mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 12:56:59 +01:00
250 lines
5.7 KiB
C++
250 lines
5.7 KiB
C++
#include <unistd.h> /* unlink */
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#include <C64.h>
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#include <utils.hh>
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#include "menu.hh"
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#include "file_browser.hh"
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#include "game_info.hh"
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#include "game_info_box.hh"
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const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
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".prg",".PRG", ".p00", ".P00", NULL};
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const char *prg_exts[] = {".prg",".PRG", ".p00", ".P00", NULL};
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class DiscMenu;
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class DiscView : public GuiView
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{
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public:
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DiscView();
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~DiscView();
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void pushEvent(event_t ev);
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void loadGameInfo(const char *what);
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void setDirectory(const char *path);
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void runStartSequence(bool what);
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void viewPushCallback();
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/* Inherited */
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void runLogic();
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void draw(SDL_Surface *where);
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DiscMenu *menu;
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GameInfoBox *gameInfo;
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};
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class SaveScreenshot : public TimeoutHandler
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{
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public:
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SaveScreenshot() : TimeoutHandler()
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{
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/* ~45 seconds from now */
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TimerController::controller->arm(this, 45000);
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}
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virtual void timeoutCallback()
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{
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if (!Gui::gui->cur_gameInfo->screenshot)
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{
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if (Gui::gui->is_active)
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{
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/* Rearm if we are in the GUI */
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TimerController::controller->arm(this, 10000);
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return;
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}
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Gui::gui->cur_gameInfo->setScreenshot(TheC64->TheDisplay->SurfaceFromC64Display());
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Gui::gui->updateGameInfo(new GameInfo(Gui::gui->cur_gameInfo));
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}
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delete this;
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}
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};
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class StartGameListener : public TimeoutHandler
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{
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public:
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StartGameListener()
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{
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Gui::gui->status_bar->queueMessage("Resetting the C64");
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TheC64->Reset();
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TimerController::controller->arm(this, 4500);
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}
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virtual void timeoutCallback()
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{
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Gui::gui->status_bar->queueMessage("Invoking the load sequence");
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TheC64->startFakeKeySequence("\nLOAD \"*\",8,1\nRUN\n");
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delete this;
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}
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};
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class DiscMenu : public FileBrowser, TimeoutHandler
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{
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friend class DiscView;
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public:
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DiscMenu(Font *font) :
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FileBrowser(game_exts, font), TimeoutHandler()
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{
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this->runStartSequence = false;
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}
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~DiscMenu()
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{
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}
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virtual void selectCallback(int which)
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{
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const char *fileName = this->pp_msgs[this->cur_sel];
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/* If we selected a directory, just take the next one */
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if (fileName[0] == '[')
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{
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this->pushDirectory(fileName);
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return;
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}
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snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]),
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"%s/%s", this->cur_path_prefix, fileName);
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if (ext_matches_list(fileName, prg_exts)) {
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char *tmp_filename;
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FILE *src, *dst;
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tmp_filename = (char *)xmalloc(strlen(Gui::gui->tmp_path) + 4);
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sprintf(tmp_filename, "%s/ab", Gui::gui->tmp_path);
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/* Clean temp dir first (we only want one file) */
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unlink(tmp_filename);
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src = fopen(Gui::gui->np->DrivePath[0], "r");
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if (src != NULL)
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{
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snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]),
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"%s", Gui::gui->tmp_path);
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/* Special handling of .prg: Copy to TMP_PATH and
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* load that as a dir */
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dst = fopen(tmp_filename, "w");
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if (dst)
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{
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Uint8 buf[1024];
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size_t v;
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do {
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v = fread(buf, 1, sizeof(buf), src);
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fwrite(buf, 1, v, dst);
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} while (v > 0);
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fclose(dst);
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}
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fclose(src);
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}
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free(tmp_filename);
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}
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TimerController::controller->disarm(this);
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Gui::gui->dv->loadGameInfo(fileName);
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if (Gui::gui->dv->gameInfo->gi)
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Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi);
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else
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Gui::gui->updateGameInfo(new GameInfo(fileName));
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Gui::gui->popView();
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if (this->runStartSequence)
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{
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/* Timeout and save the screenshot if there isn't one */
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new SaveScreenshot();
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/* And the start sequence */
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new StartGameListener();
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Gui::gui->exitMenu();
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}
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}
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virtual void hoverCallback(int which)
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{
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TimerController::controller->arm(this, 350);
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}
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virtual void timeoutCallback()
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{
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Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]);
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}
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virtual void escapeCallback(int which)
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{
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TimerController::controller->disarm(this);
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Gui::gui->popView();
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}
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bool runStartSequence;
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};
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DiscView::DiscView() : GuiView()
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{
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this->menu = new DiscMenu(Gui::gui->default_font);
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this->gameInfo = new GameInfoBox(Gui::gui->default_font);
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}
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DiscView::~DiscView()
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{
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delete this->menu;
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delete this->gameInfo;
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}
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void DiscView::viewPushCallback()
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{
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this->gameInfo->setGameInfo(NULL);
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}
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void DiscView::loadGameInfo(const char *what)
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{
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this->gameInfo->loadGameInfo(what, Gui::gui->metadata_base_path);
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}
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void DiscView::setDirectory(const char *path)
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{
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this->menu->setDirectory(path);
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}
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void DiscView::runStartSequence(bool what)
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{
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this->menu->runStartSequence = what;
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}
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void DiscView::runLogic()
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{
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this->menu->runLogic();
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}
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void DiscView::pushEvent(event_t ev)
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{
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this->menu->pushEvent(ev);
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}
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void DiscView::draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
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this->gameInfo->draw(where, 390, 55, 242, 447);
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}
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