mirror of
https://github.com/kbeckmann/game-and-watch-retro-go.git
synced 2025-12-16 13:15:55 +01:00
328 lines
8.0 KiB
Plaintext
328 lines
8.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="libmikmod" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=libmikmod - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libmikmod.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libmikmod.mak" CFG="libmikmod - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libmikmod - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libmikmod - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libmikmod - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\win32" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib winmm.lib dsound.lib /nologo /dll /machine:I386
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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!ELSEIF "$(CFG)" == "libmikmod - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\win32" /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "MIKMOD_BUILD" /D "DLL_EXPORT" /D "DRV_DS" /D "DRV_WIN" /D "DRV_AIFF" /D "DRV_WAV" /D "DRV_RAW" /D "HAVE_LIMITS_H" /D "HAVE_FCNTL_H" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib winmm.lib dsound.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "libmikmod - Win32 Release"
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# Name "libmikmod - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\drivers\drv_aiff.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_ds.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_nos.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_openal.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_raw.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_sdl.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_stdout.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_wav.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_win.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\drivers\drv_xaudio2.c
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# End Source File
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SOURCE=..\..\loaders\load_669.c
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SOURCE=..\..\loaders\load_amf.c
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SOURCE=..\..\loaders\load_asy.c
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SOURCE=..\..\loaders\load_dsm.c
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SOURCE=..\..\loaders\load_far.c
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SOURCE=..\..\loaders\load_gdm.c
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SOURCE=..\..\loaders\load_gt2.c
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SOURCE=..\..\loaders\load_imf.c
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SOURCE=..\..\loaders\load_it.c
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SOURCE=..\..\loaders\load_m15.c
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SOURCE=..\..\loaders\load_med.c
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# End Source File
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SOURCE=..\..\loaders\load_mod.c
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SOURCE=..\..\loaders\load_mtm.c
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SOURCE=..\..\loaders\load_okt.c
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SOURCE=..\..\loaders\load_s3m.c
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SOURCE=..\..\loaders\load_stm.c
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SOURCE=..\..\loaders\load_stx.c
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SOURCE=..\..\loaders\load_ult.c
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SOURCE=..\..\loaders\load_umx.c
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SOURCE=..\..\loaders\load_uni.c
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SOURCE=..\..\loaders\load_xm.c
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SOURCE=..\..\playercode\mdreg.c
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# End Source File
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SOURCE=..\..\playercode\mdriver.c
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SOURCE=..\..\playercode\mloader.c
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SOURCE=..\..\playercode\mlreg.c
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# End Source File
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SOURCE=..\..\playercode\mlutil.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\mmio\mmalloc.c
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# End Source File
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SOURCE=..\..\mmio\mmerror.c
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SOURCE=..\..\mmio\mmio.c
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SOURCE=..\..\depackers\mmcmp.c
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# End Source File
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SOURCE=..\..\depackers\pp20.c
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SOURCE=..\..\depackers\s404.c
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SOURCE=..\..\depackers\xpk.c
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SOURCE=..\..\playercode\mplayer.c
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# End Source File
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SOURCE=..\..\playercode\munitrk.c
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SOURCE=..\..\playercode\mwav.c
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SOURCE=..\..\playercode\npertab.c
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SOURCE=..\..\playercode\sloader.c
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SOURCE=..\..\playercode\virtch.c
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SOURCE=..\..\playercode\virtch2.c
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SOURCE=..\..\playercode\virtch_common.c
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SOURCE=..\..\posix\strcasecmp.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=..\..\include\mikmod.h
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SOURCE=..\..\include\mikmod_ctype.h
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# End Source File
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SOURCE=..\..\include\mikmod_internals.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Project
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