frodo-wii/CHANGES.WII

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version 7:
TODO: Add ability to select files to load from disks in
a menu
TODO: Would it be possible for you to implement the
binding of Joystick directions to buttons?
TODO: Multiple frodo versions, switch between
TODO: D-pad less responsive in v6 than v5
TODO: Crash on + in "Other" menu
TODO: Fix two-controller issue
-- Simon Kagstrom <simon.kagstrom@gmail.com>,
version 6:
TODO: Multiple frodo versions, switch between
* Handle reset button (back to menu)
* General code cleanup, e.g., simplified menu system and reduced the
amount of code for that and some other things
* Increase key delay (should hopefully avoid the LOQD problem)
* Implemented a virtual keyboard which is used to select key bindings and
also to type in strings
* Don't load files with zero-size (allows .d64 files where the first file
is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing
this out
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 24 11:48:01 CET 2009
version 5:
* Some wiimote sanity checks
* (Binary only) don't link with Yohanes SDL version anymore. It causes the
home button in the menu to quit the emulator. I'll investigate why it happens,
not sure right now.
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 20:26:12 CET 2009
version 4:
* (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com).
This might bring USB keyboard support, but that's untested.
* Fixed + and - bindings on the wiimote and a keybinding bug which caused
keypresses to go unnoticed.
* Build the SC version of frodo, which makes some more games work or
some work better. For example, I *think* that the sound in Exploding
fist is now correct
* Added arrow up/down/left/right and some other keys as bindable
* Some more "auto load" options, and rearranged the top menu order to help
with this
* Store preferences together with save games and reload those when the
saved state is restored again
* Corrected file extension matching
* Show current key binding in the menu
* Added ability to turn on 1541 CPU emulation in the "other options" menu
(hint from Vermeylen Schoonakker)
* Make menu delay a bit shorter (looks better with the classic controller)
* Merged with the Frodo CVS trunk. This changes a number of things, most
visibly the palette
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 17:58:51 CET 2009
version 3:
* Various cleanup of the code
* Fixed a bug in the menu code which was triggered when there
is more than one submenu
* Make speed configurable (basically fast/normal/slow) and
change the menus a bit
* Skip SDL_Delay and SDL_GetTicks() which seem to give strange
results. Use gettime and usleep instead.
* Improve performance a bit more by doing a custom
blit-to-double-size implementation
* Fixed changelog format
* Bought a Classic controller and fixed so that it actually works...
* Allow controlling the joystick via the keyboard for the host (basically
to ease debugging)
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Jan 11 19:46:01 CET 2009
version 2:
* Also support the .prg and p00, s00 formats. Only .prg has been tested.
* Added support for classic controllers. NOTE: This is untested since I don't
have a classic controller!
* Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
* Improve keyboard bindings to handle press and release correctly and also
both controllers at the same time (key is released when the last controller releases
it)
* Handle keycode 0 and therefore make del work
* Remove the 1-1 graphics option and make stretched the default. Should avoid
"helpful and constructive" messages such as
http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580
* Improved speed just a bit (by enabling compiler optimization!)
* Only save prefs on exit
* Pause sound in the menu
* Handle very long filenames better (thanks Corey89 for pointing this out)
* Corrected file sorting
* Better Makefile
* More keycodes added (C= etc)
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 10 17:26:32 CET 2009
version 1:
* Initial release