12 Commits

Author SHA1 Message Date
zx81
6d269a8219 Zx81 (#126)
* - Fix sound in PCE emu
* - New fixes for PCE audio
2021-08-10 14:07:08 +02:00
ludo
3514fb8613 Add GW support 2021-08-09 20:20:17 +02:00
Brian Pugh
f96b4bcb43 In-game macro overlay (#122)
* draw_darken_rounded_rectangle initial commit

* image drawing routines

* mostly working static overlay

* use 24x24 instead of 32x32 images, slightly tweak some layout

* complete volume and brightness overlays

* save/load overlay

* png icons and tool to convert them to bit arrays

* add speedup overlay icons

* install common_ingame_overlay hook to all emulators

* explicitly invoke ingame overlay when saving so that the icon shows up before the pause

* make transparency look a little better on dark backgrounds

* tweak bars offset

* have pce use lcd_get_active_framebuffer

* shift sun 1 pixel to the right; even though it's just as off-centered, it looks better
2021-08-08 16:11:50 +02:00
Brian Pugh
a3af61f484 continue drawing frames and don't skip until CPU usage hits 100 percent 2021-08-03 23:58:49 +02:00
Brian Pugh
1541393509 Long hold pause/set to toggle speedup (#114)
* nes long hold pause/set to toggle speedup

* refactor nes common emu loop; need to fix busyTime

* move odroid_system_tick into common loop, fix cpumon

* nes common_emu_loop

* pce common_emu_loop

* sms common_emu_loop

* fix some warnings

* setup pause/set macros; remove speedup based on long-pressing pause/set

* Update readme. Initial Controls section commit

* linting

* mute while macro save-stating
2021-07-29 20:20:55 +02:00
Konrad Beckmann
4be407159f emulators: Render frames and pause on power resume
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.

Closes #10
2021-07-01 21:02:16 +02:00
ludo
711052daf7 - Add SG-1000 support 2021-06-30 00:21:12 +02:00
ludo
c01ee42360 Add support of Colecovision 2021-06-30 00:21:05 +02:00
Konrad Beckmann
5db4adc40f Increase audio level with a factor 2
Sound will be twice as loud now.

This may lead to a brownout if the battery isn't connected.
2021-05-24 14:09:43 +02:00
GaryZ88
3df1e0a0c0 Adding PC Engine (TurboGrafx-16) Emulation (#78)
Adding PC Engine (TurboGrafx-16) Emulation
2021-02-18 08:16:32 +01:00
Konrad Beckmann
6932a5f341 Improve audio volume calculation 2021-01-18 21:31:34 +01:00
Konrad Beckmann
7ce42520d6 Move headers to more sensible places 2021-01-12 23:49:30 +01:00