* draw_darken_rounded_rectangle initial commit
* image drawing routines
* mostly working static overlay
* use 24x24 instead of 32x32 images, slightly tweak some layout
* complete volume and brightness overlays
* save/load overlay
* png icons and tool to convert them to bit arrays
* add speedup overlay icons
* install common_ingame_overlay hook to all emulators
* explicitly invoke ingame overlay when saving so that the icon shows up before the pause
* make transparency look a little better on dark backgrounds
* tweak bars offset
* have pce use lcd_get_active_framebuffer
* shift sun 1 pixel to the right; even though it's just as off-centered, it looks better
* nes long hold pause/set to toggle speedup
* refactor nes common emu loop; need to fix busyTime
* move odroid_system_tick into common loop, fix cpumon
* nes common_emu_loop
* pce common_emu_loop
* sms common_emu_loop
* fix some warnings
* setup pause/set macros; remove speedup based on long-pressing pause/set
* Update readme. Initial Controls section commit
* linting
* mute while macro save-stating
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.
Closes#10
GW Key : Coleco
Game : 1
Game + Up : 2
Game + Left : 3
Game + Down : 4
Game + Right : 5
Game + A : 6
Game + B : 0
Time : #
Time + Up : *
Time + Left : 9
Time + Down : 8
Time + Right : 7
Time + A : 6
Time + B : 5