mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
299 lines
7.0 KiB
C++
299 lines
7.0 KiB
C++
/*
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* SID_Amiga.h - 6581 emulation, Amiga specific stuff
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <dos/dostags.h>
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#include <hardware/cia.h>
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#include <proto/exec.h>
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#include <proto/dos.h>
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#include <proto/ahi.h>
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#include <proto/graphics.h>
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// Library bases
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struct Library *AHIBase;
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// CIA-A base
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extern struct CIA ciaa;
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/*
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* Initialization, create sub-process
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*/
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void DigitalRenderer::init_sound(void)
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{
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// Find our (main) task
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main_task = FindTask(NULL);
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// Create signal for communication
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main_sig = AllocSignal(-1);
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// Create sub-process and wait until it is ready
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if ((sound_process = CreateNewProcTags(
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NP_Entry, (ULONG)&sub_invoc,
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NP_Name, (ULONG)"Frodo Sound Process",
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NP_Priority, 1,
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NP_ExitData, (ULONG)this, // Easiest way to supply sub_invoc with this pointer
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TAG_DONE)) != NULL)
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Wait(1 << main_sig);
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}
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/*
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* Destructor, delete sub-process
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*/
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DigitalRenderer::~DigitalRenderer()
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{
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// Tell sub-process to quit and wait for completion
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if (sound_process != NULL) {
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Signal(&(sound_process->pr_Task), 1 << quit_sig);
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Wait(1 << main_sig);
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}
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// Free signal
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FreeSignal(main_sig);
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}
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/*
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* Sample volume (for sampled voice)
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*/
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void DigitalRenderer::EmulateLine(void)
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{
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sample_buf[sample_in_ptr] = volume;
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sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE;
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}
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/*
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* Pause sound output
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*/
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void DigitalRenderer::Pause(void)
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{
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if (sound_process != NULL)
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Signal(&(sound_process->pr_Task), 1 << pause_sig);
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}
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/*
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* Resume sound output
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*/
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void DigitalRenderer::Resume(void)
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{
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if (sound_process != NULL)
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Signal(&(sound_process->pr_Task), 1 << resume_sig);
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}
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/*
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* Sound sub-process
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*/
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void DigitalRenderer::sub_invoc(void)
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{
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// Get pointer to the DigitalRenderer object and call sub_func()
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DigitalRenderer *r = (DigitalRenderer *)((struct Process *)FindTask(NULL))->pr_ExitData;
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r->sub_func();
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}
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void DigitalRenderer::sub_func(void)
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{
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ahi_port = NULL;
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ahi_io = NULL;
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ahi_ctrl = NULL;
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sample[0].ahisi_Address = sample[1].ahisi_Address = NULL;
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ready = FALSE;
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// Create signals for communication
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quit_sig = AllocSignal(-1);
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pause_sig = AllocSignal(-1);
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resume_sig = AllocSignal(-1);
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ahi_sig = AllocSignal(-1);
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// Open AHI
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if ((ahi_port = CreateMsgPort()) == NULL)
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goto wait_for_quit;
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if ((ahi_io = (struct AHIRequest *)CreateIORequest(ahi_port, sizeof(struct AHIRequest))) == NULL)
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goto wait_for_quit;
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ahi_io->ahir_Version = 2;
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if (OpenDevice(AHINAME, AHI_NO_UNIT, (struct IORequest *)ahi_io, NULL))
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goto wait_for_quit;
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AHIBase = (struct Library *)ahi_io->ahir_Std.io_Device;
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// Initialize callback hook
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sf_hook.h_Entry = sound_func;
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// Open audio control structure
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if ((ahi_ctrl = AHI_AllocAudio(
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AHIA_AudioID, 0x0002000b,
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AHIA_MixFreq, SAMPLE_FREQ,
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AHIA_Channels, 1,
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AHIA_Sounds, 2,
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AHIA_SoundFunc, (ULONG)&sf_hook,
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AHIA_UserData, (ULONG)this,
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TAG_DONE)) == NULL)
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goto wait_for_quit;
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// Prepare SampleInfos and load sounds (two sounds for double buffering)
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sample[0].ahisi_Type = AHIST_M16S;
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sample[0].ahisi_Length = SAMPLE_FREQ / CALC_FREQ;
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sample[0].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR);
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sample[1].ahisi_Type = AHIST_M16S;
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sample[1].ahisi_Length = SAMPLE_FREQ / CALC_FREQ;
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sample[1].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR);
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if (sample[0].ahisi_Address == NULL || sample[1].ahisi_Address == NULL)
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goto wait_for_quit;
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AHI_LoadSound(0, AHIST_DYNAMICSAMPLE, &sample[0], ahi_ctrl);
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AHI_LoadSound(1, AHIST_DYNAMICSAMPLE, &sample[1], ahi_ctrl);
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// Set parameters
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play_buf = 0;
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AHI_SetVol(0, 0x10000, 0x8000, ahi_ctrl, AHISF_IMM);
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AHI_SetFreq(0, SAMPLE_FREQ, ahi_ctrl, AHISF_IMM);
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AHI_SetSound(0, play_buf, 0, 0, ahi_ctrl, AHISF_IMM);
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// Start audio output
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AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE);
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// We are now ready for commands
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ready = TRUE;
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Signal(main_task, 1 << main_sig);
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// Accept and execute commands
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for (;;) {
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ULONG sigs = Wait((1 << quit_sig) | (1 << pause_sig) | (1 << resume_sig) | (1 << ahi_sig));
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// Quit sub-process
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if (sigs & (1 << quit_sig))
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goto quit;
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// Pause sound output
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if (sigs & (1 << pause_sig))
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AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE);
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// Resume sound output
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if (sigs & (1 << resume_sig))
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AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE);
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// Calculate next buffer
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if (sigs & (1 << ahi_sig))
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calc_buffer((int16 *)(sample[play_buf].ahisi_Address), sample[play_buf].ahisi_Length * 2);
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}
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wait_for_quit:
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// Initialization failed, wait for quit signal
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Wait(1 << quit_sig);
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quit:
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// Free everything
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if (ahi_ctrl != NULL) {
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AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE);
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AHI_FreeAudio(ahi_ctrl);
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CloseDevice((struct IORequest *)ahi_io);
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}
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FreeVec(sample[0].ahisi_Address);
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FreeVec(sample[1].ahisi_Address);
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if (ahi_io != NULL)
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DeleteIORequest((struct IORequest *)ahi_io);
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if (ahi_port != NULL)
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DeleteMsgPort(ahi_port);
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FreeSignal(quit_sig);
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FreeSignal(pause_sig);
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FreeSignal(resume_sig);
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FreeSignal(ahi_sig);
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// Quit (synchronized with main task)
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Forbid();
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Signal(main_task, 1 << main_sig);
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}
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/*
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* AHI sound callback, play next buffer and signal sub-process
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*/
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ULONG DigitalRenderer::sound_func(void)
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{
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register struct AHIAudioCtrl *ahi_ctrl asm ("a2");
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DigitalRenderer *r = (DigitalRenderer *)ahi_ctrl->ahiac_UserData;
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r->play_buf ^= 1;
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AHI_SetSound(0, r->play_buf, 0, 0, ahi_ctrl, 0);
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Signal(&(r->sound_process->pr_Task), 1 << (r->ahi_sig));
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return 0;
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}
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/*
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* Renderer for SID card
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*/
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// Renderer class
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class SIDCardRenderer : public SIDRenderer {
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public:
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SIDCardRenderer();
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virtual ~SIDCardRenderer();
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virtual void Reset(void);
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virtual void EmulateLine(void) {}
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virtual void WriteRegister(uint16 adr, uint8 byte);
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virtual void NewPrefs(Prefs *prefs) {}
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virtual void Pause(void) {}
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virtual void Resume(void) {}
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private:
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UBYTE *sid_base; // SID card base pointer
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};
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// Constructor: Reset SID
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SIDCardRenderer::SIDCardRenderer()
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{
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sid_base = (UBYTE *)0xa00001;
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Reset();
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}
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// Destructor: Reset SID
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SIDCardRenderer::~SIDCardRenderer()
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{
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Reset();
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}
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// Reset SID
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void SIDCardRenderer::Reset(void)
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{
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WaitTOF();
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ciaa.ciapra |= CIAF_LED;
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WaitTOF();
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ciaa.ciapra &= ~CIAF_LED;
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}
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// Write to register
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void SIDCardRenderer::WriteRegister(uint16 adr, uint8 byte)
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{
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sid_base[adr << 1] = byte;
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}
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