Files
Konrad Beckmann 20d7fefaf9 Import mikmod
2021-08-02 02:19:41 +02:00

724 lines
20 KiB
C

/* MikMod sound library
(c) 1998, 1999, 2000 Miodrag Vallat and others - see file AUTHORS for
complete list.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
*/
/*==============================================================================
$Id$
Driver for output via CoreAudio [MacOS X and Darwin].
==============================================================================*/
/*
Written by Axel Wefers <awe@fruitz-of-dojo.de>
Notes:
- if HAVE_PTHREAD (config.h) is defined, an extra thread will be created to fill the buffers.
- if HAVE_PTHREAD is defined, a double buffered method will be used.
- if an unsupported frequency is selected [md_mixfreq], the native device frequency is used.
- if mono playback is selected and is not supported by the device, we will emulate mono
playback.
- if stereo/surround playback is selected and is not supported by the device, DMODE_STEREO
will be deactivated automagically.
Bug fixes by Anders F Bjoerklund <afb@algonet.se>
Changes:
- cleared up in the macro jungle, to see what was going on in the code
- separated "has ability to use pthreads" from "wish to use pthreads"
- moved pthread_cond_wait inside the mutex lock, to avoid a deadlock [!]
- added more than one back buffer, currently left at eight or something
- gave up on whole thread idea, since it stutters if you rescale a window
- moved a #pragma mark and added DRV_OSX/MISSING, for non-Darwin compiles
- added support for float-point buffers, to avoid the conversion and copying
- Altivec optimizations of the various vector transforms (S.Denis)
Future ideas: (TODO)
- support possibly partially filled buffers from libmikmod
- clean up the rest of the code and lose even more macros
- use hardware preferred native size for the sample buffers
- provide a PPC64 version of the library, for PowerMac G5
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "mikmod_internals.h"
#ifdef DRV_OSX
/* INCLUDES */
#include <mach-o/arch.h>
#include <sys/sysctl.h>
#include <CoreAudio/AudioHardware.h>
/* DEFINES */
#define SOUND_BUFFER_SCALE_8BIT (1.0f / 128.0f) /* CoreAudio requires float input. */
#define SOUND_BUFFER_SCALE_16BIT (1.0f / 32768.0f) /* CoreAudio requires float input. */
#define SOUND_BUFFER_SIZE 4096 /* The buffersize libmikmod will use. */
#define USE_FILL_THREAD 0 /* Use an extra thread to fill the buffers? */
#ifndef HAVE_PTHREAD
#undef USE_FILL_THREAD
#define USE_FILL_THREAD 0 /* must have pthread supports to use thread */
#endif
#define NUMBER_BACK_BUFFERS 8 /* Number of back buffers for the thread */
#define DEBUG_TRACE_THREADS 0
/* MACROS */
#define CHECK_ERROR(ERRNO, RESULT) \
if (RESULT != kAudioHardwareNoError) { \
_mm_errno = ERRNO; \
return 1; \
}
#define SET_PROPS() if (AudioDeviceSetProperty(gSoundDeviceID, NULL, 0, 0, \
kAudioDevicePropertyStreamFormat, \
myPropertySize, \
&mySoundBasicDescription)) { \
CHECK_ERROR (MMERR_OSX_BAD_PROPERTY, \
AudioDeviceGetProperty(gSoundDeviceID, 0, 0, \
kAudioDevicePropertyStreamFormat, \
&myPropertySize, \
&mySoundBasicDescription)); \
}
#define SET_STEREO() switch (mySoundBasicDescription.mChannelsPerFrame) { \
case 1: \
md_mode &= ~DMODE_STEREO; \
gBufferMono2Stereo = 0; \
break; \
case 2: \
if (md_mode & DMODE_STEREO) gBufferMono2Stereo = 0; \
else gBufferMono2Stereo = 1; \
break; \
default: \
_mm_errno = MMERR_OSX_SET_STEREO; \
return 1; \
}
#define FILL_BUFFER(_buffer,_size) \
MUTEX_LOCK (vars); \
if (Player_Paused_internal()) \
VC_SilenceBytes ((SBYTE*) (_buffer), (ULONG) (_size)); \
else VC_WriteBytes ((SBYTE*) (_buffer), (ULONG) (_size)); \
MUTEX_UNLOCK (vars);
/* GLOBALS */
#if USE_FILL_THREAD
static pthread_t gBufferFillThread;
static pthread_mutex_t gBufferMutex;
static pthread_cond_t gBufferCondition;
static Boolean gExitBufferFillThread = 0;
static int gCurrentPlayBuffer;
static int gCurrentFillBuffer;
static unsigned char *gSoundBackBuffer[NUMBER_BACK_BUFFERS];
#else
static unsigned char *gSoundBuffer = NULL;
#endif /* USE_FILL_THREAD */
static AudioDeviceID gSoundDeviceID;
static UInt32 gInBufferSize;
static UInt32 gHardwareBufferSize = 0;
static Boolean gIOProcIsInstalled = 0,
gDeviceHasStarted = 0,
gBufferMono2Stereo = 0;
static OSStatus (*gAudioIOProc) (AudioDeviceID,
const AudioTimeStamp *, const AudioBufferList *,
const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
/* FUNCTION PROTOTYPES */
#if USE_FILL_THREAD
static void * OSX_FillBuffer (void *);
#endif /* USE_FILL_THREAD */
static OSStatus OSX_AudioIOProc8Bit (AudioDeviceID,
const AudioTimeStamp *, const AudioBufferList *,
const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static OSStatus OSX_AudioIOProc16Bit (AudioDeviceID,
const AudioTimeStamp *, const AudioBufferList *,
const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static OSStatus OSX_AudioIOProcFloat (AudioDeviceID,
const AudioTimeStamp *, const AudioBufferList *,
const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static BOOL OSX_IsPresent (void);
static int OSX_Init (void);
static void OSX_Exit (void);
static int OSX_PlayStart (void);
static void OSX_PlayStop (void);
static void OSX_Update (void);
#if USE_FILL_THREAD
static void *OSX_FillBuffer (void *theID)
{
unsigned char *buffer;
int done;
while (1)
{
done = 0;
while (!done)
{
/* shall the thread exit? */
if (gExitBufferFillThread) pthread_exit (NULL);
pthread_mutex_lock (&gBufferMutex);
if ((gCurrentFillBuffer+1) % NUMBER_BACK_BUFFERS != gCurrentPlayBuffer) {
#if DEBUG_TRACE_THREADS
fprintf(stderr,"filling buffer #%d\n", gCurrentFillBuffer);
#endif
buffer = gSoundBackBuffer[gCurrentFillBuffer];
if (++gCurrentFillBuffer >= NUMBER_BACK_BUFFERS)
gCurrentFillBuffer = 0;
FILL_BUFFER (buffer, gInBufferSize);
}
else {
/* we are caught up now, give it a rest */
done = 1;
}
pthread_mutex_unlock (&gBufferMutex);
}
pthread_mutex_lock (&gBufferMutex);
/* wait for the next buffer-fill request */
pthread_cond_wait (&gBufferCondition, &gBufferMutex);
pthread_mutex_unlock (&gBufferMutex);
}
return theID;
}
#endif /* USE_FILL_THREAD */
static OSStatus OSX_AudioIOProc8Bit (AudioDeviceID inDevice,
const AudioTimeStamp *inNow, const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime, void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register UInt8 *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (UInt8 *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
myInBuffer = (UInt8 *) gSoundBuffer;
FILL_BUFFER(gSoundBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
if (gBufferMono2Stereo) {
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++) {
myOutBuffer[1] = myOutBuffer[0] = (*myInBuffer++) * SOUND_BUFFER_SCALE_8BIT;
myOutBuffer+=2;
}
}
else {
for (i = 0; i < SOUND_BUFFER_SIZE; i++) {
*myOutBuffer++ = (*myInBuffer++) * SOUND_BUFFER_SCALE_8BIT;
}
}
return 0;
}
#ifdef HAVE_SSE2
/* FIXME: SSE2-specific code here? */
#endif /* HAVE_SSE2 */
#ifdef HAVE_ALTIVEC
/* note: AltiVec code needs to be in a function of its own,
* since the compiler will generate vrsave instructions */
#ifdef __GNUC__
__attribute__((noinline))
#endif
static void OSX_AudioIOProc16Bit_Altivec(SInt16 *myInBuffer, float *myOutBuffer)
{
register UInt32 i;
float f = SOUND_BUFFER_SCALE_16BIT;
const vector float gain = vec_load_ps1(&f); /* multiplier */
const vector float mix = vec_setzero();
if (gBufferMono2Stereo) {
int j = 0;
/* TEST: OK */
for (i = 0; i < SOUND_BUFFER_SIZE; i += 8, j += 16) {
vector short int v0 = vec_ld(0, myInBuffer + i); /* Load 8 shorts */
vector float v1 = vec_ctf((vector signed int)vec_unpackh(v0), 0); /* convert to float */
vector float v2 = vec_ctf((vector signed int)vec_unpackl(v0), 0); /* convert to float */
vector float v3 = vec_madd(v1, gain, mix); /* scale */
vector float v4 = vec_madd(v2, gain, mix); /* scale */
vector float v5 = vec_mergel(v3, v3); /* v3(0,0,1,1); */
vector float v6 = vec_mergeh(v3, v3); /* v3(2,2,3,3); */
vector float v7 = vec_mergel(v4, v4); /* v4(0,0,1,1); */
vector float v8 = vec_mergeh(v4, v4); /* v4(2,2,3,3); */
vec_st(v5, 0, myOutBuffer + j); /* Store 4 floats */
vec_st(v6, 0, myOutBuffer + 4 + j); /* Store 4 floats */
vec_st(v7, 0, myOutBuffer + 8 + j); /* Store 4 floats */
vec_st(v8, 0, myOutBuffer + 12 + j); /* Store 4 floats */
}
}
else {
/* TEST: OK */
for (i = 0; i < SOUND_BUFFER_SIZE; i += 8) {
vector short int v0 = vec_ld(0, myInBuffer + i); /* Load 8 shorts */
vector float v1 = vec_ctf((vector signed int)vec_unpackh(v0), 0); /* convert to float */
vector float v2 = vec_ctf((vector signed int)vec_unpackl(v0), 0); /* convert to float */
vector float v3 = vec_madd(v1, gain, mix); /* scale */
vector float v4 = vec_madd(v2, gain, mix); /* scale */
vec_st(v3, 0, myOutBuffer + i); /* Store 4 floats */
vec_st(v4, 0, myOutBuffer + 4 + i); /* Store 4 floats */
}
}
}
#endif /* HAVE_ALTIVEC */
static OSStatus OSX_AudioIOProc16Bit (AudioDeviceID inDevice,
const AudioTimeStamp *inNow, const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime, void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register SInt16 *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (SInt16 *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
myInBuffer = (SInt16 *) gSoundBuffer;
FILL_BUFFER(gSoundBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
#ifdef HAVE_ALTIVEC
if (md_mode & DMODE_SIMDMIXER) {
#if __MWERKS__
#pragma dont_inline on
#endif
OSX_AudioIOProc16Bit_Altivec(myInBuffer,myOutBuffer);
#if __MWERKS__
#pragma dont_inline reset
#endif
}
else
#endif
{
if (gBufferMono2Stereo) {
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++) {
myOutBuffer[1] = myOutBuffer[0] = (*myInBuffer++) * SOUND_BUFFER_SCALE_16BIT;
myOutBuffer+=2;
}
}
else {
for (i = 0; i < SOUND_BUFFER_SIZE; i++) {
*myOutBuffer++ = (*myInBuffer++) * SOUND_BUFFER_SCALE_16BIT;
}
}
}
return 0;
}
static OSStatus OSX_AudioIOProcFloat (AudioDeviceID inDevice,
const AudioTimeStamp *inNow, const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime, void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register float *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (float *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
/* avoid copy, if no conversion needed */
myInBuffer = (gBufferMono2Stereo) ? (float *) gSoundBuffer : myOutBuffer;
FILL_BUFFER( myInBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
if (gBufferMono2Stereo) {
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++) {
myOutBuffer[1] = myOutBuffer[0] = *myInBuffer++;
myOutBuffer+=2;
}
}
else if (myInBuffer != myOutBuffer) {
for (i = 0; i < SOUND_BUFFER_SIZE; i++) {
*myOutBuffer++ = *myInBuffer++;
}
}
return 0;
}
#ifdef HAVE_ALTIVEC
static BOOL OSX_HasAltivec (void)
{
int result = 0;
int selectors[2] = { CTL_HW, HW_VECTORUNIT };
size_t length = sizeof(result);
sysctl(selectors, 2, &result, &length, NULL, 0);
return !!result;
}
#endif
static BOOL OSX_IsPresent (void)
{
/* weak_import and check syms? meh.. */
return 1;
}
static int OSX_Init (void)
{
AudioStreamBasicDescription mySoundBasicDescription;
UInt32 myPropertySize, myBufferByteCount;
#if USE_FILL_THREAD
int i;
#endif
/* get the device */
myPropertySize = sizeof (gSoundDeviceID);
CHECK_ERROR(MMERR_DETECTING_DEVICE,
AudioHardwareGetProperty (kAudioHardwarePropertyDefaultOutputDevice,
&myPropertySize, &gSoundDeviceID)
);
if (gSoundDeviceID == kAudioDeviceUnknown) {
_mm_errno = MMERR_OSX_UNKNOWN_DEVICE;
return 1;
}
/* get the device format */
myPropertySize = sizeof (mySoundBasicDescription);
CHECK_ERROR(MMERR_OSX_BAD_PROPERTY,
AudioDeviceGetProperty (gSoundDeviceID, 0, 0, kAudioDevicePropertyStreamFormat,
&myPropertySize, &mySoundBasicDescription)
);
/* set up basic md_mode, just to be secure */
md_mode |= DMODE_SOFT_MUSIC | DMODE_SOFT_SNDFX;
#ifdef HAVE_ALTIVEC
/* check for Altivec support */
if (OSX_HasAltivec()) {
md_mode |= DMODE_SIMDMIXER;
}
#endif
/* try the selected mix frequency, if failure, fall back to native frequency */
if (mySoundBasicDescription.mSampleRate != md_mixfreq) {
mySoundBasicDescription.mSampleRate = md_mixfreq;
SET_PROPS ();
md_mixfreq = mySoundBasicDescription.mSampleRate;
}
/* try selected channels, if failure select native channels */
switch (md_mode & DMODE_STEREO) {
case 0:
if (mySoundBasicDescription.mChannelsPerFrame != 1) {
mySoundBasicDescription.mChannelsPerFrame = 1;
SET_PROPS ();
SET_STEREO ();
}
break;
case 1:
if (mySoundBasicDescription.mChannelsPerFrame != 2) {
mySoundBasicDescription.mChannelsPerFrame = 2;
SET_PROPS();
SET_STEREO();
}
break;
}
/* linear PCM is required */
if (mySoundBasicDescription.mFormatID != kAudioFormatLinearPCM) {
_mm_errno = MMERR_OSX_UNSUPPORTED_FORMAT;
return 1;
}
/* prepare the buffers */
if (gBufferMono2Stereo) {
gInBufferSize = SOUND_BUFFER_SIZE >> 1;
}
else {
gInBufferSize = SOUND_BUFFER_SIZE;
}
if (md_mode & DMODE_FLOAT) {
gInBufferSize *= sizeof(float);
gAudioIOProc = OSX_AudioIOProcFloat;
}
else if (md_mode & DMODE_16BITS) {
gInBufferSize *= sizeof(SInt16);
gAudioIOProc = OSX_AudioIOProc16Bit;
}
else {
gInBufferSize *= sizeof(UInt8);
gAudioIOProc = OSX_AudioIOProc8Bit;
}
/* save the original buffer size */
myPropertySize = sizeof (gHardwareBufferSize);
AudioDeviceGetProperty (gSoundDeviceID, 0, 0, kAudioDevicePropertyBufferSize,
&myPropertySize, &gHardwareBufferSize);
myBufferByteCount = SOUND_BUFFER_SIZE * sizeof(float);
CHECK_ERROR(MMERR_OSX_BUFFER_ALLOC,
AudioDeviceSetProperty (gSoundDeviceID, NULL, 0, 0, kAudioDevicePropertyBufferSize,
sizeof(myBufferByteCount), &myBufferByteCount)
);
/* add our audio IO procedure. */
CHECK_ERROR(MMERR_OSX_ADD_IO_PROC,
AudioDeviceAddIOProc (gSoundDeviceID, gAudioIOProc, NULL)
);
gIOProcIsInstalled = 1;
#if !USE_FILL_THREAD
/* get the buffer memory */
if ((gSoundBuffer = (unsigned char *) MikMod_amalloc(gInBufferSize)) == NULL) {
_mm_errno = MMERR_OUT_OF_MEMORY;
return 1;
}
#else
/* some thread init */
if (pthread_mutex_init (&gBufferMutex, NULL) ||
pthread_cond_init (&gBufferCondition, NULL)) {
_mm_errno = MMERR_OSX_PTHREAD;
return 1;
}
for (i = 0; i < NUMBER_BACK_BUFFERS; i++) {
if ((gSoundBackBuffer[i] = (unsigned char *) MikMod_amalloc(gInBufferSize)) == NULL) {
_mm_errno = MMERR_OUT_OF_MEMORY;
return 1;
}
}
gCurrentPlayBuffer = 0;
gCurrentFillBuffer = 0;
#endif /* USE_FILL_THREAD */
/* init mikmod */
return VC_Init ();
}
static void OSX_Exit (void)
{
#if USE_FILL_THREAD
int i;
#endif
if (gDeviceHasStarted) {
/* stop the audio device */
AudioDeviceStop (gSoundDeviceID, gAudioIOProc);
gDeviceHasStarted = 0;
#if USE_FILL_THREAD
/* finish the fill buffer thread off */
pthread_mutex_lock (&gBufferMutex);
gExitBufferFillThread = 1;
pthread_mutex_unlock (&gBufferMutex);
pthread_cond_signal(&gBufferCondition);
pthread_join (gBufferFillThread, NULL);
}
/* destroy other thread related stuff */
pthread_mutex_destroy (&gBufferMutex);
pthread_cond_destroy (&gBufferCondition);
#else
}
#endif /* USE_FILL_THREAD */
/* remove the audio IO proc */
if (gIOProcIsInstalled) {
AudioDeviceRemoveIOProc (gSoundDeviceID, gAudioIOProc);
gIOProcIsInstalled = 0;
}
if (gHardwareBufferSize) {
AudioDeviceSetProperty (gSoundDeviceID, NULL, 0, 0, kAudioDevicePropertyBufferSize,
sizeof(gHardwareBufferSize), &gHardwareBufferSize);
gHardwareBufferSize = 0;
}
#if !USE_FILL_THREAD
/* free up the sound buffer */
MikMod_afree (gSoundBuffer);
gSoundBuffer = NULL;
#else
for ( i = 0; i < NUMBER_BACK_BUFFERS; i++ ) {
/* free up the back buffer */
MikMod_afree (gSoundBackBuffer[i]);
gSoundBackBuffer[i] = NULL;
}
#endif /* USE_FILL_THREAD */
VC_Exit ();
}
/* OSX_PlayStart() */
static int OSX_PlayStart (void)
{
/* start virtch */
if (VC_PlayStart ()) {
return 1;
}
/* just for security: audio device already playing? */
if (gDeviceHasStarted) return 0;
#if USE_FILL_THREAD
/* start the buffer fill thread */
gExitBufferFillThread = 0;
if (pthread_create(&gBufferFillThread, NULL, OSX_FillBuffer, NULL)) {
_mm_errno = MMERR_OSX_PTHREAD;
return 1;
}
#endif /* USE_FILL_THREAD */
/* start the audio IO Proc */
if (AudioDeviceStart (gSoundDeviceID, gAudioIOProc)) {
_mm_errno = MMERR_OSX_DEVICE_START;
return 1;
}
gDeviceHasStarted = 1;
return 0;
}
static void OSX_PlayStop (void)
{
if (gDeviceHasStarted) {
/* stop the audio IO Proc */
AudioDeviceStop (gSoundDeviceID, gAudioIOProc);
gDeviceHasStarted = 0;
#if USE_FILL_THREAD
/* finish the fill buffer thread off */
pthread_mutex_lock (&gBufferMutex);
gExitBufferFillThread = 1;
pthread_mutex_unlock (&gBufferMutex);
pthread_cond_signal (&gBufferCondition);
pthread_join (gBufferFillThread, NULL);
#endif /* USE_FILL_THREAD */
}
/* tell virtch that playback has stopped. */
VC_PlayStop ();
}
static void OSX_Update (void)
{
/* do nothing */
}
MIKMODAPI MDRIVER drv_osx={
NULL,
"CoreAudio Driver",
"CoreAudio Driver v2.1",
0,255,
"osx",
NULL,
NULL,
OSX_IsPresent,
VC_SampleLoad,
VC_SampleUnload,
VC_SampleSpace,
VC_SampleLength,
OSX_Init,
OSX_Exit,
NULL,
VC_SetNumVoices,
OSX_PlayStart,
OSX_PlayStop,
OSX_Update,
NULL,
VC_VoiceSetVolume,
VC_VoiceGetVolume,
VC_VoiceSetFrequency,
VC_VoiceGetFrequency,
VC_VoiceSetPanning,
VC_VoiceGetPanning,
VC_VoicePlay,
VC_VoiceStop,
VC_VoiceStopped,
VC_VoiceGetPosition,
VC_VoiceRealVolume
};
#else
MISSING(drv_osx);
#endif /* DRV_OSX */