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https://github.com/Oibaf66/frodo-wii.git
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84 lines
1.8 KiB
C
84 lines
1.8 KiB
C
/*
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*
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* This file is taken from the ARAnyM project which builds a new and powerful
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* TOS/FreeMiNT compatible virtual machine running on almost any hardware.
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*
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* This file is distributed under the GNU Public License, version 2 or at
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* your option any later version. Read the file gpl.txt for details.
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*
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*/
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#ifndef _SDLGUI_H
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#define _SDLGUI_H
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#include <SDL.h>
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enum
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{
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SGBOX,
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SGTEXT,
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SGEDITFIELD,
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SGBUTTON,
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SGCHECKBOX,
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SGPOPUP
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};
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/* Object flags: */
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#define SG_TOUCHEXIT 1
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#define SG_EXIT 2
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#define SG_BUTTON_RIGHT 4
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#define SG_DEFAULT 8
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#define SG_SELECTABLE 16
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#define SG_BACKGROUND 32
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#define SG_RADIO 64
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/* Object states: */
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#define SG_SELECTED 1
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#define SG_HIDDEN 2
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#define SG_DISABLED 4
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/* Special characters: */
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#define SGCHECKBOX_RADIO_NORMAL 12
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#define SGCHECKBOX_RADIO_SELECTED 13
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#define SGCHECKBOX_NORMAL 14
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#define SGCHECKBOX_SELECTED 15
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#define SGARROWUP 1
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#define SGARROWDOWN 2
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#define SGFOLDER 5
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typedef struct
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{
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int type; /* What type of object */
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int flags; /* Object flags */
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int state; /* Object state */
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int x, y; /* The offset to the upper left corner */
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unsigned int w, h; /* Width and height */
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char *txt; /* Text string */
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} SGOBJ;
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typedef struct
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{
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int object;
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int position;
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int blink_counter;
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bool blink_state;
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} cursor_state;
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extern void screenlock();
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extern void screenunlock();
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bool SDLGui_Init(SDL_Surface *GUISurface);
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int SDLGui_UnInit(void);
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int SDLGui_DoDialog(SGOBJ *dlg);
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int SDLGui_PrepareFont(void);
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void SDLGui_FreeFont(void);
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SDL_Rect *SDLGui_GetFirstBackgroundRect(void);
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SDL_Rect *SDLGui_GetNextBackgroundRect(void);
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SDL_Event getEvent(SGOBJ *dlg, cursor_state *cursor);
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#endif /* _SDLGUI_H */
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