mirror of
https://github.com/GMMan/game-and-watch-decrypt.git
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63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
// SPDX-License-Identifier: GPL-3.0-or-later
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/*
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* Game & Watch Encryption Utility
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* Copyright (C) 2020 Yukai Li
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace GameAndWatchDecrypt
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{
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static class Utils
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{
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public static byte[] UIntArrayToBytes(uint[] arr, bool reverse = true, bool littleEndian = false)
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{
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byte[] buf = new byte[sizeof(uint) * arr.Length];
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int bufInd = 0;
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int i = reverse ? arr.Length - 1 : 0;
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while (reverse ? i >= 0 : i < arr.Length)
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{
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byte[] uintBytes = BitConverter.GetBytes(arr[i]);
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int j = littleEndian ? 0 : uintBytes.Length - 1;
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while (littleEndian ? j < uintBytes.Length : j >= 0)
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{
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buf[bufInd++] = uintBytes[j];
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j += littleEndian ? 1 : -1;
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}
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i += reverse ? -1 : 1;
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}
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return buf;
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}
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// Shuffles endianess of each word
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public static void ShuffleEndianess(byte[] data)
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{
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for (int i = 0; i < (data.Length & ~(4 - 1)); i += 4)
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{
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byte tmp = data[i + 3];
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data[i + 3] = data[i];
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data[i] = tmp;
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tmp = data[i + 2];
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data[i + 2] = data[i + 1];
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data[i + 1] = tmp;
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}
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}
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}
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}
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