28 Commits

Author SHA1 Message Date
Konrad Beckmann
7f57f94a2f snes9x: Basic bringup on device 2021-08-07 20:15:13 +02:00
Konrad Beckmann
26a4c4fc66 snes9x: Boilerplate integration 2021-08-07 20:15:13 +02:00
Konrad Beckmann
c73bd95d74 Suspend after idling in the main menu
Default timeout is 10 minutes.

Also adds a configurable timeout for this.

Closes #80
2021-07-03 01:45:02 +02:00
Konrad Beckmann
4be407159f emulators: Render frames and pause on power resume
When the user presses the power button from the off
state, the last played game will load. A few frames
will be rendered and the emulator will be paused.

Closes #10
2021-07-01 21:02:16 +02:00
Konrad Beckmann
559e2fc6ec Resume last played game when booting
Closes #38
2021-07-01 00:24:01 +02:00
ludo
711052daf7 - Add SG-1000 support 2021-06-30 00:21:12 +02:00
ludo
c01ee42360 Add support of Colecovision 2021-06-30 00:21:05 +02:00
GaryZ88
3df1e0a0c0 Adding PC Engine (TurboGrafx-16) Emulation (#78)
Adding PC Engine (TurboGrafx-16) Emulation
2021-02-18 08:16:32 +01:00
Jan Dumon
8b5dd9aca6 reduce memory usage of listbox_item_t
Instead of using a fixed-length buffer, the user of listbox_item_t is
responsible for the memory. Most of the items are titles of roms and
those are static.
2021-01-22 19:11:10 +01:00
Jan Dumon
39377661f8 parse_roms: generate a const struct of the roms
This avoids using malloc for the menu structure of the roms.
2021-01-21 17:26:34 +01:00
Konrad Beckmann
62ceaefa87 Include gui in internal flash
This makes it possible to program only the internal flash without any roms loaded and get a menu that loads without crashing.
2021-01-09 23:14:51 +01:00
Konrad Beckmann
3b50f7a1cd Generate emulator configuration based on roms
Closes #57
2021-01-09 06:35:26 +01:00
Jan Dumon
b656959c4d Integrate smsplusgx 2021-01-08 16:27:21 +01:00
Konrad Beckmann
edef752123 Don't copy strings, reduces heap usage 2021-01-06 02:32:17 +01:00
Jan Dumon
0b553b87da Load emulators from flash into memory
This was originally written by Thomas Roth <code@stacksmashing.net> to
make it possible to support more emulators than what fits into memory at
the same time (commit c13aa09b).

Instead of generating a monolithic binary, the different emulators are
stored in flash and loaded into ram right before they are launched.

This is the basis for adding more emulators e.g. smsplusgx.
2021-01-04 17:20:48 +01:00
Raúl Mora
5ef7292aa5 GUI updated similar to the Famicom Classic Mini title selection screen 2021-01-04 14:02:45 +01:00
Konrad Beckmann
59b841ac7a Include region in rom parsing 2020-12-28 21:59:47 +01:00
Konrad Beckmann
bd02b964fe Fix some additional warnings 2020-12-27 22:01:33 +01:00
Konrad Beckmann
250d9c8253 Support deleting of saves 2020-12-27 16:22:03 +01:00
Konrad Beckmann
c01f51ff57 Finalize state save/load for gb and nes 2020-12-27 16:21:59 +01:00
Konrad Beckmann
72ebd229e2 Add _t suffix and get rid of some warnings 2020-12-27 16:21:55 +01:00
Konrad Beckmann
0a93f7752f Control volume correctly 2020-12-27 16:21:48 +01:00
Konrad Beckmann
0b5784d963 nes: Detect PAL/NTSC correctly 2020-12-27 16:21:32 +01:00
Konrad Beckmann
179ba9bc6b Fix loading of nes roms 2020-12-27 16:20:44 +01:00
Thomas Roth
8bb62c2af8 Working NES and GB switching 2020-12-27 16:20:14 +01:00
Konrad Beckmann
b400da4967 Add rg_alloc tracker and enable it by default 2020-12-27 16:19:02 +01:00
Thomas Roth
da2df65684 Working GB ROM selection 2020-12-27 16:18:04 +01:00
Konrad Beckmann
d4854c7310 Add initial GUI hack 2020-12-27 16:17:27 +01:00