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Update the readme
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@ -3,7 +3,7 @@ fuse-wiiu is an easy way to extract data from Wii U titles in various formats.
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It's compatible to:
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It's compatible to:
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- Title in the installable format (.tmd, .app, .h3 etc.)
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- Title in the installable format (.tmd, .app, .h3 etc.)
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- Multiple versions of a title in the installable format (.tmd, .app, .h3 etc.)
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- Multiple versions of a title in the installable format (.tmd, .app, .h3 etc.)
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- Wii U disc images (WUD, WUX and splitted WUD), including kiosk discs
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- Wii U disc images (WUD, WUX and splitted WUD), including kiosk discs and .wumad files.
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fuse-wiiu requires Java 8 and fuse implementation thats compatible to you OS and CPU architecture.
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fuse-wiiu requires Java 8 and fuse implementation thats compatible to you OS and CPU architecture.
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# Setup
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# Setup
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@ -89,8 +89,8 @@ It's possible to use any directory as input, `fuse-wiiu` will scan will useable
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If a supported format is found and successfully mounted, a support starting with `[EMULATED] ` will be emulated, which will give you access to the files. The actual content and file layout may differ from format to format.
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If a supported format is found and successfully mounted, a support starting with `[EMULATED] ` will be emulated, which will give you access to the files. The actual content and file layout may differ from format to format.
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## Wii U disc images - WUD/WUX
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## Wii U disc images - WUD/WUX/Wumad
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Images of Wii U discs are saved `.wud` (or `.wux` if compressed, or `game_partX.wud` when dumped on FAT32). Every .wux or .wud will be emulated as up to three different directories (for image names `game.wux`).
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Images of Wii U discs are saved `.wud` (or `.wux` if compressed, or `game_partX.wud` when dumped on FAT32). Every .wux, .wud or .wumad will be emulated as up to three different directories (for image names `game.wux`).
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- [EMULATED] game.wux
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- [EMULATED] game.wux
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- This directory is the "normal" representation of a Wii U disc image. It'll have one subfolder for each partition. The `GM`-Partitions will be mounted and decrypted directly in the common `code, content and meta` format. The `SI` contain the ticket and tmd for `GM` partitions. All other partitions give you files in the "installable" format (tmd,app,tik).
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- This directory is the "normal" representation of a Wii U disc image. It'll have one subfolder for each partition. The `GM`-Partitions will be mounted and decrypted directly in the common `code, content and meta` format. The `SI` contain the ticket and tmd for `GM` partitions. All other partitions give you files in the "installable" format (tmd,app,tik).
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@ -108,7 +108,7 @@ game.wux (or game.wud)
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(game.key)
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(game.key)
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```
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```
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For all discs (except kiosk discs), a file containing the disc key is required. This has be either in a `.key` in the same folder as the wux/wud or in `~/.wiiu/disckeypath` (with the same basename e.g `game.wux` -> `game.key`).
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For all discs (except kiosk discs and .wumad), a file containing the disc key is required. This has be either in a `.key` in the same folder as the wux/wud or in `~/.wiiu/disckeypath` (with the same basename e.g `game.wux` -> `game.key`).
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Multiple WUD/WUX in the same directory are possible, they won't be mounted until you open them.
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Multiple WUD/WUX in the same directory are possible, they won't be mounted until you open them.
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