// ftpd is a server implementation based on the following: // - RFC 959 (https://tools.ietf.org/html/rfc959) // - RFC 3659 (https://tools.ietf.org/html/rfc3659) // - suggested implementation details from https://cr.yp.to/ftp/filesystem.html // // Copyright (C) 2020 Michael Theall // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "platform.h" #include "ftpServer.h" #include "imgui.h" #include #include #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include #include #include #include namespace { /// \brief GLFW main window std::unique_ptr s_mainWindow (nullptr, glfwDestroyWindow); /// \brief Window resize callback /// \param window_ GLFW window /// \param width_ New window width /// \param height_ New window height void windowResize (GLFWwindow *const window_, int const width_, int const height_) { (void)window_; if (!width_ || !height_) return; glViewport (0, 0, width_, height_); } #ifndef NDEBUG /// \brief GL log callback /// \param source_ Message source /// \param type_ Message type /// \param id_ Message id /// \param severity_ Message severity /// \param length_ Message length /// \param userParam_ User parameter void logCallback (GLenum const source_, GLenum const type_, GLuint const id_, GLenum const severity_, GLsizei const length_, GLchar const *const message_, void const *const userParam_) { (void)source_; (void)type_; (void)id_; (void)severity_; (void)length_; (void)userParam_; std::fprintf (stderr, "%s\n", message_); } #endif } bool platform::init () { // initialize GLFW if (!glfwInit ()) { std::fprintf (stderr, "Failed to initialize GLFW\n"); return false; } // use OpenGL 4.3 Core Profile glfwWindowHint (GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint (GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #ifndef NDEBUG glfwWindowHint (GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); #endif // set depth buffer size glfwWindowHint (GLFW_DEPTH_BITS, 24); glfwWindowHint (GLFW_STENCIL_BITS, 8); // create GLFW window s_mainWindow.reset (glfwCreateWindow (1280, 720, "Test Game", nullptr, nullptr)); if (!s_mainWindow) { std::fprintf (stderr, "Failed to create window\n"); glfwTerminate (); return false; } // enable vsync glfwSwapInterval (1); // create context glfwMakeContextCurrent (s_mainWindow.get ()); glfwSetFramebufferSizeCallback (s_mainWindow.get (), windowResize); // load OpenGL if (!gladLoadGL ()) { std::fprintf (stderr, "gladLoadGL: failed\n"); platform::exit (); return false; } #ifndef NDEBUG GLint flags; glGetIntegerv (GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) { glEnable (GL_DEBUG_OUTPUT); glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS); glDebugMessageCallback (logCallback, nullptr); glDebugMessageControl (GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); } #endif glEnable (GL_CULL_FACE); glFrontFace (GL_CCW); glCullFace (GL_BACK); glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LEQUAL); glClearColor (104.0f / 255.0f, 176.0f / 255.0f, 216.0f / 255.0f, 1.0f); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); std::printf ("Renderer: %s\n", glGetString (GL_RENDERER)); std::printf ("OpenGL Version: %s\n", glGetString (GL_VERSION)); ImGui_ImplGlfw_InitForOpenGL (s_mainWindow.get (), true); ImGui_ImplOpenGL3_Init ("#version 150"); auto &io = ImGui::GetIO (); // disable imgui.ini file io.IniFilename = nullptr; return true; } bool platform::networkVisible () { return true; } bool platform::networkAddress (SockAddr &addr_) { struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr_ = addr; return true; } bool platform::loop () { bool inactive; do { inactive = glfwGetWindowAttrib (s_mainWindow.get (), GLFW_ICONIFIED); (inactive ? glfwWaitEvents : glfwPollEvents) (); if (glfwWindowShouldClose (s_mainWindow.get ())) return false; } while (inactive); ImGui_ImplOpenGL3_NewFrame (); ImGui_ImplGlfw_NewFrame (); ImGui::NewFrame (); return true; } void platform::render () { auto const freeSpace = FtpServer::getFreeSpace (); if (!freeSpace.empty ()) { auto const &io = ImGui::GetIO (); auto const &style = ImGui::GetStyle (); auto const size = ImGui::CalcTextSize (freeSpace.c_str ()); auto const x = io.DisplaySize.x - size.x - style.FramePadding.x; ImGui::GetForegroundDrawList ()->AddText (ImVec2 (x, style.FramePadding.y), ImGui::GetColorU32 (ImGuiCol_Text), freeSpace.c_str ()); } ImGui::Render (); glClearColor (0.45f, 0.55f, 0.60f, 1.00f); glClear (GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData (ImGui::GetDrawData ()); glfwSwapBuffers (s_mainWindow.get ()); } void platform::exit () { s_mainWindow.reset (); glfwTerminate (); } /////////////////////////////////////////////////////////////////////////// /// \brief Platform thread pimpl class platform::Thread::privateData_t { public: privateData_t () = default; /// \brief Parameterized constructor /// \param func_ Thread entry point privateData_t (std::function &&func_) : thread (std::move (func_)) { } /// \brief Underlying thread object std::thread thread; }; /////////////////////////////////////////////////////////////////////////// platform::Thread::~Thread () = default; platform::Thread::Thread () : m_d (new privateData_t ()) { } platform::Thread::Thread (std::function &&func_) : m_d (new privateData_t (std::move (func_))) { } platform::Thread::Thread (Thread &&that_) : m_d (new privateData_t ()) { std::swap (m_d, that_.m_d); } platform::Thread &platform::Thread::operator= (Thread &&that_) { std::swap (m_d, that_.m_d); return *this; } void platform::Thread::join () { m_d->thread.join (); } void platform::Thread::sleep (std::chrono::milliseconds const timeout_) { std::this_thread::sleep_for (timeout_); } /////////////////////////////////////////////////////////////////////////// /// \brief Platform mutex pimpl class platform::Mutex::privateData_t { public: /// \brief Underlying mutex std::mutex mutex; }; /////////////////////////////////////////////////////////////////////////// platform::Mutex::~Mutex () = default; platform::Mutex::Mutex () : m_d (new privateData_t ()) { } void platform::Mutex::lock () { m_d->mutex.lock (); } void platform::Mutex::unlock () { m_d->mutex.unlock (); }