* nes long hold pause/set to toggle speedup
* refactor nes common emu loop; need to fix busyTime
* move odroid_system_tick into common loop, fix cpumon
* nes common_emu_loop
* pce common_emu_loop
* sms common_emu_loop
* fix some warnings
* setup pause/set macros; remove speedup based on long-pressing pause/set
* Update readme. Initial Controls section commit
* linting
* mute while macro save-stating
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.
Closes#10
GW Key : Coleco
Game : 1
Game + Up : 2
Game + Left : 3
Game + Down : 4
Game + Right : 5
Game + A : 6
Game + B : 0
Time : #
Time + Up : *
Time + Left : 9
Time + Down : 8
Time + Right : 7
Time + A : 6
Time + B : 5