#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # # NO_SMDH: if set to anything, no SMDH file is generated. # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- TARGET := ftpd BUILD := build SOURCES := source DATA := data INCLUDES := include APP_TITLE := Super ftpd II Turbo APP_DESCRIPTION := v$(VERSION) APP_AUTHOR := mtheall ICON := meta/icon.png BNR_IMAGE := meta/banner.png BNR_AUDIO := meta/audio.wav RSF_FILE := meta/ftpd-cia.rsf #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard CFLAGS := -g -Wall -O3 -mword-relocations \ $(ARCH) \ -DSTATUS_STRING="\"ftpd v$(VERSION)\"" CFLAGS += $(INCLUDE) -DARM11 -D_3DS CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(TARGET).map LIBS := -lctru #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) \ $(CFILES:.c=.o) \ $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif ifneq ($(ROMFS),) export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 3dsx: $(BUILD) @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds 3dsx cia: $(BUILD) @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.3ds cia $(BUILD): @[ -d $@ ] || mkdir -p $@ #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- #all: $(OUTPUT).cia $(OUTPUT).3dsx 3dsx: $(OUTPUT).3dsx cia: $(OUTPUT).cia ifeq ($(strip $(NO_SMDH)),) .PHONY: all all : $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).smdh : $(TOPDIR)/Makefile $(OUTPUT).3dsx: $(OUTPUT).smdh endif $(OUTPUT).3dsx: $(OUTPUT).elf $(OUTPUT).elf: $(OFILES) $(OUTPUT).smdh : $(APP_ICON) @bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $@ @echo "built ... $(notdir $@)" COMMON_MAKEROM_FLAGS := -rsf $(BUILDTOOLS_DIR)/3ds/template.rsf -target t -exefslogo -icon $(BUILD_DIR)/icon.icn -banner $(BUILD_DIR)/banner.bnr -DAPP_TITLE="$(TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" -DAPP_SYSTEM_MODE="$(SYSTEM_MODE)" -DAPP_SYSTEM_MODE_EXT="$(SYSTEM_MODE_EXT)" $(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh $(TARGET).bnr $(TOPDIR)/$(RSF_FILE) makerom -f cia -target t -exefslogo -o $@ \ -elf $(OUTPUT).elf -rsf $(TOPDIR)/$(RSF_FILE) \ -banner $(TARGET).bnr \ -icon $(OUTPUT).smdh @echo "built ... $(notdir $@)" $(TARGET).bnr : $(TOPDIR)/$(BNR_IMAGE) $(TOPDIR)/$(BNR_AUDIO) @bannertool makebanner -o $@ -i $(TOPDIR)/$(BNR_IMAGE) -a $(TOPDIR)/$(BNR_AUDIO) @echo "built ... $@" #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o: %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------