#ifdef _3DS #include #include <3ds.h> #include /* Function to draw sprite, from smea/3ds_hb_menu */ void gfxDrawSprite(gfxScreen_t screen, gfx3dSide_t side, u8* spriteData, u16 width, u16 height, s16 x, s16 y) { if(!spriteData)return; u16 fbWidth, fbHeight; u8* fbAdr=gfxGetFramebuffer(screen, side, &fbWidth, &fbHeight); if(x+width<0 || x>=fbWidth)return; if(y+height<0 || y>=fbHeight)return; u16 xOffset=0, yOffset=0; u16 widthDrawn=width, heightDrawn=height; if(x<0)xOffset=-x; if(y<0)yOffset=-y; if(x+width>=fbWidth)widthDrawn=fbWidth-x; if(y+height>=fbHeight)heightDrawn=fbHeight-y; widthDrawn-=xOffset; heightDrawn-=yOffset; int j; for(j=yOffset; j