#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # GRAPHICS is a list of directories containing graphics files # GFXBUILD is the directory where converted graphics files will be placed # If set to $(BUILD), it will statically link in the converted # files as if they were data files. # # NO_SMDH: if set to anything, no SMDH file is generated. # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- TARGET := 3ds/$(notdir $(CURDIR)) BUILD := 3ds/build SOURCES := source source/3ds source/imgui DATA := data INCLUDES := include GRAPHICS := 3ds/gfx ROMFS := 3ds/romfs GFXBUILD := $(ROMFS) APP_TITLE := ftpd APP_DESCRIPTION := v$(VERSION) APP_AUTHOR := mtheall ICON := meta/icon.png BNR_IMAGE := meta/banner.png BNR_AUDIO := meta/audio.wav RSF_FILE := meta/ftpd-cia.rsf #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- OPTIMIZE := -O2 ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall $(OPTIMIZE) -mword-relocations \ -fomit-frame-pointer -ffunction-sections -fdata-sections \ $(ARCH) $(DEFINES) CFLAGS += $(INCLUDE) -DARM11 -D_3DS \ -DSTATUS_STRING="\"ftpd v$(VERSION)\"" \ -DIMGUI_DISABLE_INCLUDE_IMCONFIG_H=1 CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++17 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) $(OPTIMIZE) LIBS := -lcitro3d -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(TOPDIR)/$(BUILD),$(CURDIR)) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- ifeq ($(GFXBUILD),$(BUILD)) #--------------------------------------------------------------------------------- export T3XFILES := $(GFXFILES:.t3s=.t3x) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export ROMFS_T3XFILES := $(patsubst %.t3s,$(GFXBUILD)/%.t3x,$(GFXFILES)) export T3XHFILES := $(patsubst %.t3s,$(BUILD)/%.h,$(GFXFILES)) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ $(addsuffix .o,$(T3XFILES)) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ $(addsuffix .h,$(subst .,_,$(BINFILES))) \ $(GFXFILES:.t3s=.h) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif .PHONY: $(BUILD) clean all 3dsx cia 3dslink #--------------------------------------------------------------------------------- all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds $(BUILD): @mkdir -p $@ ifneq ($(GFXBUILD),$(BUILD)) $(GFXBUILD): @mkdir -p $@ endif ifneq ($(DEPSDIR),$(BUILD)) $(DEPSDIR): mkdir -p $@ endif #--------------------------------------------------------------------------------- $(GFXBUILD)/%.t3x $(BUILD)/%.h: %.t3s #--------------------------------------------------------------------------------- @echo $(notdir $<) tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x 3dsx: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 3dsx cia: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds cia 3dslink: 3dsx @3dslink $(OUTPUT).3dsx #--------------------------------------------------------------------------------- clean: @echo clean ... @$(RM) -r $(BUILD) \ $(TARGET).3dsx \ $(OUTPUT).smdh \ $(TARGET).elf \ $(TARGET).cia \ $(ROMFS_T3XFILES) \ output/ #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- all: $(OUTPUT).cia $(OUTPUT).3dsx 3dsx: $(OUTPUT).3dsx cia: $(OUTPUT).cia ifeq ($(strip $(NO_SMDH)),) .PHONY: all all: $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).smdh: $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds $(OUTPUT).3dsx: $(OUTPUT).smdh endif $(OUTPUT).3dsx: $(OUTPUT).elf $(_3DSXDEPS) $(OFILES_SOURCES): $(HFILES) $(OUTPUT).elf: $(OFILES) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h: %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) $(OFILES): $(TOPDIR)/Makefile $(TOPDIR)/Makefile.3ds #--------------------------------------------------------------------------------- .PRECIOUS: %.t3x #--------------------------------------------------------------------------------- %.t3x.o %_t3x.h: %.t3x #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $*.shbin) $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) echo "$(CURBIN).o: $< $1" > $(DEPSFILE) echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $*.shbin.o endef %.shbin.o %_shbin.h : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o %_shbin.h : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o %_shbin.h : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) $(OUTPUT).cia: $(OUTPUT).elf $(OUTPUT).smdh $(TARGET).bnr $(TOPDIR)/$(RSF_FILE) @makerom -f cia -target t -exefslogo -o $@ \ -elf $(OUTPUT).elf -rsf $(TOPDIR)/$(RSF_FILE) \ -ver "$$(($(VERSION_MAJOR)*1024+$(VERSION_MINOR)*16+$(VERSION_MICRO)))" \ -banner $(TARGET).bnr \ -icon $(OUTPUT).smdh @echo "built ... $(notdir $@)" $(TARGET).bnr: $(TOPDIR)/$(BNR_IMAGE) $(TOPDIR)/$(BNR_AUDIO) @bannertool makebanner -o $@ -i $(TOPDIR)/$(BNR_IMAGE) -a $(TOPDIR)/$(BNR_AUDIO) @echo "built ... $@" -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------