mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 15:04:23 +01:00
47 lines
929 B
C++
47 lines
929 B
C++
#ifndef __GAME_INFO_HH__
|
|
#define __GAME_INFO_HH__
|
|
|
|
#include <SDL.h>
|
|
|
|
struct game_info
|
|
{
|
|
uint32_t sz;
|
|
uint16_t version_magic;
|
|
uint16_t author_off;
|
|
uint16_t name_off;
|
|
uint16_t screenshot_off; /* In PNG format */
|
|
uint16_t filename_off;
|
|
uint16_t flags;
|
|
uint8_t data[]; /* 4-byte aligned */
|
|
};
|
|
|
|
class GameInfo
|
|
{
|
|
public:
|
|
GameInfo(const char *filename = NULL, const char *name = NULL,
|
|
const char *author = NULL,
|
|
SDL_Surface *image = NULL);
|
|
|
|
GameInfo(GameInfo *gi);
|
|
|
|
~GameInfo();
|
|
|
|
void resetDefaults();
|
|
|
|
/** Returns an allocated dump structure */
|
|
struct game_info *dump();
|
|
|
|
/** Fill in this game info object from a structure */
|
|
bool fromDump(struct game_info *data);
|
|
|
|
static GameInfo *loadFromFile(const char *fileName);
|
|
|
|
/* Should perhaps be protected but I trust you - just be careful! */
|
|
const char *name;
|
|
const char *author;
|
|
const char *filename;
|
|
SDL_Surface *screenshot;
|
|
};
|
|
|
|
#endif /*__GAME_INFO_HH__ */
|