/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _CONTROLS_H_ #define _CONTROLS_H_ #define S9xNoMapping 0 #define S9xButtonJoypad 1 #define S9xButtonCommand 2 // These are automatically kicked out to the S9xHandlePortCommand function. // If your port wants to define port-specific commands or whatever, use these values for the s9xcommand_t type field. #define S9xButtonPort 251 #define S9xBadMapping 255 #define InvalidControlID ((uint32) -1) typedef struct { uint8 type; uint8 multi_press:2; uint8 button_norpt:1; union { union { struct { uint8 idx:3; // Pad number 0-7 uint8 toggle:1; // If set, toggle turbo/sticky for the button uint8 turbo:1; // If set, be a 'turbo' button uint8 sticky:1; // If set, toggle button state (on/turbo or off) when pressed and do nothing on release uint16 buttons; // Which buttons to actuate. Use SNES_*_MASK constants from snes9x.h } joypad; int32 multi_idx; uint16 command; } button; uint8 port[4]; }; } s9xcommand_t; // Starting out... void S9xUnmapAllControls (void); // Setting which controllers are plugged in. enum controllers { CTL_NONE, // all ids ignored CTL_JOYPAD, // use id1 to specify 0-7 }; void S9xSetController (int port, enum controllers controller, int8 id1, int8 id2, int8 id3, int8 id4); // port=0-1 // Functions for translation s9xcommand_t's into strings, and vice versa. // free() the returned string after you're done with it. s9xcommand_t S9xGetCommandT (const char *name); // Generic mapping functions s9xcommand_t S9xGetMapping (uint32 id); void S9xUnmapID (uint32 id); // Button mapping functions. // If a button is mapped with poll=TRUE, then S9xPollButton will be called whenever snes9x feels a need for that mapping. // Otherwise, snes9x will assume you will call S9xReportButton() whenever the button state changes. // S9xMapButton() will fail and return FALSE if mapping.type isn't an S9xButton* type. bool S9xMapButton (uint32 id, s9xcommand_t mapping, bool poll); void S9xReportButton (uint32 id, bool pressed); // Do whatever the s9xcommand_t says to do. // If cmd.type is a button type, data1 should be TRUE (non-0) or FALSE (0) to indicate whether the 'button' is pressed or released. // If cmd.type is an axis, data1 holds the deflection value. // If cmd.type is a pointer, data1 and data2 are the positions of the pointer. void S9xApplyCommand (s9xcommand_t cmd, int16 data1, int16 data2); ////////// // These functions are called by snes9x into your port, so each port should implement them. // If something was mapped with poll=TRUE, these functions will be called when snes9x needs the button/axis/pointer state. // Fill in the reference options as appropriate. bool S9xPollButton (uint32 id, bool *pressed); // These are called when snes9x tries to apply a command with a S9x*Port type. // data1 and data2 are filled in like S9xApplyCommand. void S9xHandlePortCommand (s9xcommand_t cmd, int16 data1, int16 data2); // Called before already-read SNES joypad data is being used by the game if your port defines SNES_JOY_READ_CALLBACKS. #ifdef SNES_JOY_READ_CALLBACKS void S9xOnSNESPadRead (void); #endif // These are for your use. s9xcommand_t S9xGetPortCommandT (const char *name); char * S9xGetPortCommandName (s9xcommand_t command); void S9xSetupDefaultKeymap (void); bool8 S9xMapInput (const char *name, s9xcommand_t *cmd); ////////// // These functions are called from snes9x into this subsystem. No need to use them from a port. // Use when resetting snes9x. void S9xControlsReset (void); // Use when writing to $4016. void S9xSetJoypadLatch (bool latch); // Use when reading $4016/7 (JOYSER0 and JOYSER1). uint8 S9xReadJOYSERn (int n); // End-Of-Frame processing. Sets gun latch variables and tries to draw crosshairs void S9xControlEOF (void); // Functions and a structure for snapshot. struct SControlSnapshot { uint8 ver; uint8 port1_read_idx[2]; uint8 dummy1[4]; // for future expansion uint8 port2_read_idx[2]; uint8 dummy2[4]; bool8 pad_read, pad_read_last; uint8 internal[60]; // yes, we need to save this! uint8 internal_macs[5]; }; void S9xControlPreSaveState (struct SControlSnapshot *s); void S9xControlPostLoadState (struct SControlSnapshot *s); #endif