#pragma once #include #define THUMB 0x00000001 /** * */ void (* const stock_Reset_Handler)(void) = 0x08017a45; /** * * Mapping * Note: * * if UP is pressed, it explicitly disables DOWN (UP gets priority) * * if RIGHT is pressed, it explicitly disables LEFT (RIGHT gets priority) * * Bit Description * ------------------- * 0 RIGHT * 1 LEFT * 2 DOWN * 3 UP * 4 * 5 * 6 B * 7 A * 8 TIME * 9 PAUSE/SET * 10 GAME * 11 * 12 * 13 * 14 * 15 */ typedef uint16_t gamepad_t; gamepad_t (* const stock_read_buttons)(void) = 0x08010d48 | THUMB; #define GAMEPAD_RIGHT ((gamepad_t) ( 1 << 0 )) #define GAMEPAD_LEFT ((gamepad_t) ( 1 << 1 )) #define GAMEPAD_DOWN ((gamepad_t) ( 1 << 2 )) #define GAMEPAD_UP ((gamepad_t) ( 1 << 3 )) #define GAMEPAD_B ((gamepad_t) ( 1 << 6 )) #define GAMEPAD_A ((gamepad_t) ( 1 << 7 )) #define GAMEPAD_TIME ((gamepad_t) ( 1 << 8 )) #define GAMEPAD_PAUSE ((gamepad_t) ( 1 << 9 )) #define GAMEPAD_GAME ((gamepad_t) ( 1 << 10 ))