frodo-wii/Src/gui/save_game_menu.cpp
2013-03-06 22:32:16 +00:00

230 lines
4.6 KiB
C++

#include <unistd.h> /* unlink */
#include <C64.h>
#include <utils.hh>
#include "menu.hh"
#include "file_browser.hh"
#include "game_info.hh"
#include "game_info_box.hh"
const char *save_exts[] = {".sav", ".SAV", NULL};
class SaveGameMenu;
class SaveGameView : public GuiView
{
public:
SaveGameView();
~SaveGameView();
void pushEvent(event_t ev);
void loadGameInfo(const char *what);
void setDirectory(const char *path);
void setLoadSnapshot(bool which);
void viewPushCallback();
void saveSnapshot();
/* Inherited */
void runLogic();
void draw(SDL_Surface *where);
SaveGameMenu *menu;
GameInfoBox *gameInfo;
};
class SaveGameMenu : public FileBrowser, TimeoutHandler
{
friend class SaveGameView;
public:
SaveGameMenu(Font *font) :
FileBrowser(save_exts, font)
{
this->loadSnapshot = true;
}
~SaveGameMenu()
{
}
virtual void selectCallback(int which)
{
const char *fileName = this->pp_msgs[this->cur_sel];
char *new_path;
char *prefs_path;
/* If we selected a directory, just take the next one */
if (fileName[0] == '[')
{
this->pushDirectory(fileName);
return;
}
new_path = (char *)xmalloc(strlen(this->cur_path_prefix) + 3 + strlen(fileName));
prefs_path = (char *)xmalloc(strlen(this->cur_path_prefix) + 8 + strlen(fileName));
sprintf(new_path, "%s/%s", this->cur_path_prefix, fileName);
sprintf(prefs_path, "%s.prefs", new_path);
if (this->loadSnapshot)
{
//int display_type = Gui::gui->np->DisplayType;
TheC64->Reset();
TheC64->LoadSnapshot(new_path);
this->updateGameInfo(fileName);
Gui::gui->updateGameInfo(Gui::gui->sgv->gameInfo->gi);
Gui::gui->np->Load(prefs_path);
/* Don't change display type */
//Gui::gui->np->DisplayType = display_type;
} else
unlink(new_path);
free(prefs_path);
free(new_path);
Gui::gui->popView();
}
virtual void hoverCallback(int which)
{
TimerController::controller->arm(this, 350);
}
virtual void escapeCallback(int which)
{
Gui::gui->popView();
}
void updateGameInfo(const char *fileName)
{
char *cpy = xstrdup(fileName);
char *p = strstr(cpy, ".sav");
if (p)
*p = '\0';
Gui::gui->sgv->loadGameInfo(cpy);
free(cpy);
}
virtual void timeoutCallback()
{
this->updateGameInfo(this->pp_msgs[this->cur_sel]);
}
bool loadSnapshot;
};
SaveGameView::SaveGameView() : GuiView()
{
this->menu = new SaveGameMenu(Gui::gui->default_font);
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
}
SaveGameView::~SaveGameView()
{
delete this->menu;
delete this->gameInfo;
}
void SaveGameView::loadGameInfo(const char *what)
{
this->gameInfo->loadGameInfo(what, Gui::gui->save_game_path);
}
void SaveGameView::setDirectory(const char *path)
{
this->menu->setDirectory(path);
}
void SaveGameView::setLoadSnapshot(bool what)
{
this->menu->loadSnapshot = what;
}
void SaveGameView::viewPushCallback()
{
this->gameInfo->setGameInfo(NULL);
}
void SaveGameView::saveSnapshot()
{
const char *name = "unknown";
const char *out_name;
char *prefs_name;
char *save;
/*
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
name = Gui::gui->np->DrivePath[0];
out_name = strrchr(name, '/');
if (!out_name)
out_name = name;
else
out_name++;
*/
//take the filename from gameinfo instead from drivepath
out_name = Gui::gui->cur_gameInfo->filename;
if (!out_name)
out_name = name;
save = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 6 );
prefs_name = (char*)xmalloc( strlen(Gui::gui->save_game_path) + strlen(out_name) + 12 );
sprintf(save, "%s/%s.sav", Gui::gui->save_game_path, out_name);
sprintf(prefs_name, "%s.prefs", save);
bool was_paused = TheC64->IsPaused();
if (!was_paused)
TheC64->Pause();
TheC64->SaveSnapshot(save);
if (!was_paused)
TheC64->Resume();
//Take the screenshot from the one saved when the gui was activacted
Gui::gui->cur_gameInfo->setScreenshot(sdl_surface_8bit_copy(Gui::gui->screenshot));
Gui::gui->saveGameInfo(Gui::gui->save_game_path, out_name);
ThePrefs = *Gui::gui->np;
ThePrefs.Save_game(prefs_name);
Gui::gui->pushDialogueBox(new DialogueBox(save_state_done));
free(save);
free(prefs_name);
}
void SaveGameView::runLogic()
{
this->menu->runLogic();
}
void SaveGameView::pushEvent(event_t ev)
{
this->menu->pushEvent(ev);
}
void SaveGameView::draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 390, 55, 242, 447);
}