mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
1148 lines
26 KiB
C++
1148 lines
26 KiB
C++
/*
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* Network.h - Network handling
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*
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* Frodo (C) 2009 Simon Kagstrom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sysdeps.h"
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#include "Network.h"
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#include "Display.h"
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#include "Prefs.h"
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#include "menu.h"
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#if defined(GEKKO)
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# include <wiiuse/wpad.h>
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#endif
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#define N_SQUARES_W 16
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#define N_SQUARES_H 8
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#define SQUARE_W (DISPLAY_X / N_SQUARES_W)
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#define SQUARE_H (DISPLAY_Y / N_SQUARES_H)
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#define SQUARE_TO_X(square) ( ((square) % N_SQUARES_W) * SQUARE_W )
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#define SQUARE_TO_Y(square) ( ((square) / N_SQUARES_W) * SQUARE_H )
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/* Worst cases for RLE and DIFF */
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#define RAW_SIZE ( (SQUARE_W * SQUARE_H) / 2 )
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#define RLE_SIZE ( RAW_SIZE * 4 + 8)
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#define DIFF_SIZE ( RAW_SIZE * 4 + 8)
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Network::Network(const char *remote_host, int port, bool is_master)
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{
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const size_t size = NETWORK_UPDATE_SIZE;
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this->InitNetwork();
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this->is_master = is_master;
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this->connected = false;
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/* "big enough" buffer */
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this->ud = (NetworkUpdate*)malloc( size );
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this->tmp_ud = (NetworkUpdate*)malloc( size );
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assert(this->ud && this->tmp_ud);
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this->ResetNetworkUpdate();
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this->traffic = 0;
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this->last_traffic = 0;
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this->target_kbps = 120000; /* kilobit per seconds */
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this->kbps = 0;
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this->raw_buf = (Uint8*)malloc(RAW_SIZE);
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this->rle_buf = (Uint8*)malloc(RLE_SIZE);
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this->diff_buf = (Uint8*)malloc(DIFF_SIZE);
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assert(this->raw_buf && this->rle_buf && this->diff_buf);
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/* Go from lower right to upper left */
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this->refresh_square = N_SQUARES_W * N_SQUARES_H - 1;
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this->square_updated = (Uint32*)malloc( N_SQUARES_W * N_SQUARES_H * sizeof(Uint32));
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assert(this->square_updated);
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memset(this->square_updated, 0, N_SQUARES_W * N_SQUARES_H * sizeof(Uint32));
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this->screen = (Uint8 *)malloc(DISPLAY_X * DISPLAY_Y);
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assert(this->screen);
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/* Assume black screen */
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memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
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/* Peer addresses, if it fails we are out of luck */
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if (this->InitSocket(remote_host, port) == false)
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{
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fprintf(stderr, "Could not init the socket\n");
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exit(1);
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}
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this->network_connection_state = CONN_CONNECT_TO_BROKER;
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}
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Network::~Network()
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{
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free(this->ud);
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free(this->tmp_ud);
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free(this->square_updated);
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free(this->raw_buf);
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free(this->rle_buf);
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free(this->diff_buf);
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free(this->screen);
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this->CloseSocket();
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this->ShutdownNetwork();
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}
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void Network::Tick(int ms)
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{
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int last_kbps = ((this->traffic - this->last_traffic) * 8) * (1000 / ms);
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/* 1/3 of the new value, 2/3 of the old */
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this->kbps = 2 * (this->kbps / 3) + (last_kbps / 3);
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this->last_traffic = this->traffic;
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}
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size_t Network::EncodeSoundRLE(struct NetworkUpdate *dst,
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Uint8 *buffer, size_t buf_len)
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{
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size_t out = 0;
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size_t len = 0;
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Uint8 volume = buffer[0];
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printf("Not implemented\n");
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dst->type = SOUND_UPDATE_RLE;
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for (unsigned int i = 0; i < buf_len; i++)
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{
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if (volume != buffer[i] ||
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len >= 255)
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{
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dst->data[out] = len;
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dst->data[out + 1] = volume;
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out += 2;
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len = 0;
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volume = buffer[i];
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}
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len++;
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}
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if (len != 0)
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{
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dst->data[out] = len;
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dst->data[out + 1] = volume;
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out += 2;
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}
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return out;
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}
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size_t Network::EncodeSoundRaw(struct NetworkUpdate *dst,
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Uint8 *buffer, size_t len)
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{
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printf("Not implemented\n");
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dst->type = SOUND_UPDATE_RAW;
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memcpy(dst->data, buffer, len);
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return len;
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}
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bool Network::DecodeDisplayDiff(Uint8 *screen, struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int p = 0;
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int x = x_start;
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int y = y_start;
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int sz = src->size - sizeof(NetworkUpdate) - sizeof(NetworkUpdateDisplay);
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/* Something is wrong if this is true... */
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if (sz % 2 != 0)
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return false;
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while (p < sz)
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{
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Uint8 len = dp->data[p];
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Uint8 color = dp->data[p+1];
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int x_diff = (x - x_start + len) % SQUARE_W;
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int y_diff = (x - x_start + len) / SQUARE_W;
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x = x_start + x_diff;
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y = y + y_diff;
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screen[y * DISPLAY_X + x] = color;
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p += 2;
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}
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return true;
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}
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bool Network::DecodeDisplayRLE(Uint8 *screen, struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int p = 0;
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int x = x_start;
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int y = y_start;
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int sz = src->size - sizeof(NetworkUpdate) - sizeof(NetworkUpdateDisplay);
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/* Something is wrong if this is true... */
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if (sz % 2 != 0)
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return false;
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while (p < sz)
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{
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Uint8 len = dp->data[p];
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Uint8 color = dp->data[p+1];
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while (len > 0)
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{
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screen[y * DISPLAY_X + x] = color;
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len--;
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x++;
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if ((x - x_start) % SQUARE_W == 0)
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{
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x = x_start;
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y++;
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}
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}
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p += 2;
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}
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return true;
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}
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bool Network::DecodeDisplayRaw(Uint8 *screen, struct NetworkUpdate *src,
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int x_start, int y_start)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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const int raw_w = SQUARE_W / 2;
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for (int y = y_start; y < y_start + SQUARE_H; y++)
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{
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for (int x = x_start; x < x_start + SQUARE_W; x += 2)
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{
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Uint8 v = dp->data[(y - y_start) * raw_w + (x - x_start) / 2];
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Uint8 a = v >> 4;
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Uint8 b = v & 0xf;
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screen[ y * DISPLAY_X + x ] = a;
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screen[ y * DISPLAY_X + x + 1 ] = b;
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}
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}
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return true;
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}
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bool Network::CompareSquare(Uint8 *a, Uint8 *b)
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{
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for (int y = 0; y < SQUARE_H; y++)
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{
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for (int x = 0; x < SQUARE_W; x += 4)
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{
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Uint32 va = *((Uint32*)&a[ y * DISPLAY_X + x ]);
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Uint32 vb = *((Uint32*)&b[ y * DISPLAY_X + x ]);
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if (va != vb)
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return false;
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}
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}
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return true;
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}
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void Network::EncodeDisplay(Uint8 *master, Uint8 *remote)
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{
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if (!this->is_master)
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return;
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for ( int sq = 0; sq < N_SQUARES_H * N_SQUARES_W; sq++ )
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{
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Uint8 *p_master = &master[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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Uint8 *p_remote = &remote[ SQUARE_TO_Y(sq) * DISPLAY_X + SQUARE_TO_X(sq) ];
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/* Refresh periodically or if the squares differ */
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if ( (this->refresh_square == sq && this->kbps < this->target_kbps * 0.7) ||
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this->CompareSquare(p_master, p_remote) == false)
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{
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NetworkUpdate *dst = (NetworkUpdate *)this->cur_ud;
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/* Updated, encode this */
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this->EncodeDisplaySquare(dst, master, remote, sq,
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this->refresh_square != sq);
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this->AddNetworkUpdate(dst);
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/* This has been refreshed, move to the next one */
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if (this->refresh_square == sq)
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{
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this->refresh_square--;
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if (this->refresh_square < 0)
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this->refresh_square = N_SQUARES_H * N_SQUARES_W - 1;
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}
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}
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else
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this->square_updated[sq] = 0;
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}
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memcpy(remote, master, DISPLAY_X * DISPLAY_Y);
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}
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size_t Network::EncodeDisplaySquare(struct NetworkUpdate *dst,
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Uint8 *screen, Uint8 *remote, int square,
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bool use_diff)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)dst->data;
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const int x_start = SQUARE_TO_X(square);
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const int y_start = SQUARE_TO_Y(square);
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Uint8 rle_color = screen[ y_start * DISPLAY_X + x_start ];
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int rle_len = 0, diff_len = 0;
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size_t rle_sz = 0, diff_sz = 0;
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const int raw_w = SQUARE_W / 2;
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int type = DISPLAY_UPDATE_RAW;
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size_t out;
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for (int y = y_start; y < y_start + SQUARE_H; y++)
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{
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memset( &this->raw_buf[(y - y_start) * raw_w], 0, raw_w );
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for (int x = x_start; x < x_start + SQUARE_W; x++)
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{
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Uint8 col_s = screen[ y * DISPLAY_X + x ];
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Uint8 col_r = remote[ y * DISPLAY_X + x ];
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bool is_odd = (x & 1) == 1;
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int raw_shift = (is_odd ? 0 : 4);
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/* Every second is shifted */
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this->raw_buf[ (y - y_start) * raw_w + (x - x_start) / 2 ] |=
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(col_s << raw_shift);
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if (rle_color != col_s ||
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rle_len >= 255)
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{
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this->rle_buf[rle_sz] = rle_len;
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this->rle_buf[rle_sz + 1] = rle_color;
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rle_sz += 2;
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rle_len = 0;
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rle_color = col_s;
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}
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if (col_r != col_s || diff_len >= 255)
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{
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this->diff_buf[diff_sz] = diff_len;
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this->diff_buf[diff_sz + 1] = col_s;
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diff_sz += 2;
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diff_len = 0;
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}
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diff_len++;
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rle_len++;
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}
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}
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/* The last section for RLE */
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if (rle_len != 0)
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{
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this->rle_buf[rle_sz] = rle_len;
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this->rle_buf[rle_sz + 1] = rle_color;
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rle_sz += 2;
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}
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out = RAW_SIZE;
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if (use_diff && (diff_sz < rle_sz && diff_sz < RAW_SIZE))
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{
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memcpy(dp->data, this->diff_buf, diff_sz);
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type = DISPLAY_UPDATE_DIFF;
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out = diff_sz;
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}
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else if (rle_sz < RAW_SIZE)
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{
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memcpy(dp->data, this->rle_buf, rle_sz);
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type = DISPLAY_UPDATE_RLE;
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out = rle_sz;
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}
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else
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memcpy(dp->data, this->raw_buf, RAW_SIZE);
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/* Setup the structure */
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dp->square = square;
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dst = InitNetworkUpdate(dst, type,
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sizeof(struct NetworkUpdate) + sizeof(struct NetworkUpdateDisplay) + out);
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this->square_updated[square] = out | (type << 16);
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return dst->size;
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}
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bool Network::DecodeDisplayUpdate(Uint8 *screen,
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struct NetworkUpdate *src)
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{
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struct NetworkUpdateDisplay *dp = (struct NetworkUpdateDisplay *)src->data;
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int square = dp->square;
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const int square_x = SQUARE_TO_X(square);
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const int square_y = SQUARE_TO_Y(square);
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if (src->type == DISPLAY_UPDATE_DIFF)
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return this->DecodeDisplayDiff(screen, src, square_x, square_y);
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else if (src->type == DISPLAY_UPDATE_RAW)
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return this->DecodeDisplayRaw(screen, src, square_x, square_y);
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else if (src->type == DISPLAY_UPDATE_RLE)
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return this->DecodeDisplayRLE(screen, src, square_x, square_y);
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/* Error */
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return false;
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}
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size_t Network::EncodeSoundBuffer(struct NetworkUpdate *dst, Uint8 *buf, size_t len)
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{
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size_t out;
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printf("Not implemented\n");
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dst->size = 0;
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/* Try encoding as RLE, but if it's too large, go for RAW */
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out = this->EncodeSoundRLE(dst, buf, len);
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if (out > len)
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out = this->EncodeSoundRaw(dst, buf, len);
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dst->size = out + sizeof(struct NetworkUpdate);
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return dst->size;
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}
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void Network::EncodeSound()
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{
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/* Nothing to encode? */
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if (!this->is_master ||
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Network::sample_head == Network::sample_tail)
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return;
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while (Network::sample_tail != Network::sample_head)
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{
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Network::sample_tail = (Network::sample_tail + 1) % NETWORK_SOUND_BUF_SIZE;
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}
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}
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void Network::PushSound(uint8 vol)
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{
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Network::sample_buf[Network::sample_head] = vol;
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Network::sample_head = (Network::sample_head + 1) % NETWORK_SOUND_BUF_SIZE;
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}
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void Network::EncodeJoystickUpdate(Uint8 v)
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{
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struct NetworkUpdate *dst = this->cur_ud;
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struct NetworkUpdateJoystick *j = (NetworkUpdateJoystick *)dst->data;
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if (this->is_master || this->cur_joystick_data == v)
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return;
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dst = InitNetworkUpdate(dst, JOYSTICK_UPDATE,
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sizeof(NetworkUpdate) + sizeof(NetworkUpdateJoystick));
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j->val = v;
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this->AddNetworkUpdate(dst);
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this->cur_joystick_data = v;
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}
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size_t Network::DecodeSoundUpdate(struct NetworkUpdate *src, char *buf)
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{
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size_t out;
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if (src->type == SOUND_UPDATE_RAW)
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{
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out = src->size - sizeof(struct NetworkUpdate);
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memcpy(buf, src->data, out);
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}
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else
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out = 0;
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return out;
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}
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void Network::ResetNetworkUpdate(void)
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{
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memset(this->ud, 0, NETWORK_UPDATE_SIZE);
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memset(this->tmp_ud, 0, NETWORK_UPDATE_SIZE);
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this->cur_ud = InitNetworkUpdate(this->ud, STOP, sizeof(NetworkUpdate));
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}
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void Network::DrawTransferredBlocks(SDL_Surface *screen)
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{
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const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2);
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const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2);
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for (int sq = 0; sq < N_SQUARES_W * N_SQUARES_H; sq++)
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{
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int x = SQUARE_TO_X(sq) * 2 - x_border;
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int y = SQUARE_TO_Y(sq) * 2 - y_border;
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int w = SQUARE_W * 2;
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int h = SQUARE_H * 2;
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if (this->square_updated[sq])
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{
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SDL_Rect l = {x, y, 1, h};
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SDL_Rect r = {x + w, y, 1, h};
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SDL_Rect u = {x, y, w, 1};
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SDL_Rect d = {x, y + h, w, 1};
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Uint32 raw = this->square_updated[sq];
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SDL_Rect size = {x, y, 2 * ((raw & 0xffff) / 17), 4};
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Uint32 color = 4;
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if ((raw >> 16) == DISPLAY_UPDATE_RLE)
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color = 5;
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else if ((raw >> 16) == DISPLAY_UPDATE_DIFF)
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color = 6;
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SDL_FillRect(screen, &l, 19);
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SDL_FillRect(screen, &r, 19);
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SDL_FillRect(screen, &u, 19);
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SDL_FillRect(screen, &d, 19);
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SDL_FillRect(screen, &size, color);
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}
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}
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}
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bool Network::ReceiveUpdate()
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{
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struct timeval tv;
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memset(&tv, 0, sizeof(tv));
|
|
return this->ReceiveUpdate(this->ud, NETWORK_UPDATE_SIZE, &tv);
|
|
}
|
|
|
|
bool Network::ReceiveUpdate(struct timeval *tv)
|
|
{
|
|
return this->ReceiveUpdate(this->ud, NETWORK_UPDATE_SIZE, tv);
|
|
}
|
|
|
|
bool Network::ReceiveUpdate(NetworkUpdate *dst, size_t total_sz,
|
|
struct timeval *tv)
|
|
{
|
|
Uint8 *p = (Uint8*)dst;
|
|
size_t sz_left = total_sz;
|
|
bool has_stop = false;
|
|
|
|
if (this->Select(this->sock, tv) == false)
|
|
return false;
|
|
|
|
if (sz_left <= 0)
|
|
return false;
|
|
|
|
/* Receive the header */
|
|
do {
|
|
size_t actual_sz = this->ReceiveFrom(p, this->sock,
|
|
4096, NULL);
|
|
if (actual_sz <= 0)
|
|
return false;
|
|
|
|
if (this->DeMarshalAllData((NetworkUpdate*)p, actual_sz,
|
|
&has_stop) == false)
|
|
return false;
|
|
sz_left -= actual_sz;
|
|
p = p + actual_sz;
|
|
} while (!has_stop);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::SendUpdate()
|
|
{
|
|
NetworkUpdate *src = this->ud;
|
|
NetworkUpdate *stop = InitNetworkUpdate(this->cur_ud, STOP, sizeof(NetworkUpdate));
|
|
size_t sz;
|
|
|
|
/* Nothing to send, that's OK */
|
|
if ( src == stop )
|
|
return true;
|
|
|
|
/* Add a stop at the end of the update */
|
|
this->AddNetworkUpdate(stop);
|
|
|
|
if (this->MarshalAllData(src) == false)
|
|
return false;
|
|
|
|
sz = this->GetNetworkUpdateSize();
|
|
if (sz <= 0)
|
|
return false;
|
|
size_t cur_sz = 0;
|
|
Uint8 *p = (Uint8*)src;
|
|
do
|
|
{
|
|
size_t size_to_send = this->FillNetworkBuffer((NetworkUpdate*)p);
|
|
ssize_t v;
|
|
|
|
v = this->SendTo((void*)p, this->sock,
|
|
size_to_send, &this->connection_addr);
|
|
if (v < 0 || v != size_to_send)
|
|
return false;
|
|
cur_sz += size_to_send;
|
|
p += size_to_send;
|
|
} while (cur_sz < sz);
|
|
this->traffic += cur_sz;
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t Network::FillNetworkBuffer(NetworkUpdate *cur)
|
|
{
|
|
size_t sz = 0;
|
|
size_t cur_sz;
|
|
int cnt = 0;
|
|
|
|
while(1)
|
|
{
|
|
cur_sz = ntohl(cur->size);
|
|
|
|
if (sz + cur_sz >= 4096)
|
|
break;
|
|
|
|
cnt++;
|
|
sz += cur_sz;
|
|
if (ntohs(cur->type) == STOP)
|
|
break;
|
|
cur = (NetworkUpdate*)((Uint8*)cur + cur_sz);
|
|
}
|
|
assert(sz <= 4096);
|
|
|
|
return sz;
|
|
}
|
|
|
|
|
|
void Network::AddNetworkUpdate(NetworkUpdate *update)
|
|
{
|
|
Uint8 *next = (Uint8*)this->cur_ud + update->size;
|
|
|
|
this->cur_ud = (NetworkUpdate*)next;
|
|
}
|
|
|
|
bool Network::MarshalData(NetworkUpdate *p)
|
|
{
|
|
switch (p->type)
|
|
{
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
case SOUND_UPDATE_RAW:
|
|
case SOUND_UPDATE_RLE:
|
|
case JOYSTICK_UPDATE:
|
|
case DISCONNECT:
|
|
case CONNECT_TO_PEER:
|
|
case STOP:
|
|
break;
|
|
case PING:
|
|
case ACK:
|
|
{
|
|
NetworkUpdatePingAck *pa = (NetworkUpdatePingAck *)p->data;
|
|
pa->seq = htonl(pa->seq);
|
|
} break;
|
|
case SELECT_PEER:
|
|
{
|
|
NetworkUpdateSelectPeer *sp = (NetworkUpdateSelectPeer *)p->data;
|
|
sp->server_id = htonl(sp->server_id);
|
|
} break;
|
|
case LIST_PEERS:
|
|
{
|
|
NetworkUpdateListPeers *lp = (NetworkUpdateListPeers *)p->data;
|
|
for (unsigned int i = 0; i < lp->n_peers; i++)
|
|
{
|
|
NetworkUpdatePeerInfo *peer = &lp->peers[i];
|
|
|
|
peer->key = htons(peer->key);
|
|
peer->private_port = htons(peer->private_port);
|
|
peer->public_port = htons(peer->public_port);
|
|
peer->is_master = htons(peer->is_master);
|
|
peer->server_id = htonl(peer->server_id);
|
|
}
|
|
lp->n_peers = htonl(lp->n_peers);
|
|
lp->your_port = htons(lp->your_port);
|
|
} break;
|
|
case CONNECT_TO_BROKER:
|
|
{
|
|
NetworkUpdatePeerInfo *pi = (NetworkUpdatePeerInfo *)p->data;
|
|
|
|
/* The rest is simply ignored */
|
|
pi->is_master = htons(pi->is_master);
|
|
pi->key = htons(pi->key);
|
|
} break;
|
|
default:
|
|
/* Unknown data... */
|
|
fprintf(stderr, "Got unknown data %d while marshalling. Something is wrong\n",
|
|
p->type);
|
|
exit(0); // FIXME! TMP!!
|
|
return false;
|
|
}
|
|
|
|
p->size = htonl(p->size);
|
|
p->magic = htons(p->magic);
|
|
p->type = htons(p->type);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::MarshalAllData(NetworkUpdate *ud)
|
|
{
|
|
NetworkUpdate *p = ud;
|
|
|
|
while (p->type != STOP)
|
|
{
|
|
NetworkUpdate *nxt = this->GetNext(p);
|
|
|
|
if (this->MarshalData(p) == false)
|
|
return false;
|
|
p = nxt;
|
|
}
|
|
|
|
/* The stop tag */
|
|
return this->MarshalData(p);
|
|
}
|
|
|
|
bool Network::DeMarshalData(NetworkUpdate *p)
|
|
{
|
|
p->size = ntohl(p->size);
|
|
p->magic = ntohs(p->magic);
|
|
p->type = ntohs(p->type);
|
|
|
|
if (p->magic != FRODO_NETWORK_MAGIC)
|
|
return false;
|
|
|
|
switch (p->type)
|
|
{
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
case SOUND_UPDATE_RAW:
|
|
case SOUND_UPDATE_RLE:
|
|
case JOYSTICK_UPDATE:
|
|
case DISCONNECT:
|
|
case CONNECT_TO_PEER:
|
|
case STOP:
|
|
/* Nothing to do, just bytes */
|
|
break;
|
|
case PING:
|
|
case ACK:
|
|
{
|
|
NetworkUpdatePingAck *pa = (NetworkUpdatePingAck *)p->data;
|
|
pa->seq = ntohl(pa->seq);
|
|
} break;
|
|
case SELECT_PEER:
|
|
{
|
|
NetworkUpdateSelectPeer *sp = (NetworkUpdateSelectPeer *)p->data;
|
|
sp->server_id = ntohl(sp->server_id);
|
|
} break;
|
|
case LIST_PEERS:
|
|
{
|
|
NetworkUpdateListPeers *lp = (NetworkUpdateListPeers *)p->data;
|
|
|
|
lp->n_peers = ntohl(lp->n_peers);
|
|
for (unsigned int i = 0; i < lp->n_peers; i++)
|
|
{
|
|
NetworkUpdatePeerInfo *peer = &lp->peers[i];
|
|
|
|
peer->key = ntohs(peer->key);
|
|
peer->private_port = ntohs(peer->private_port);
|
|
peer->public_port = ntohs(peer->public_port);
|
|
peer->is_master = ntohs(peer->is_master);
|
|
peer->server_id = ntohl(peer->server_id);
|
|
}
|
|
lp->your_port = ntohs(lp->your_port);
|
|
} break;
|
|
default:
|
|
/* Unknown data... */
|
|
printf("Got unknown data: %d\n", p->type);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::DeMarshalAllData(NetworkUpdate *ud, size_t max_size,
|
|
bool *has_stop)
|
|
{
|
|
NetworkUpdate *p = ud;
|
|
int cnt = 0;
|
|
size_t sz = 0;
|
|
|
|
while (ntohs(p->type) != STOP &&
|
|
sz + ntohl(p->size) < max_size)
|
|
{
|
|
if (this->DeMarshalData(p) == false)
|
|
return false;
|
|
sz += p->size;
|
|
cnt++;
|
|
p = this->GetNext(p);
|
|
}
|
|
|
|
/* The stop tag (maybe) */
|
|
*has_stop = (ntohs(p->type) == STOP);
|
|
return this->DeMarshalData(p);
|
|
}
|
|
|
|
bool Network::DecodeUpdate(uint8 *screen, uint8 *js)
|
|
{
|
|
NetworkUpdate *p = this->ud;
|
|
bool out = true;
|
|
|
|
while (p->type != STOP)
|
|
{
|
|
switch(p->type)
|
|
{
|
|
case DISPLAY_UPDATE_RAW:
|
|
case DISPLAY_UPDATE_RLE:
|
|
case DISPLAY_UPDATE_DIFF:
|
|
/* No screen updates _to_ the master */
|
|
if (this->is_master)
|
|
break;
|
|
if (this->DecodeDisplayUpdate(screen, p) == false)
|
|
out = false;
|
|
break;
|
|
case JOYSTICK_UPDATE:
|
|
/* No joystick updates _from_ the master */
|
|
if (js && this->is_master)
|
|
{
|
|
NetworkUpdateJoystick *j = (NetworkUpdateJoystick *)p->data;
|
|
*js = j->val;
|
|
}
|
|
break;
|
|
case LIST_PEERS:
|
|
{
|
|
} break;
|
|
case PING:
|
|
/* FIXME! Send an ack */
|
|
break;
|
|
case ACK: /* Should never receive this */
|
|
case DISCONNECT:
|
|
out = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
p = this->GetNext(p);
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::ConnectToBroker()
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, CONNECT_TO_BROKER,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdatePeerInfo));
|
|
NetworkUpdatePeerInfo *pi = (NetworkUpdatePeerInfo *)ud->data;
|
|
bool out;
|
|
|
|
pi->is_master = this->is_master;
|
|
pi->key = ThePrefs.NetworkKey;
|
|
strcpy((char*)pi->name, ThePrefs.NetworkName);
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->SendUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::IpToStr(char *dst, uint8 *ip_in)
|
|
{
|
|
int ip[4];
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
char tmp[3];
|
|
char *endp;
|
|
|
|
tmp[0] = ip_in[i * 2];
|
|
tmp[1] = ip_in[i * 2 + 1];
|
|
tmp[2] = '\0';
|
|
ip[i] = strtoul(tmp, &endp, 16);
|
|
if (endp == (const char*)tmp)
|
|
return false;
|
|
}
|
|
sprintf(dst, "%d.%d.%d.%d", ip[3], ip[2], ip[1], ip[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* OK, this is a pretty ugly special case, but it's only used when
|
|
* communicating with the broker before a peer connection. */
|
|
void Network::SendPingAck(int seq)
|
|
{
|
|
this->ResetNetworkUpdate();
|
|
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, ACK,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdatePingAck));
|
|
NetworkUpdatePingAck *p = (NetworkUpdatePingAck*)ud->data;
|
|
|
|
p->seq = seq;
|
|
this->AddNetworkUpdate(ud);
|
|
this->SendUpdate();
|
|
this->ResetNetworkUpdate();
|
|
}
|
|
|
|
bool Network::WaitForPeerAddress()
|
|
{
|
|
NetworkUpdateListPeers *pi;
|
|
struct timeval tv;
|
|
|
|
tv.tv_sec = 1;
|
|
tv.tv_usec = 0;
|
|
|
|
this->ResetNetworkUpdate();
|
|
if (this->ReceiveUpdate(&tv) == false)
|
|
return false;
|
|
if (this->ud->type == PING)
|
|
{
|
|
NetworkUpdatePingAck *p = (NetworkUpdatePingAck*)ud->data;
|
|
/* Send ack and go back to this state again */
|
|
this->SendPingAck(p->seq);
|
|
return false;
|
|
}
|
|
if (this->ud->type != LIST_PEERS)
|
|
return false;
|
|
|
|
pi = (NetworkUpdateListPeers *)this->ud->data;
|
|
if (pi->n_peers != 1)
|
|
{
|
|
fprintf(stderr, "There is something wrong with the server: Got %d peers on master connect\n"
|
|
"Contact Simon Kagstrom and ask him to correct it\n",
|
|
pi->n_peers);
|
|
return false;
|
|
}
|
|
|
|
/* Setup the peer info */
|
|
char buf[128];
|
|
|
|
/* Not sure what to do if this fails */
|
|
this->IpToStr(buf, pi->peers[0].public_ip);
|
|
printf("Converted ip to %s:%d\n", buf, pi->peers[0].public_port);
|
|
return this->InitSockaddr(&this->connection_addr, buf,
|
|
pi->peers[0].public_port);
|
|
|
|
}
|
|
|
|
bool Network::SelectPeer(uint32 id)
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, SELECT_PEER,
|
|
sizeof(NetworkUpdate) + sizeof(NetworkUpdateSelectPeer));
|
|
NetworkUpdateSelectPeer *p = (NetworkUpdateSelectPeer*)ud->data;
|
|
bool out;
|
|
|
|
p->server_id = id;
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->SendUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::WaitForPeerList()
|
|
{
|
|
NetworkUpdateListPeers *pi;
|
|
struct timeval tv;
|
|
const char **msgs;
|
|
|
|
tv.tv_sec = 1;
|
|
tv.tv_usec = 0;
|
|
|
|
this->ResetNetworkUpdate();
|
|
if (this->ReceiveUpdate(&tv) == false)
|
|
return false;
|
|
if (this->ud->type == PING)
|
|
{
|
|
NetworkUpdatePingAck *p = (NetworkUpdatePingAck*)ud->data;
|
|
/* Send ack and go back to this state again */
|
|
this->SendPingAck(p->seq);
|
|
return false;
|
|
}
|
|
if (ud->type != LIST_PEERS)
|
|
return false;
|
|
|
|
pi = (NetworkUpdateListPeers *)this->ud->data;
|
|
msgs = (const char**)calloc(pi->n_peers + 1, sizeof(const char*));
|
|
|
|
for (int i = 0; i < pi->n_peers; i++) {
|
|
msgs[i] = (const char*)pi->peers[i].name;
|
|
}
|
|
int sel = menu_select(msgs, NULL);
|
|
free(msgs);
|
|
|
|
/* FIXME! What to do here??? */
|
|
if (sel < 0)
|
|
return false;
|
|
/* Setup the peer info */
|
|
char buf[128];
|
|
uint16 port = pi->peers[sel].public_port;
|
|
|
|
/* Not sure what to do if this fails */
|
|
this->IpToStr(buf, pi->peers[sel].public_ip);
|
|
printf("Converted ip to %s:%d\n", buf, port);
|
|
|
|
/* Finally tell the broker who we selected */
|
|
this->SelectPeer(pi->peers[sel].server_id);
|
|
return this->InitSockaddr(&this->connection_addr, buf,
|
|
port);
|
|
}
|
|
|
|
bool Network::WaitForPeerReply()
|
|
{
|
|
struct timeval tv;
|
|
|
|
tv.tv_sec = 3;
|
|
tv.tv_usec = 0;
|
|
|
|
this->ResetNetworkUpdate();
|
|
if (this->ReceiveUpdate(&tv) == false)
|
|
return false;
|
|
|
|
if (this->ud->type != CONNECT_TO_PEER)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Network::ConnectToPeer()
|
|
{
|
|
NetworkUpdate *ud = InitNetworkUpdate(this->ud, CONNECT_TO_PEER,
|
|
sizeof(NetworkUpdate));
|
|
bool out;
|
|
|
|
this->AddNetworkUpdate(ud);
|
|
out = this->SendUpdate();
|
|
this->ResetNetworkUpdate();
|
|
|
|
return out;
|
|
}
|
|
|
|
bool Network::ConnectFSM()
|
|
{
|
|
/* See http://www.brynosaurus.com/pub/net/p2pnat/ for how this works.
|
|
*
|
|
* For the server ("master"):
|
|
* 1. Send connect to the broker
|
|
* 2. Wait for broker to return the peer connection info (private
|
|
* and public address)
|
|
* 3. Until connected:
|
|
* 3.1 Send connection message to peer
|
|
* 3.2 Wait for reply from peer
|
|
*
|
|
* For the client:
|
|
* 1. Send connect to the broker
|
|
* 2. Wait for the broker to return list of peers
|
|
* 3. Tell the broker who to connect to
|
|
* 4. Wait for broker to return the peer connection info (private
|
|
* and public address)
|
|
* 5. Until connected:
|
|
* 5.1 Send connection message to peer
|
|
* 5.2 Wait for reply from peer
|
|
*/
|
|
switch(this->network_connection_state)
|
|
{
|
|
case CONN_CONNECT_TO_BROKER:
|
|
if (this->ConnectToBroker() == true)
|
|
{
|
|
if (this->is_master)
|
|
this->network_connection_state = CONN_WAIT_FOR_PEER_ADDRESS;
|
|
else
|
|
this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
|
|
}
|
|
break;
|
|
case CONN_WAIT_FOR_PEER_ADDRESS:
|
|
if (this->WaitForPeerAddress() == false)
|
|
return false;
|
|
this->network_connection_state = CONN_CONNECT_TO_PEER;
|
|
break;
|
|
case CONN_WAIT_FOR_PEER_LIST:
|
|
/* Also tells the broker that we want to connect */
|
|
if (this->WaitForPeerList() == false)
|
|
return false;
|
|
this->network_connection_state = CONN_CONNECT_TO_PEER;
|
|
break;
|
|
case CONN_CONNECT_TO_PEER:
|
|
printf("Connecting to peer\n");
|
|
if (this->ConnectToPeer() == false)
|
|
return false;
|
|
/* Allow some transit time */
|
|
sleep(1);
|
|
this->network_connection_state = CONN_WAIT_FOR_PEER_REPLY;
|
|
break;
|
|
case CONN_WAIT_FOR_PEER_REPLY:
|
|
/* Connect again in case the first sent was dropped on
|
|
* its way to the peer */
|
|
printf("Connecting to peer again\n");
|
|
if (this->ConnectToPeer() == false)
|
|
return false;
|
|
printf("Waiting for peer reply\n");
|
|
if (this->WaitForPeerReply() == false)
|
|
return false;
|
|
printf("Got peer reply\n");
|
|
this->network_connection_state = CONN_CONNECTED;
|
|
break;
|
|
case CONN_CONNECTED:
|
|
default:
|
|
return true;
|
|
}
|
|
|
|
return true;;
|
|
}
|
|
|
|
bool Network::Connect()
|
|
{
|
|
while (1)
|
|
{
|
|
SDL_FillRect(real_screen, 0, SDL_MapRGB(real_screen->format,
|
|
0x00, 0x80, 0x80));
|
|
menu_print_font(real_screen, 255,255,0, 30, 30,
|
|
"Connecting... Hold Esc or 1 to abort");
|
|
if (this->is_master)
|
|
menu_print_font(real_screen, 255,255,0, 30, 50,
|
|
"(Waiting for client connection)");
|
|
SDL_Flip(real_screen);
|
|
#if defined(GEKKO)
|
|
WPADData *wpad, *wpad_other;
|
|
Uint32 remote_keys;
|
|
|
|
WPAD_ScanPads();
|
|
|
|
wpad = WPAD_Data(WPAD_CHAN_0);
|
|
wpad_other = WPAD_Data(WPAD_CHAN_1);
|
|
remote_keys = wpad->btns_d | wpad_other->btns_d;
|
|
|
|
if (remote_keys & WPAD_BUTTON_1)
|
|
return false;
|
|
#endif
|
|
SDL_PumpEvents();
|
|
if (SDL_GetKeyState(NULL)[SDLK_ESCAPE])
|
|
return false;
|
|
|
|
if (this->network_connection_state == CONN_CONNECTED)
|
|
return true;
|
|
/* Run the state machine */
|
|
this->ConnectFSM();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Network::Disconnect()
|
|
{
|
|
NetworkUpdate *disconnect = InitNetworkUpdate(this->cur_ud, DISCONNECT,
|
|
sizeof(NetworkUpdate));
|
|
|
|
/* Add a stop at the end of the update */
|
|
this->AddNetworkUpdate(disconnect);
|
|
this->SendUpdate();
|
|
}
|
|
|
|
uint8 Network::sample_buf[NETWORK_SOUND_BUF_SIZE];
|
|
int Network::sample_head;
|
|
int Network::sample_tail;
|
|
|
|
#if defined(GEKKO)
|
|
#include "NetworkWii.h"
|
|
#else
|
|
#include "NetworkUnix.h"
|
|
#endif
|