* nes long hold pause/set to toggle speedup
* refactor nes common emu loop; need to fix busyTime
* move odroid_system_tick into common loop, fix cpumon
* nes common_emu_loop
* pce common_emu_loop
* sms common_emu_loop
* fix some warnings
* setup pause/set macros; remove speedup based on long-pressing pause/set
* Update readme. Initial Controls section commit
* linting
* mute while macro save-stating
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.
Closes#10