW_SIZE * 4 + 8)
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#if 0
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class ConnectionFSM : public TimeoutHandler
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{
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public:
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ConnectionFSM()
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{
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this->rese();
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}
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void connectToPeer()
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{
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this->setState(CONNECT_TO_PEER);
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}
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void peerConnected()
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{
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/* Reset the FSM */
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this->reset();
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}
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void connectToBroker()
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{
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this->setState(CONNECT_TO_BROKER);
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Gui::gui->controller->arm(this, 4000);
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}
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void timeoutCallback()
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{
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/* New state, everything is fine */
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if (this->last_state != this->state)
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return;
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switch(state)
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{
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default:
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break;
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}
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}
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void reset()
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{
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this->state = 0;
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this->last_state = -1;
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}
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static ConnectionFSM fsm;
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private:
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void setState(int state)
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{
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this->last_state = this->state;
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this->state = state;
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}
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int state, last_state;
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};
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#endif
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Network::Network(const char *remote_host, int port)
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{
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const size_t size = NETWORK_UPDATE_SIZE;
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this->is_master = true; /* Assume true */
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this->connected = false;
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/* "big enough" buffer */
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this->ud = (NetworkUpdate*)xmalloc( size );
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this->receive_ud = (NetworkUpdate*)xmalloc( size );
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this->ResetNetworkUpdate();
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this->traffic = 0;
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this->last_traffic = 0;
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this->target_kbps = 160000; /* kilobit per seconds */
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this->kbps = 0;
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this->raw_buf = (uint8*)malloc(RAW_SIZE);
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this->rle_buf = (uint8*)malloc(RLE_SIZE);
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this->diff_buf = (uint8*)malloc(DIFF_SIZE);
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assert(this->raw_buf && this->rle_buf && this->diff_buf);
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this->cur_joystick_data = 0;
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/* Go from lower right to upper left */
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this->refresh_square = N_SQUARES_W * N_SQUARES_H - 1;
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this->square_updated = (uint32*)malloc( N_SQUARES_W * N_SQUARES_H * sizeof(uint32));
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assert(this->square_updated);
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memset(this->square_updated, 0, N_SQUARES_W * N_SQUARES_H * sizeof(uint32));
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this->screen = (uint8 *)malloc(DISPLAY_X * DISPLAY_Y);
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assert(this->screen);
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this->sound_head = this->sound_tail = 0;
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this->sound_last_cycles = SDL_GetTicks();
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memset(this->sound_active, 0, sizeof(this->sound_active));
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/* Assume black screen */
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memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
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memset(this->screenshot, 0, sizeof(this->screenshot));
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Network::networking_started = true;
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this->peer_selected = -1;
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/* Peer addresses, if it fails we are out of luck */
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panic_if (this->InitSocket() == false,
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"Could not init the socket\n");
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/* Setup the socket addresses */
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memset(&this->peer_addr, 0, sizeof(this->peer_addr));
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memset(&this->server_addr, 0, sizeof(this->server_addr));
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panic_if (this->InitSockaddr(&this->server_addr, remote_host, port) == false,
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"Can't initialize socket address to server\n");
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this->connection_error_message = "Connection OK";
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}
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Network::~Network()
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{
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free(this->ud);
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free(this->receive_ud);
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free(this->square_updated);
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free(this->raw_buf);
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free(this->rle_buf);
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free(this->diff_buf);
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free(this->screen);
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this->CloseSocket();
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this->ShutdownNetwork();
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}
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void Network::Tick(int ms)
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{
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if (ms == 0)
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ms = 1;
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int last_kbps = ((this->traffic - this->last_traffic) * 8) * (1000 / ms);
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/* 1/3 of the new value, 2/3 of the old */
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this->kbps = 2 * (this->kbps / 3) + (last_kbps / 3);
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this->last_traffic = this->traffic;
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}
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bool Network::DecodeDisplayDiff(struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int p = 0;
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int x = x_start;
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int y = y_start;
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int sz = src->size - sizeof(NetworkUpdate) - sizeof(NetworkUpdateDisplay);
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/* Something is wrong if this is true... */
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if (sz % 2 != 0)
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return false;
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while (p < sz)
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{
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uint8 len = dp->data[p];
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uint8 color = dp->data[p+1];
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int x_diff = (x - x_start + len) % SQUARE_W;
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int y_diff = (x - x_start + len) / SQUARE_W;
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x = x_start + x_diff;
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y = y + y_diff;
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this->screen[y * DISPLAY_X + x] = color;
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p += 2;
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}
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return true;
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}
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bool Network::DecodeDisplayRLE(struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int p = 0;
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int x = x_start;
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int y = y_start;
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int sz = src->size - sizeof(NetworkUpdate) - sizeof(NetworkUpdateDisplay);
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/* Something is wrong if this is true... */
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if (sz % 2 != 0)
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return false;
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while (p < sz)
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{
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uint8 len = dp->data[p];
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uint8 color = dp->data[p+1];
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while (len > 0)
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{
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this->screen[y * DISPLAY_X + x] = color;
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len--;
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x++;
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if ((x - x_start) % SQUARE_W == 0)
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{
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x = x_start;
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y++;
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}
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}
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p += 2;
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}
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return true;
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}
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bool Network::DecodeDisplayRaw(struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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const int raw_w = SQUARE_W / 2;
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for (int y = y_start; y < y_start + SQUARE_H; y++)
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{
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for (int x = x_start; x < x_start + SQUARE_W; x += 2)
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{
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uint8 v = dp->data[(y - y_start) * raw_w + (x - x_start) / 2];
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uint8 a = v >> 4;
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uint8 b = v & 0xf;
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this->screen[ y * DISPLAY_X + x ] = a;
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this->screen[ y * DISPLAY_X + x + 1 ] = b;
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}
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}
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return true;
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}
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bool Network::CompareSquare(uint8 *a, uint8 *b)
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{
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for (int y = 0; y < SQUARE_H; y++)
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{
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for (int x = 0; x < SQUARE_W; x += 4)
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{
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uint32 va = *((uint32*)&a[ y * DISPLAY_X + x ]);
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uint32 vb = *((uint32*)&b[ y * DISPLAY_X + x ]);
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if (va != vb)
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return false;
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}
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}
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return true;
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}
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void Network::EncodeDisplay(uint8 *master, uint8 *remote)
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{
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for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
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{
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uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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uint8 *p_remote = &remote[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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/* Refresh periodically or if the squares differ */
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if ( (this->refresh_square == sq && this->kbps < this->target_kbps * 0.7) ||
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this->CompareSquare(p_master, p_remote) == false)
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{
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NetworkUpdate *dst = (NetworkUpdate *)this->cur_ud;
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/* Updated, encode this */
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this->EncodeDisplaySquare(dst, master, remote, sq,
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this->refresh_square != sq);
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this->AddNetworkUpdate(dst);
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/* This has been refreshed, move to the next one */
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if (this->refresh_square == sq)
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{
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this->refresh_square--;
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if (this->refresh_square < 0)
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this->refresh_square = N_SQUARES_H * N_SQUARES_W - 1;
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}
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}
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else
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this->square_updated[sq] = 0;
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}
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memcpy(remote, master, DISPLAY_X * DISPLAY_Y);
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}
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size_t Network::EncodeDisplaySquare(struct NetworkUpdate *dst,
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uint8 *screen, uint8 *remote, int square,
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bool use_diff)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)dst->data;
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const int x_start = SQUARE_TO_X(square);
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const int y_start = SQUARE_TO_Y(square);
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uint8 rle_color = screen[ y_start * DISPLAY_X + x_start ];
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int rle_len = 0, diff_len = 0;
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size_t rle_sz = 0, diff_sz = 0;
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const int raw_w = SQUARE_W / 2;
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int type = DISPLAY_UPDATE_RAW;
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size_t out;
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for (int y = y_start; y < y_start + SQUARE_H; y++)
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{
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memset( &this->raw_buf[(y - y_start) * raw_w], 0, raw_w );
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for (int x = x_start; x < x_start + SQUARE_W; x++)
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{
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uint8 col_s = screen[ y * DISPLAY_X + x ];
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uint8 col_r = remote[ y * DISPLAY_X + x ];
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bool is_odd = (x & 1) == 1;
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int raw_shift = (is_odd ? 0 : 4);
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/* Every second is shifted */
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this->raw_buf[ (y - y_start) * raw_w + (x - x_start) / 2 ] |=
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(col_s << raw_shift);
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if (rle_color != col_s ||
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rle_len >= 255)
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{
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this->rle_buf[rle_sz] = rle_len;
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this->rle_buf[rle_sz + 1] = rle_color;
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rle_sz += 2;
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rle_len = 0;
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rle_color = col_s;
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}
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if (col_r != col_s || diff_len >= 255)
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{
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this->diff_buf[diff_sz] = diff_len;
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this->diff_buf[diff_sz + 1] = col_s;
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diff_sz += 2;
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diff_len = 0;
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}
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diff_len++;
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rle_len++;
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}
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}
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/* The last section for RLE */
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if (rle_len != 0)
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{
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this->rle_buf[rle_sz] = rle_len;
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this->rle_buf[rle_sz + 1] = rle_color;
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rle_sz += 2;
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}
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out = RAW_SIZE;
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if (use_diff && (diff_sz < rle_sz && diff_sz < RAW_SIZE))
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{
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memcpy(dp->data, this->diff_buf, diff_sz);
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type = DISPLAY_UPDATE_DIFF;
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out = diff_sz;
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}
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else if (rle_sz < RAW_SIZE)
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{
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memcpy(dp->data, this->rle_buf, rle_sz);
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type = DISPLAY_UPDATE_RLE;
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out = rle_sz;
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}
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else
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memcpy(dp->data, this->raw_buf, RAW_SIZE);
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/* Setup the structure */
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dp->square = square;
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dst = InitNetworkUpdate(dst, type,
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sizeof(struct NetworkUpdate) + sizeof(struct NetworkUpdateDisplay) + out);
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this->square_updated[square] = out | (type << 16);
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return dst->size;
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}
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bool Network::DecodeDisplayUpdate(struct NetworkUpdate *src)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int square = dp->square;
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const int square_x = SQUARE_TO_X(square);
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const int square_y = SQUARE_TO_Y(square);
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if (src->type == DISPLAY_UPDATE_DIFF)
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return this->DecodeDisplayDiff(src, square_x, square_y);
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else if (src->type == DISPLAY_UPDATE_RAW)
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return this->DecodeDisplayRaw(src, square_x, square_y);
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else if (src->type == DISPLAY_UPDATE_RLE)
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return this->DecodeDisplayRLE(src, square_x, square_y);
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/* Error */
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return false;
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}
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void Network::EncodeTextMessage(const char *str, bool broadcast)
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{
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NetworkUpdate *dst = (NetworkUpdate *)this->cur_ud;
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struct NetworkUpdateTextMessage *tm = (struct NetworkUpdateTextMessage*)dst->data;
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char *p = (char*)tm->data;
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size_t len = strlen(ThePrefs.NetworkName) + strlen(str) + 4;
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tm->flags = broadcast ? NETWORK_UPDATE_TEXT_MESSAGE_BROADCAST : 0;
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len += (len & 3);
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dst = InitNetworkUpdate(dst, TEXT_MESSAGE,
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sizeof(NetworkUpdate) + sizeof(struct NetworkUpdateTextMessage) + len);
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memset(p, 0, len);
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snprintf(p, len - 1, "%s: %s", ThePrefs.NetworkName, str);
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if (broadcast)
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{
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uint8_t *p_dst = (uint8_t *)dst;
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NetworkUpdate *stop = InitNetworkUpdate((NetworkUpdate*)(p_dst + dst->size),
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STOP, sizeof(NetworkUpdate));
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this->MarshalData(dst);
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this->MarshalData(stop);
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this->SendUpdateDirect(&this->server_addr, dst);
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}
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else
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this->AddNetworkUpdate(dst);
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}
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void Network::EnqueueSound(uint32 linecnt_diff, uint8 adr, uint8 val)
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{
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NetworkUpdateSoundInfo *cur = &this->sound_active[this->sound_head];
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cur->adr = adr;
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cur->val = val;
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cur->delay_cycles = linecnt_diff;
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this->sound_head++;
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if (this->sound_head >= NETWORK_SOUND_BUF_SIZE)
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this->sound_head = 0;
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/* Head has reached tail */
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if (this->sound_head == this->sound_tail)
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this->sound_tail = (this->sound_head + 1) % NETWORK_SOUND_BUF_SIZE;
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}
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void Network::RegisterSidWrite(uint32 linecnt, uint8 adr, uint8 val)
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{
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this->EnqueueSound(linecnt - this->sound_last_cycles, adr, val);
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/* Update the cycle counter */
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sound_last_cycles = linecnt;
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}
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void Network::FlushSound(void)
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{
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NetworkUpdate *dst = this->cur_ud;
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NetworkUpdateSound *snd = (NetworkUpdateSound *)dst->data;
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NetworkUpdateSoundInfo *snd_info = snd->info;
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snd->flags = 0;
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snd->n_items = this->sound_head - this->sound_tail;
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if (this->sound_head < this->sound_tail) {
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snd->n_items = NETWORK_SOUND_BUF_SIZE - this->sound_tail + this->sound_head;
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memcpy(snd_info, &this->sound_active[this->sound_tail],
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(NETWORK_SOUND_BUF_SIZE - this->sound_tail) * sizeof(struct NetworkUpdateSoundInfo));
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memcpy(snd_info + NETWORK_SOUND_BUF_SIZE - this->sound_tail,
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&this->sound_active[0],
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this->sound_head * sizeof(struct NetworkUpdateSoundInfo));
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}
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else
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{
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memcpy(snd_info, &this->sound_active[this->sound_tail],
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(this->sound_head - this->sound_tail) * sizeof(struct NetworkUpdateSoundInfo));
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}
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this->sound_tail = this->sound_head;
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this->sound_last_send = SDL_GetTicks();
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|
|
InitNetworkUpdate(dst, SOUND_UPDATE, sizeof(NetworkUpdate) +
|
|
sizeof(NetworkUpdateSound) + sizeof(NetworkUpdateSoundInfo) * snd->n_items);
|
|
this->AddNetworkUpdate(dst);
|
|
this->sound_last_cycles = TheC64->linecnt;
|
|
}
|
|
|
|
struct NetworkUpdateSoundInfo *Network::DequeueSound()
|
|
{
|
|
struct NetworkUpdateSoundInfo *out;
|
|
|
|
if (this->sound_tail == this->sound_head)
|
|
return NULL;
|
|
out = &this->sound_active[this->sound_tail];
|
|
this->sound_tail = (this->sound_tail + 1) % NETWORK_SOUND_BUF_SIZE;
|
|
|
|
return out;
|
|
}
|
|
|
|
void Network::EncodeJoystickUpdate(uint8 v)
|
|
{
|
|
struct NetworkUpdate *dst = this->cur_ud;
|
|
struct NetworkUpdateJoystick *j = (NetworkUpdateJoystick *)dst->data;
|
|
|
|
if (TheC64->network_connection_type == MASTER || this->cur_joystick_data == v)
|
|
return;
|
|
dst = InitNetworkUpdate(dst, JOYSTICK_UPDATE,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdateJoystick));
|
|
j->val = v;
|
|
|
|
this->AddNetworkUpdate(dst);
|
|
this->cur_joystick_data = v;
|
|
}
|
|
|
|
void Network::ResetNetworkUpdate(void)
|
|
{
|
|
memset(this->ud, 0, NETWORK_UPDATE_SIZE);
|
|
memset(this->receive_ud, 0, NETWORK_UPDATE_SIZE);
|
|
|
|
this->cur_ud = InitNetworkUpdate(this->ud, STOP, sizeof(NetworkUpdate));
|
|
}
|
|
|
|
void Network::DrawTransferredBlocks(SDL_Surface *screen)
|
|
{
|
|
const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2);
|
|
const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2);
|
|
|
|
for (int sq = 0; sq < N_SQUARES_W * N_SQUARES_H; sq++)
|
|
{
|
|
int x = SQUARE_TO_X(sq) * 2 - x_border;
|
|
int y = SQUARE_TO_Y(sq) * 2 - y_border;
|
|
int w = SQUARE_W * 2;
|
|
int h = SQUARE_H * 2;
|
|
|
|
if (this->square_updated[sq])
|
|
{
|
|
SDL_Rect l = {x, y, 1, h};
|
|
SDL_Rect r = {x + w, y, 1, h};
|
|
SDL_Rect u = {x, y, w, 1};
|
|
SDL_Rect d = {x, y + h, w, 1};
|
|
uint32 raw = this->square_updated[sq];
|
|
SDL_Rect size = {x, y, 2 * ((raw & 0xffff) / 17), 4};
|
|
uint32 color = 4;
|
|
|
|
if ((raw >> 16) == DISPLAY_UPDATE_RLE)
|
|
color = 5;
|
|
else if ((raw >> 16) == DISPLAY_UPDATE_DIFF)
|
|
color = 6;
|
|
|
|
SDL_FillRect(screen, &l, 19);
|
|
SDL_FillRect(screen, &r, 19);
|
|
SDL_FillRect(screen, &u, 19);
|
|
SDL_FillRect(screen, &d, 19);
|
|
|
|
SDL_FillRect(screen, &size, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Network::ReceiveUpdate()
|
|
{
|
|
struct timeval tv;
|
|
|
|
memset(&tv, 0, sizeof(tv));
|
|
return this->ReceiveUpdate(this->receive_ud, NETWORK_UPDATE_SIZE, &tv);
|
|
}
|
|
|
|
bool Network::ReceiveUpdate(struct timeval *tv)
|
|
{
|
|
return this->ReceiveUpdate(this->receive_ud, NETWORK_UPDATE_SIZE, tv);
|
|
}
|
|
|
|
bool Network::ReceiveUpdate(NetworkUpdate *dst, size_t total_sz,
|
|
struct timeval *tv)
|
|
{
|
|
uint8 *p = (uint8*)dst;
|
|
size_t sz_left = total_sz;
|
|
size_t received = 0;
|
|
bool has_stop = false;
|
|
|
|
if (sz_left <= 0)
|
|
return false;
|
|
|
|
/* Receive the header */
|
|
do {
|
|
if (this->Select(this->sock, tv) == false)
|
|
return false;
|
|
/* Only timeout the first run */
|
|
tv = NULL;
|
|
|
|
ssize_t actual_sz = this->ReceiveFrom(p, this->sock,
|
|
4096, NULL);
|
|
if (actual_sz <= 0)
|
|
return false;
|
|
|
|
received += actual_sz;
|
|
if (ntohs(dst->magic) != FRODO_NETWORK_MAGIC) {
|
|
printf("Packet with wrong magic received\n");
|
|
return false;
|
|
}
|
|
if (this->ScanDataForStop(dst, received) == true)
|
|
break;
|
|
|
|
sz_left -= actual_sz;
|
|
p = p + actual_sz;
|
|
} while (!has_stop);
|
|
|
|
if (this->DeMarshalAllData(dst, received) == false) {
|
|
printf("Demarshal error\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Network::SendUpdateDirect(struct sockaddr_in *addr, NetworkUpdate *src)
|
|
{
|
|
uint8_t *p = (uint8_t *)src;
|
|
size_t sz;
|
|
ssize_t v;
|
|
|
|
sz = ntohl(src->size) + sizeof(NetworkUpdate); /* stop */
|
|
if (sz <= 0)
|
|
return false;
|
|
|
|
v = this->SendTo((void*)p, this->sock,
|
|
sz, addr);
|
|
if (v <= 0 || (size_t)v != sz)
|
|
return false;
|
|
this->traffic += sz;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::SendUpdate(struct sockaddr_in *addr)
|
|
{
|
|
NetworkUpdate *src = this->ud;
|
|
NetworkUpdate *stop = InitNetworkUpdate(this->cur_ud, STOP, sizeof(NetworkUpdate));
|
|
size_t sz;
|
|
|
|
/* Nothing to send, that's OK */
|
|
if ( src == stop )
|
|
return true;
|
|
|
|
/* Add a stop at the end of the update */
|
|
this->AddNetworkUpdate(stop);
|
|
|
|
if (this->MarshalAllData(src) == false)
|
|
return false;
|
|
|
|
sz = this->GetNetworkUpdateSize();
|
|
if (sz <= 0)
|
|
return false;
|
|
size_t cur_sz = 0;
|
|
uint8 *p = (uint8*)src;
|
|
do
|
|
{
|
|
size_t size_to_send = this->FillNetworkBuffer((NetworkUpdate*)p);
|
|
ssize_t v;
|
|
|
|
v = this->SendTo((void*)p, this->sock,
|
|
size_to_send, addr);
|
|
if (v <= 0 || (size_t)v != size_to_send)
|
|
return false;
|
|
cur_sz += size_to_send;
|
|
p += size_to_send;
|
|
} while (cur_sz < sz);
|
|
this->traffic += cur_sz;
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t Network::FillNetworkBuffer(NetworkUpdate *cur)
|
|
{
|
|
size_t sz = 0;
|
|
size_t cur_sz;
|
|
int cnt = 0;
|
|
|
|
while(1)
|
|
{
|
|
cur_sz = ntohl(cur->size);
|
|
|
|
if (sz + cur_sz >= 4096)
|
|
break;
|
|
|
|
cnt++;
|
|
sz += cur_sz;
|
|
if (ntohs(cur->type) == STOP)
|
|
break;
|
|
cur = (NetworkUpdate*)((uint8*)cur + cur_sz);
|
|
}
|
|
assert(sz <= 4096);
|
|
|
|
return sz;
|
|
}
|
|
|
|
|
|
void Network::AddNetworkUpdate(NetworkUpdate *update)
|
|
{
|
|
uint8 *next = (uint8*)this->cur_ud + update->size;
|
|
|
|
this->cur_ud = (NetworkUpdate*)next;
|
|
}
|
|
|
|
bool Network::MarshalData(NetworkUpdate *p)
|
|
{
|
|
switch (p->type)
|
|
{
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
case JOYSTICK_UPDATE:
|
|
case DISCONNECT:
|
|
case CONNECT_TO_PEER:
|
|
case TEXT_MESSAGE:
|
|
case STOP:
|
|
break;
|
|
case BANDWIDTH_PING:
|
|
case BANDWIDTH_ACK:
|
|
case PING:
|
|
case ACK:
|
|
{
|
|
NetworkUpdatePingAck *pa = (NetworkUpdatePingAck *)p->data;
|
|
pa->seq = htonl(pa->seq);
|
|
} break;
|
|
case SELECT_PEER:
|
|
{
|
|
NetworkUpdateSelectPeer *sp = (NetworkUpdateSelectPeer *)p->data;
|
|
sp->server_id = htonl(sp->server_id);
|
|
} break;
|
|
case REGISTER_DATA:
|
|
{
|
|
NetworkUpdateRegisterData *ds = (NetworkUpdateRegisterData *)p->data;
|
|
|
|
ds->key = htonl(ds->key);
|
|
ds->metadata = htonl(ds->metadata);
|
|
} break;
|
|
case LIST_PEERS:
|
|
{
|
|
NetworkUpdateListPeers *lp = (NetworkUpdateListPeers *)p->data;
|
|
for (unsigned int i = 0; i < lp->n_peers; i++)
|
|
{
|
|
NetworkUpdatePeerInfo *peer = &lp->peers[i];
|
|
|
|
peer->key = htons(peer->key);
|
|
peer->private_port = htons(peer->private_port);
|
|
peer->public_port = htons(peer->public_port);
|
|
peer->is_master = htons(peer->is_master);
|
|
peer->server_id = htonl(peer->server_id);
|
|
peer->version = htonl(peer->version);
|
|
peer->avatar = htons(peer->avatar);
|
|
peer->screenshot_key = htonl(peer->screenshot_key);
|
|
}
|
|
lp->n_peers = htonl(lp->n_peers);
|
|
lp->your_port = htons(lp->your_port);
|
|
} break;
|
|
case CONNECT_TO_BROKER:
|
|
{
|
|
NetworkUpdatePeerInfo *pi = (NetworkUpdatePeerInfo *)p->data;
|
|
|
|
/* The rest is simply ignored */
|
|
pi->is_master = htons(pi->is_master);
|
|
pi->key = htons(pi->key);
|
|
pi->version = htonl(pi->version);
|
|
} break;
|
|
case SOUND_UPDATE:
|
|
{
|
|
NetworkUpdateSound *snd = (NetworkUpdateSound *)p->data;
|
|
NetworkUpdateSoundInfo *info = (NetworkUpdateSoundInfo *)snd->info;
|
|
int items = snd->n_items;
|
|
|
|
snd->flags = htons(snd->flags);
|
|
snd->n_items = htons(snd->n_items);
|
|
|
|
for (int i = 0; i < items; i++)
|
|
{
|
|
NetworkUpdateSoundInfo *cur = &info[i];
|
|
|
|
cur->delay_cycles = htons(cur->delay_cycles);
|
|
}
|
|
} break;
|
|
default:
|
|
/* Unknown data... */
|
|
fprintf(stderr, "Got unknown data %d while marshalling. Something is wrong\n",
|
|
p->type);
|
|
return false;
|
|
}
|
|
|
|
p->size = htonl(p->size);
|
|
p->magic = htons(p->magic);
|
|
p->type = htons(p->type);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::MarshalAllData(NetworkUpdate *ud)
|
|
{
|
|
NetworkUpdate *p = ud;
|
|
|
|
/* Already marshalled? */
|
|
if (ntohs(p->magic) == FRODO_NETWORK_MAGIC) {
|
|
return true;
|
|
}
|
|
|
|
while (p->type != STOP)
|
|
{
|
|
NetworkUpdate *nxt = this->GetNext(p);
|
|
|
|
if (this->MarshalData(p) == false)
|
|
return false;
|
|
p = nxt;
|
|
}
|
|
|
|
/* The stop tag */
|
|
return this->MarshalData(p);
|
|
}
|
|
|
|
bool Network::DeMarshalData(NetworkUpdate *p)
|
|
{
|
|
p->size = ntohl(p->size);
|
|
p->magic = ntohs(p->magic);
|
|
p->type = ntohs(p->type);
|
|
|
|
if (p->magic != FRODO_NETWORK_MAGIC)
|
|
return false;
|
|
|
|
switch (p->type)
|
|
{
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
case JOYSTICK_UPDATE:
|
|
case DISCONNECT:
|
|
case CONNECT_TO_PEER:
|
|
case TEXT_MESSAGE:
|
|
case STOP:
|
|
/* Nothing to do, just bytes */
|
|
break;
|
|
case BANDWIDTH_PING:
|
|
case BANDWIDTH_ACK:
|
|
case PING:
|
|
case ACK:
|
|
{
|
|
NetworkUpdatePingAck *pa = (NetworkUpdatePingAck *)p->data;
|
|
pa->seq = ntohl(pa->seq);
|
|
} break;
|
|
case SELECT_PEER:
|
|
{
|
|
NetworkUpdateSelectPeer *sp = (NetworkUpdateSelectPeer *)p->data;
|
|
sp->server_id = ntohl(sp->server_id);
|
|
} break;
|
|
case REGISTER_DATA:
|
|
{
|
|
NetworkUpdateRegisterData *ds = (NetworkUpdateRegisterData *)p->data;
|
|
|
|
ds->key = ntohl(ds->key);
|
|
ds->metadata = ntohl(ds->metadata);
|
|
} break;
|
|
case LIST_PEERS:
|
|
{
|
|
NetworkUpdateListPeers *lp = (NetworkUpdateListPeers *)p->data;
|
|
|
|
lp->n_peers = ntohl(lp->n_peers);
|
|
for (unsigned int i = 0; i < lp->n_peers; i++)
|
|
{
|
|
NetworkUpdatePeerInfo *peer = &lp->peers[i];
|
|
|
|
peer->key = ntohs(peer->key);
|
|
peer->private_port = ntohs(peer->private_port);
|
|
peer->public_port = ntohs(peer->public_port);
|
|
peer->is_master = ntohs(peer->is_master);
|
|
peer->server_id = ntohl(peer->server_id);
|
|
peer->version = ntohl(peer->version);
|
|
peer->avatar = ntohs(peer->avatar);
|
|
peer->screenshot_key = ntohl(peer->screenshot_key);
|
|
}
|
|
lp->your_port = ntohs(lp->your_port);
|
|
} break;
|
|
case SOUND_UPDATE:
|
|
{
|
|
NetworkUpdateSound *snd = (NetworkUpdateSound *)p->data;
|
|
NetworkUpdateSoundInfo *info = (NetworkUpdateSoundInfo *)snd->info;
|
|
|
|
snd->flags = ntohs(snd->flags);
|
|
snd->n_items = ntohs(snd->n_items);
|
|
for (unsigned int i = 0; i < snd->n_items; i++)
|
|
{
|
|
NetworkUpdateSoundInfo *cur = &info[i];
|
|
|
|
cur->delay_cycles = ntohs(cur->delay_cycles);
|
|
}
|
|
} break;
|
|
default:
|
|
/* Unknown data... */
|
|
printf("Got unknown data: %d\n", p->type);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::DeMarshalAllData(NetworkUpdate *ud, size_t max_size)
|
|
{
|
|
NetworkUpdate *p = ud;
|
|
int cnt = 0;
|
|
size_t sz = 0;
|
|
|
|
while (ntohs(p->type) != STOP &&
|
|
sz + ntohl(p->size) < max_size)
|
|
{
|
|
if (this->DeMarshalData(p) == false)
|
|
return false;
|
|
sz += p->size;
|
|
cnt++;
|
|
p = this->GetNext(p);
|
|
}
|
|
|
|
return this->DeMarshalData(p);
|
|
}
|
|
|
|
bool Network::ScanDataForStop(NetworkUpdate *ud, size_t max_size)
|
|
{
|
|
NetworkUpdate *p = ud;
|
|
size_t sz = 0;
|
|
|
|
while (ntohs(p->type) != STOP &&
|
|
sz + ntohl(p->size) < max_size)
|
|
{
|
|
size_t cur_sz = ntohl(p->size);
|
|
|
|
sz += cur_sz;
|
|
p = (NetworkUpdate*)((uint8*)p + cur_sz);
|
|
}
|
|
|
|
/* The stop tag (maybe) */
|
|
return ntohs(p->type) == STOP;
|
|
}
|
|
|
|
|
|
bool Network::DecodeUpdate(C64Display *display, uint8 *js, MOS6581 *dst)
|
|
{
|
|
NetworkUpdate *p = this->receive_ud;
|
|
bool out = true;
|
|
|
|
while (p->type != STOP)
|
|
{
|
|
if (p->magic != FRODO_NETWORK_MAGIC)
|
|
break;
|
|
switch(p->type)
|
|
{
|
|
case SOUND_UPDATE:
|
|
{
|
|
/* No sound updates _to_ the master */
|
|
if (TheC64->network_connection_type == MASTER)
|
|
break;
|
|
NetworkUpdateSound *snd = (NetworkUpdateSound *)p->data;
|
|
NetworkUpdateSoundInfo *info = (NetworkUpdateSoundInfo *)snd->info;
|
|
|
|
for (unsigned int i = 0; i < snd->n_items; i++)
|
|
{
|
|
NetworkUpdateSoundInfo *cur = &info[i];
|
|
|
|
this->EnqueueSound(cur->delay_cycles, cur->adr, cur->val);
|
|
}
|
|
} break;
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
/* No screen updates _to_ the master */
|
|
if (TheC64->network_connection_type == MASTER)
|
|
break;
|
|
if (this->DecodeDisplayUpdate(p) == false)
|
|
out = false;
|
|
break;
|
|
case JOYSTICK_UPDATE:
|
|
/* No joystick updates _from_ the master */
|
|
if (js && TheC64->network_connection_type == MASTER)
|
|
{
|
|
NetworkUpdateJoystick *j = (NetworkUpdateJoystick *)p->data;
|
|
*js = j->val;
|
|
}
|
|
break;
|
|
case TEXT_MESSAGE:
|
|
{
|
|
NetworkUpdateTextMessage *tm = (NetworkUpdateTextMessage*)p->data;
|
|
|
|
Gui::gui->status_bar->queueMessage((const char*)tm->data);
|
|
/* Queue up text message */
|
|
if (tm->flags & NETWORK_UPDATE_TEXT_MESSAGE_BROADCAST)
|
|
Gui::gui->server_msgs->queueMessage((const char *)tm->data);
|
|
} break;
|
|
case REGISTER_DATA:
|
|
{
|
|
NetworkUpdateRegisterData *rd = (NetworkUpdateRegisterData *)p->data;
|
|
|
|
DataStore::ds->registerNetworkData(rd->key, rd->metadata, rd->data,
|
|
p->size - (sizeof(NetworkUpdateRegisterData) + sizeof(NetworkUpdate)));
|
|
} break;
|
|
case BANDWIDTH_PING:
|
|
case PING:
|
|
{
|
|
NetworkUpdatePingAck *ping = (NetworkUpdatePingAck *)p->data;
|
|
uint16 type = ACK;
|
|
|
|
if (p->type == BANDWIDTH_PING)
|
|
type = BANDWIDTH_ACK;
|
|
this->SendPingAck(&this->server_addr, ping->seq, type, p->size);
|
|
} break;
|
|
case LIST_PEERS:
|
|
{
|
|
NetworkUpdateListPeers *lp = (NetworkUpdateListPeers *)p->data;
|
|
|
|
if (lp->n_peers == 1 && (lp->flags & NETWORK_UPDATE_LIST_PEERS_IS_CONNECT))
|
|
{
|
|
NetworkUpdatePeerInfo *pi = &lp->peers[0];
|
|
const char *hostname;
|
|
|
|
Gui::gui->status_bar->queueMessage("Connecting to peer...");
|
|
hostname = ip_to_str(pi->public_ip);
|
|
this->InitSockaddr(&this->peer_addr, hostname, pi->public_port);
|
|
free((void*)hostname);
|
|
|
|
/* Twice for luck (network equipment might drop these) */
|
|
this->ConnectToPeer();
|
|
SDL_Delay(500);
|
|
this->ConnectToPeer();
|
|
|
|
this->is_master = true;
|
|
TheC64->network_connection_type = MASTER;
|
|
break;
|
|
}
|
|
|
|
for (unsigned i = 0; i < lp->n_peers; i++)
|
|
{
|
|
if (lp->peers[i].version != FRODO_NETWORK_PROTOCOL_VERSION)
|
|
{
|
|
warning("Peer %d has wrong version: %d vs %d\n",
|
|
i, lp->peers[i].version, FRODO_NETWORK_PROTOCOL_VERSION);
|
|
break;
|
|
}
|
|
}
|
|
if (lp->n_peers == 0)
|
|
{
|
|
Gui::gui->status_bar->queueMessage("No peers, waiting for connection...");
|
|
this->is_master = true;
|
|
break;
|
|
}
|
|
/* FIXME! Not necessarily true! */
|
|
this->is_master = false;
|
|
|
|
Gui::gui->status_bar->queueMessage("Got list of peers");
|
|
Gui::gui->nuv->setPeers(lp);
|
|
Gui::gui->activate();
|
|
Gui::gui->pushView(Gui::gui->nuv);
|
|
} break;
|
|
case CONNECT_TO_PEER:
|
|
Gui::gui->status_bar->queueMessage("Connected to peer!");
|
|
if (this->is_master)
|
|
TheC64->network_connection_type = MASTER;
|
|
else
|
|
TheC64->network_connection_type = CLIENT;
|
|
break;
|
|
case BANDWIDTH_ACK:
|
|
case ACK:
|
|
/* We won't receive this, but it also doesn't really matter */
|
|
break;
|
|
case DISCONNECT:
|
|
printf("Got disconnect\n");
|
|
TheC64->network_connection_type = NONE;
|
|
this->Disconnect();
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
p = this->GetNext(p);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::AppendScreenshot(NetworkUpdatePeerInfo *pi)
|
|
{
|
|
NetworkUpdateRegisterData *dsu;
|
|
NetworkUpdate *ud;
|
|
SDL_Surface *scr;
|
|
void *png;
|
|
size_t sz;
|
|
bool out = NULL;
|
|
|
|
scr = Gui::gui->screenshot;
|
|
if (!scr)
|
|
goto out;
|
|
|
|
png = sdl_surface_to_png(scr, &sz);
|
|
if (!png)
|
|
goto out;
|
|
if ((sz & 3) != 0)
|
|
sz += 4 - (sz & 3);
|
|
|
|
ud = InitNetworkUpdate(this->cur_ud, REGISTER_DATA,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdateRegisterData) + sz);
|
|
dsu = (NetworkUpdateRegisterData *)ud->data;
|
|
dsu->key = DataStore::ds->getNextKey();
|
|
dsu->metadata = 0;
|
|
memcpy(dsu->data, png, sz);
|
|
this->AddNetworkUpdate(ud);
|
|
|
|
out = true;
|
|
free(png);
|
|
|
|
out:
|
|
return out;
|
|
}
|
|
|
|
bool Network::ConnectToBroker()
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->cur_ud, CONNECT_TO_BROKER,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdatePeerInfo));
|
|
NetworkUpdatePeerInfo *pi = (NetworkUpdatePeerInfo *)ud->data;
|
|
bool out;
|
|
|
|
Gui::gui->status_bar->queueMessage("Connecting to broker...");
|
|
/* Reset peer selection */
|
|
this->peer_selected = -1;
|
|
|
|
pi->key = ThePrefs.NetworkKey;
|
|
pi->version = FRODO_NETWORK_PROTOCOL_VERSION;
|
|
pi->avatar = ThePrefs.NetworkAvatar;
|
|
pi->region = ThePrefs.NetworkRegion;
|
|
pi->screenshot_key = 0;
|
|
|
|
strcpy((char*)pi->name, ThePrefs.NetworkName);
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->AppendScreenshot(pi);
|
|
if (out)
|
|
out = this->SendServerUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
void Network::SendPingAck(struct sockaddr_in *addr, int seq, uint16 type, size_t size_to_send)
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, type,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdatePingAck) + size_to_send);
|
|
NetworkUpdatePingAck *p = (NetworkUpdatePingAck*)ud->data;
|
|
uint8_t *p_next = (uint8_t *)ud + sizeof(NetworkUpdate) + sizeof(NetworkUpdatePingAck) + size_to_send;
|
|
NetworkUpdate *stop = InitNetworkUpdate((NetworkUpdate *)p_next, STOP, sizeof(NetworkUpdate));
|
|
|
|
p->seq = seq;
|
|
|
|
this->MarshalData(ud);
|
|
this->MarshalData(stop);
|
|
|
|
this->SendUpdateDirect(addr, ud);
|
|
}
|
|
|
|
bool Network::SelectPeer(uint32 id)
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, SELECT_PEER,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdateSelectPeer));
|
|
NetworkUpdateSelectPeer *p = (NetworkUpdateSelectPeer*)ud->data;
|
|
bool out;
|
|
|
|
p->server_id = id;
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->SendServerUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::SelectPeer(const char *hostname, uint16_t port, uint32_t server_id)
|
|
{
|
|
if (!hostname)
|
|
{
|
|
this->peer_selected = 0;
|
|
return true;
|
|
}
|
|
|
|
this->SelectPeer(server_id);
|
|
this->InitSockaddr(&this->peer_addr, hostname, port);
|
|
this->is_master = false;
|
|
this->peer_selected = 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Network::ConnectToPeer()
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, CONNECT_TO_PEER,
|
|
sizeof(NetworkUpdate));
|
|
bool out;
|
|
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->SendPeerUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
void Network::Disconnect()
|
|
{
|
|
Gui::gui->status_bar->queueMessage("Disconnecting");
|
|
|
|
this->ResetNetworkUpdate();
|
|
NetworkUpdate *disconnect = InitNetworkUpdate(this->cur_ud, DISCONNECT,
|
|
sizeof(NetworkUpdate));
|
|
|
|
/* Add a stop at the end of the update */
|
|
this->AddNetworkUpdate(disconnect);
|
|
|
|
if (!&this->peer_addr) this->SendPeerUpdate();
|
|
this->SendServerUpdate();
|
|
}
|
|
|
|
|
|
bool Network::networking_started = false;
|
|
|
|
#if defined(GEKKO)
|
|
#include "NetworkWii.h"
|
|
#else
|
|
/* BSD-style sockets */
|
|
#include "NetworkUnix.h"
|
|
#endif
|