/* USER CODE BEGIN Header */
/**
******************************************************************************
* @file : main.c
* @brief : Main program body
******************************************************************************
* @attention
*
*
© Copyright (c) 2020 STMicroelectronics.
* All rights reserved.
*
* This software component is licensed by ST under BSD 3-Clause license,
* the "License"; You may not use this file except in compliance with the
* License. You may obtain a copy of the License at:
* opensource.org/licenses/BSD-3-Clause
*
******************************************************************************
*/
/* USER CODE END Header */
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include
/* Private includes ----------------------------------------------------------*/
/* USER CODE BEGIN Includes */
#include "stm32h7xx_hal.h"
#include "buttons.h" // FIXME replace with gw_buttons ???
#include "lcd.h" // FIXME replace with gw_lcd ??? handle dual framebuffer ???
#include "bq24072.h"
#include "gw_flash.h"
#include "gw_linker.h"
// FIXME ??? #include "porting.h"
#include "zelda_assets_in_intflash.h"
#include "zelda_assets_in_ram.h"
#include "zelda_assets_in_extflash.h"
#include "zelda3/assets.h"
#include "zelda3/config.h"
#include "zelda3/snes/ppu.h"
#include "zelda3/types.h"
#include "zelda3/zelda_rtl.h"
#include "zelda3/hud.h"
#include "common.h"
/* USER CODE END Includes */
/* Private typedef -----------------------------------------------------------*/
/* USER CODE BEGIN PTD */
/* USER CODE END PTD */
/* Private define ------------------------------------------------------------*/
/* USER CODE BEGIN PD */
#if !defined(GNW_TARGET_ZELDA)
#define GNW_TARGET_ZELDA 0
#endif /* GNW_TARGET_ZELDA */
#define STRINGIZE(x) #x
#define STRINGIZE_VALUE_OF(x) STRINGIZE(x)
/* USER CODE END PD */
/* Private macro -------------------------------------------------------------*/
/* USER CODE BEGIN PM */
/* USER CODE END PM */
/* Private variables ---------------------------------------------------------*/
bool wdog_enabled = false;
ADC_HandleTypeDef hadc1;
DAC_HandleTypeDef hdac1;
DAC_HandleTypeDef hdac2;
LTDC_HandleTypeDef hltdc;
OSPI_HandleTypeDef hospi1;
SAI_HandleTypeDef hsai_BlockA1;
DMA_HandleTypeDef hdma_sai1_a;
TIM_HandleTypeDef htim1;
SPI_HandleTypeDef hspi2;
/* USER CODE BEGIN PV */
char logbuf[1024 * 4] PERSISTENT __attribute__((aligned(4)));
uint32_t log_idx PERSISTENT;
/* USER CODE END PV */
/* Private function prototypes -----------------------------------------------*/
void SystemClock_Config(void);
static void MX_GPIO_Init(void);
static void MX_DMA_Init(void);
static void MX_ADC1_Init(void);
static void MX_DAC1_Init(void);
static void MX_DAC2_Init(void);
static void MX_LTDC_Init(void);
static void MX_SPI2_Init(void);
static void MX_OCTOSPI1_Init(void);
static void MX_SAI1_Init(void);
static void MX_TIM1_Init(void);
static void MX_NVIC_Init(void);
/* USER CODE BEGIN PFP */
/* USER CODE END PFP */
/* Private user code ---------------------------------------------------------*/
/* USER CODE BEGIN 0 */
WWDG_HandleTypeDef hwwdg1;
ingame_overlay_t ingame_overlay = INGAME_OVERLAY_NONE;
uint32_t overlay_start_ms = 0;
#define OVERLAY_DURATION_MS 5000
#define POWER_BUTTON_DELAY_MS 300
const char *fault_list[] = {
[BSOD_ABORT] = "Assert",
[BSOD_HARDFAULT] = "Hardfault",
[BSOD_MEMFAULT] = "Memfault",
[BSOD_BUSFAULT] = "Busfault",
[BSOD_USAGEFAULT] = "Usagefault",
[BSOD_WATCHDOG] = "Watchdog",
[BSOD_OTHER] = "Other",
};
/**
* @brief WWDG1 Initialization Function
* @param None
* @retval None
*/
static void MX_WWDG1_Init(void)
{
/* USER CODE BEGIN WWDG1_Init 0 */
/* USER CODE END WWDG1_Init 0 */
/* USER CODE BEGIN WWDG1_Init 1 */
/* USER CODE END WWDG1_Init 1 */
hwwdg1.Instance = WWDG1;
hwwdg1.Init.Prescaler = WWDG_PRESCALER_128;
hwwdg1.Init.Window = 127;
hwwdg1.Init.Counter = 127;
hwwdg1.Init.EWIMode = WWDG_EWI_ENABLE;
if (HAL_WWDG_Init(&hwwdg1) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN WWDG1_Init 2 */
/* USER CODE END WWDG1_Init 2 */
}
static void wdog_enable()
{
MX_WWDG1_Init();
wdog_enabled = true;
}
static void wdog_refresh()
{
if (wdog_enabled) {
HAL_WWDG_Refresh(&hwwdg1);
}
}
__attribute__((optimize("-O0"))) void BSOD(BSOD_t fault, uint32_t pc, uint32_t lr)
{
char msg[256];
size_t i = 0;
char *start;
char *end;
char *line;
int y = 2*8;
__disable_irq();
snprintf(msg, sizeof(msg), "FATAL EXCEPTION: %s\nPC=0x%08lx LR=0x%08lx\n", fault_list[fault], pc, lr);
lcd_fill_framebuffer(0x00, 0x00, 0x1f); // Blue
//lcd_sync();
//lcd_reset_active_buffer();
//odroid_display_set_backlight(ODROID_BACKLIGHT_LEVEL6);
lcd_backlight_set(backlightLevels[6]);
odroid_overlay_draw_text(framebuffer, 0, 0, GW_LCD_WIDTH, msg, /*C_RED*/0xF800, /*C_BLUE*/0x001F);
// Print each line from the log in reverse
end = &logbuf[strnlen(logbuf, sizeof(logbuf)) - 1];
while (y < GW_LCD_HEIGHT) {
// Max 28 lines
if (i++ >= 28) {
break;
}
// Find the last line start not beyond end (inefficient but simple solution)
start = logbuf;
while (start < end) {
line = start;
start = strnstr(start, "\n", end - start);
if (start == NULL) {
break;
} else {
// Move past \n
start += 1;
}
}
// Terminate the previous line
end[0] = '\x00';
end = line;
y += odroid_overlay_draw_text(framebuffer, 0, y, GW_LCD_WIDTH, line, /*C_WHITE*/0xFFFF, /*C_BLUE*/0x001F);
if (line == logbuf) {
// No more lines to print
break;
}
}
// Wait for a button press (allows a user to hold and release a button when the BSOD occurs)
uint32_t old_buttons = buttons_get();
while ((buttons_get() == 0 || (buttons_get() == old_buttons))) {
wdog_refresh();
}
HAL_NVIC_SystemReset();
// Does not return
while (1) {
__NOP();
}
}
// TODO Handle power off / deep sleep
void GW_EnterDeepSleep(void)
{
// Stop SAI DMA (audio)
HAL_SAI_DMAStop(&hsai_BlockA1);
// Enable wakup by PIN1, the power button
HAL_PWR_EnableWakeUpPin(PWR_WAKEUP_PIN1_LOW);
lcd_backlight_off();
// Deinit the LCD, save power.
lcd_deinit(&hspi2);
// Leave a trace in RAM that we entered standby mode
//boot_magic = BOOT_MAGIC_STANDBY;
// Delay 500ms to give us a chance to attach a debugger in case
// we end up in a suspend-loop.
for (int i = 0; i < 10; i++) {
wdog_refresh();
HAL_Delay(50);
}
HAL_PWR_EnterSTANDBYMode();
// Execution stops here, this function will not return
while(1) {
// If we for some reason survive until here, let's just reboot
HAL_NVIC_SystemReset();
}
}
int _write(int file, char *ptr, int len)
{
if (log_idx + len + 1 > sizeof(logbuf)) {
log_idx = 0;
}
memcpy(&logbuf[log_idx], ptr, len);
log_idx += len;
logbuf[log_idx + 1] = '\0';
return len;
}
// Workaround for being able to run with -D_FORTIFY_SOURCE=1
static void memcpy_no_check(uint32_t *dst, uint32_t *src, size_t len)
{
assert((len & 0b11) == 0);
uint32_t *end = dst + len / 4;
while (dst != end) {
*(dst++) = *(src++);
}
}
static uint8 g_paused, g_turbo, g_replay_turbo = true, g_cursor = true;
static uint8 g_current_window_scale;
static uint8 g_gamepad_buttons;
static int g_input1_state;
static bool g_display_perf;
static int g_curr_fps;
#if EXTENDED_SCREEN != 0
static int g_ppu_render_flags = kPpuRenderFlags_NewRenderer | kPpuRenderFlags_Height240;
#else
static int g_ppu_render_flags = kPpuRenderFlags_NewRenderer;
#endif /* EXTENDED_SCREEN */
static int g_snes_width, g_snes_height;
//static int g_sdl_audio_mixer_volume = SDL_MIX_MAXVOLUME;
//static struct RendererFuncs g_renderer_funcs;
static uint32 g_gamepad_modifiers;
static uint16 g_gamepad_last_cmd[kGamepadBtn_Count];
static uint32 frameCtr = 0;
static uint32 renderedFrameCtr = 0;
#define AUDIO_SAMPLE_RATE (16000) // SAI Sample rate
#if LIMIT_30FPS != 0
#define FRAMERATE 30
#else
#define FRAMERATE 60
#endif /* LIMIT_30FPS */
#define AUDIO_BUFFER_LENGTH 534 // (AUDIO_SAMPLE_RATE / FRAMERATE) // SNES is 60 fps FIXME limited to 30 fps
#define AUDIO_BUFFER_LENGTH_DMA (2 * AUDIO_BUFFER_LENGTH) // ((2 * AUDIO_SAMPLE_RATE) / FRAMERATE) // DMA buffer contains 2 frames worth of audio samples in a ring buffer
#if ENABLE_SAVESTATE != 0
// Needs to hold 275465 bytes --> 4KB * 68 = 278528
uint8_t SAVESTATE_EXTFLASH[4096 * 68] __attribute__((section (".saveflash"))) __attribute__((aligned(4096)));
uint8_t savestateBuffer[4096] __attribute__((section (".savestate_buffer")));
#endif
void pcm_submit() {
uint8_t volume = settings_Volume_get();
int32_t factor = volume_tbl[volume];
size_t offset = (dma_state == DMA_TRANSFER_STATE_HF) ? 0 : AUDIO_BUFFER_LENGTH;
// Handle mute
if (volume == AUDIO_VOLUME_MIN) {
for (int i = 0; i < AUDIO_BUFFER_LENGTH; i++) {
audiobuffer_dma[i + offset] = 0;
}
} else {
for (int i = 0; i < AUDIO_BUFFER_LENGTH; i++) {
int32_t sample = audiobuffer[i];
audiobuffer_dma[i + offset] = (sample * factor) >> 8;
}
}
}
void NORETURN Die(const char *error) {
//#if defined(NDEBUG) && defined(_WIN32)
// SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kWindowTitle, error, NULL);
//#endif
//printf(stderr, "Error: %s\n", error);
printf("Error: %s\n", error);
//exit(1);
Error_Handler();
}
/* set audio frequency */
static void set_audio_frequency(uint32_t frequency)
{
/** reconfig PLL2 and SAI */
RCC_PeriphCLKInitTypeDef PeriphClkInitStruct = {0};
PeriphClkInitStruct.PeriphClockSelection = RCC_PERIPHCLK_SAI1;
if (frequency == 16000)
{
PeriphClkInitStruct.PLL2.PLL2M = 25;
PeriphClkInitStruct.PLL2.PLL2N = 128;
PeriphClkInitStruct.PLL2.PLL2P = 10;
PeriphClkInitStruct.PLL2.PLL2Q = 2;
PeriphClkInitStruct.PLL2.PLL2R = 5;
PeriphClkInitStruct.PLL2.PLL2RGE = RCC_PLL2VCIRANGE_1;
PeriphClkInitStruct.PLL2.PLL2VCOSEL = RCC_PLL2VCOWIDE;
PeriphClkInitStruct.PLL2.PLL2FRACN = 0;
}
/* Reconfigure on the fly PLL2 */
/* config to get 32768Hz */
/* The audio clock frequency is derived directly */
/* SAI mode is MCKDIV mode */
else if (frequency == 32768)
{
PeriphClkInitStruct.PLL2.PLL2M = 25;
PeriphClkInitStruct.PLL2.PLL2N = 196;
PeriphClkInitStruct.PLL2.PLL2P = 10;
PeriphClkInitStruct.PLL2.PLL2Q = 2;
PeriphClkInitStruct.PLL2.PLL2R = 5;
PeriphClkInitStruct.PLL2.PLL2RGE = RCC_PLL2VCIRANGE_1;
PeriphClkInitStruct.PLL2.PLL2VCOSEL = RCC_PLL2VCOWIDE;
PeriphClkInitStruct.PLL2.PLL2FRACN = 5000;
/* config to get 48KHz and multiple */
/* SAI mode is in standard frequency mode */
}
else
{
PeriphClkInitStruct.PLL2.PLL2M = 25;
PeriphClkInitStruct.PLL2.PLL2N = 192;
PeriphClkInitStruct.PLL2.PLL2P = 5;
PeriphClkInitStruct.PLL2.PLL2Q = 2;
PeriphClkInitStruct.PLL2.PLL2R = 5;
PeriphClkInitStruct.PLL2.PLL2RGE = RCC_PLL2VCIRANGE_1;
PeriphClkInitStruct.PLL2.PLL2VCOSEL = RCC_PLL2VCOWIDE;
PeriphClkInitStruct.PLL2.PLL2FRACN = 0;
}
// keep PLL3 unchanged
PeriphClkInitStruct.PLL3.PLL3M = 4;
PeriphClkInitStruct.PLL3.PLL3N = 9;
PeriphClkInitStruct.PLL3.PLL3P = 2;
PeriphClkInitStruct.PLL3.PLL3Q = 2;
PeriphClkInitStruct.PLL3.PLL3R = 24;
PeriphClkInitStruct.PLL3.PLL3RGE = RCC_PLL3VCIRANGE_3;
PeriphClkInitStruct.PLL3.PLL3VCOSEL = RCC_PLL3VCOWIDE;
PeriphClkInitStruct.PLL3.PLL3FRACN = 0;
PeriphClkInitStruct.Sai1ClockSelection = RCC_SAI1CLKSOURCE_PLL2;
PeriphClkInitStruct.AdcClockSelection = RCC_ADCCLKSOURCE_PLL2;
if (HAL_RCCEx_PeriphCLKConfig(&PeriphClkInitStruct) != HAL_OK)
{
Error_Handler();
}
/* remove the current configuration */
HAL_SAI_DeInit(&hsai_BlockA1);
/* Set Audio sample rate at 32768Hz using MCKDIV mode */
if (frequency == 32768)
{
hsai_BlockA1.Init.AudioFrequency = SAI_AUDIO_FREQUENCY_MCKDIV;
hsai_BlockA1.Init.Mckdiv = 6;
/* config to get 48KHz and other standard values */
/*
SAI_AUDIO_FREQUENCY_192K 192000U
SAI_AUDIO_FREQUENCY_96K 96000U
SAI_AUDIO_FREQUENCY_48K 48000U
SAI_AUDIO_FREQUENCY_44K 44100U
SAI_AUDIO_FREQUENCY_32K 32000U
SAI_AUDIO_FREQUENCY_22K 22050U
SAI_AUDIO_FREQUENCY_16K 16000U
SAI_AUDIO_FREQUENCY_11K 11025U
SAI_AUDIO_FREQUENCY_8K 8000U
*/
/* Set Audio sample rate at various standard frequencies using AudioFrequency mode */
} else {
/* default value 48KHz */
hsai_BlockA1.Init.AudioFrequency = SAI_AUDIO_FREQUENCY_48K;
/* check from the different possible values */
if ((frequency == SAI_AUDIO_FREQUENCY_192K) ||
(frequency == SAI_AUDIO_FREQUENCY_96K) ||
(frequency == SAI_AUDIO_FREQUENCY_48K) ||
(frequency == SAI_AUDIO_FREQUENCY_44K) ||
(frequency == SAI_AUDIO_FREQUENCY_32K) ||
(frequency == SAI_AUDIO_FREQUENCY_22K) ||
(frequency == SAI_AUDIO_FREQUENCY_16K) ||
(frequency == SAI_AUDIO_FREQUENCY_11K) ||
(frequency == SAI_AUDIO_FREQUENCY_8K))
hsai_BlockA1.Init.AudioFrequency = frequency;
}
/* apply the new configuration */
HAL_SAI_Init(&hsai_BlockA1);
}
const uint8 *g_asset_ptrs[kNumberOfAssets];
uint32 g_asset_sizes[kNumberOfAssets];
static void LoadAssetsChunk(size_t length, uint8* data) {
uint32 number_of_assets = *(uint32 *)(data);
uint32 offset = 4 + number_of_assets * 8;
for (size_t i = 0; i < number_of_assets; i++) {
uint32 index = *(uint32 *)(data + 4 + i * 8);
uint32 size = *(uint32 *)(data + 4 + i * 8 + 4);
offset = (offset + 3) & ~3;
if ((uint64)offset + size > length)
Die("Assets file corruption");
g_asset_sizes[index] = size;
g_asset_ptrs[index] = data + offset;
offset += size;
}
}
static void LoadAssets() {
// Load some assets with assets in extflash
LoadAssetsChunk(zelda_extflash_assets_length, zelda_extflash_assets);
// Load some assets with assets in intflash
LoadAssetsChunk(zelda_intflash_assets_length, zelda_intflash_assets);
// Load some assets with assets in ram
LoadAssetsChunk(zelda_ram_assets_length, zelda_ram_assets);
// Make sure all assets were loaded
for (size_t i = 0; i < kNumberOfAssets; i++) {
if (g_asset_ptrs[i] == 0) {
Die("Missing asset");
}
}
}
MemBlk FindInAssetArray(int asset, int idx) {
return FindIndexInMemblk((MemBlk) { g_asset_ptrs[asset], g_asset_sizes[asset] }, idx);
}
static void DrawPpuFrameWithPerf() {
/*int render_scale = PpuGetCurrentRenderScale(g_zenv.ppu, g_ppu_render_flags);*/
wdog_refresh();
#if EXTENDED_SCREEN == 2
uint8 *pixel_buffer = framebuffer;
#elif EXTENDED_SCREEN == 1
uint8 *pixel_buffer = framebuffer + 32; // Start 32 pixels from left
#else
uint8 *pixel_buffer = framebuffer + 320*8 + 32; // Start 8 rows from the top, 32 pixels from left
#endif /* EXTENDED_SCREEN */
int pitch = 320 * 2; // FIXME WIDTH * BPP; // FIXME 0;
//ZeldaDrawPpuFrame(pixel_buffer, pitch, g_ppu_render_flags); // FIXME SHOULD DRAW RGB565 !!!
static runtime_stats_t stats;
static bool statsInit = false;
static float history[64], average;
static int history_pos;
uint32 before = HAL_GetTick();
ZeldaDrawPpuFrame(pixel_buffer, pitch, g_ppu_render_flags);
uint32 after = HAL_GetTick();
// Draw borders
#if EXTENDED_SCREEN < 2
draw_border(framebuffer);
#endif /* EXTENDED_SCREEN */
if(after - overlay_start_ms < OVERLAY_DURATION_MS){
draw_ingame_overlay(framebuffer, ingame_overlay);
}
else{
if (ingame_overlay != INGAME_OVERLAY_NONE) {
ingame_overlay = INGAME_OVERLAY_NONE;
settings_commit();
}
}
/* PERFORMANCE STUFF */
float v = (double)1000.0f / (after - before);
average += v - history[history_pos];
history[history_pos] = v;
history_pos = (history_pos + 1) & 63;
g_curr_fps = average * (1.0f / 64);
#if RENDER_FPS
// Render fps with dots
for (uint8_t y = 1; y<=60; y++) {
framebuffer[y*2*320+300] = (y <= g_curr_fps ? 0x07e0 : 0xf800);
}
if (!statsInit || (frameCtr % FRAMERATE) == 0) {
stats = odroid_system_get_stats();
statsInit = true;
}
for (uint8_t y = 1; y<=FRAMERATE; y++) {
framebuffer[y*2*320+302] = (y <= (stats.totalFPS - stats.skippedFPS) ? 0x07e0 : 0xf800);
}
for (uint8_t y = 1; y<=stats.skippedFPS; y++) {
framebuffer[y*2*320+303] = 0xffff;
}
// Render audio volume
uint8_t volume = settings_Volume_get();
for (uint8_t y = 1; y<=AUDIO_VOLUME_MAX; y++) {
framebuffer[y*2*320+305] = (y <= volume ? 0x07e0 : 0x7bef);
}
// Render brightness level
uint8_t brightness = settings_Backlight_get();
for (uint8_t y = 1; y<=BRIGHTNESS_MAX; y++) {
framebuffer[y*2*320+310] = (y <= brightness ? 0x07e0 : 0x7bef);
}
// Render frame counter with dots
/*memset(&framebuffer[235*320], 0, sizeof(uint16_t)*320*5);
for (uint16_t x = 1; x<=(renderedFrameCtr%(160*5)); x++) {
framebuffer[235*320+x*2] = 0x07e0; // FIXME WIDTH
}*/
// Render overclocking level with dots
for (uint16_t x = 0; x<=OVERCLOCK; x++) {
framebuffer[2*320+5+x*2] = 0x07e0;
}
#endif
}
void ZeldaApuLock() {
}
void ZeldaApuUnlock() {
}
static void HandleCommand(uint32 j, bool pressed) {
if (j <= kKeys_Controls_Last) {
static const uint8 kKbdRemap[] = { 0, 4, 5, 6, 7, 2, 3, 8, 0, 9, 1, 10, 11 };
if (pressed)
g_input1_state |= 1 << kKbdRemap[j];
else
g_input1_state &= ~(1 << kKbdRemap[j]);
return;
}
if (j == kKeys_Turbo) {
g_turbo = pressed;
return;
}
#if ENABLE_SAVESTATE != 0
// FIXME Support multiple slots?
if (j == kKeys_Load) {
// Mute
for (int i = 0; i < AUDIO_BUFFER_LENGTH_DMA; i++) {
audiobuffer_dma[i] = 0;
}
SaveLoadSlot(kSaveLoad_Load, &SAVESTATE_EXTFLASH);
} else if (j == kKeys_Save) {
// Mute
for (int i = 0; i < AUDIO_BUFFER_LENGTH_DMA; i++) {
audiobuffer_dma[i] = 0;
}
SaveLoadSlot(kSaveLoad_Save, &SAVESTATE_EXTFLASH);
}
#endif
}
void store_erase(const uint8_t *flash_ptr, uint32_t size)
{
// Only allow addresses in the areas meant for erasing and writing.
assert(
((flash_ptr >= &__SAVEFLASH_START__) && ((flash_ptr + size) <= &__SAVEFLASH_END__)) ||
((flash_ptr >= &__configflash_start__) && ((flash_ptr + size) <= &__configflash_end__)) ||
((flash_ptr >= &__fbflash_start__) && ((flash_ptr + size) <= &__fbflash_end__))
);
// Convert mem mapped pointer to flash address
uint32_t save_address = flash_ptr - &__EXTFLASH_BASE__;
// Only allow 4kB aligned pointers
assert((save_address & (4*1024 - 1)) == 0);
// Round size up to nearest 4K
if ((size & 0xfff) != 0) {
size += 0x1000 - (size & 0xfff);
}
OSPI_DisableMemoryMappedMode();
OSPI_EraseSync(save_address, size);
OSPI_EnableMemoryMappedMode();
}
void store_save(const uint8_t *flash_ptr, const uint8_t *data, size_t size)
{
// Convert mem mapped pointer to flash address
uint32_t save_address = flash_ptr - &__EXTFLASH_BASE__;
// Only allow 4kB aligned pointers
assert((save_address & (4*1024 - 1)) == 0);
int diff = memcmp((void*)flash_ptr, data, size);
if (diff == 0) {
return;
}
store_erase(flash_ptr, size);
OSPI_DisableMemoryMappedMode();
OSPI_Program(save_address, data, size);
OSPI_EnableMemoryMappedMode();
}
// TODO In header file??
uint8_t SAVE_SRAM_EXTFLASH[8192] __attribute__((section (".saveflash"))) __attribute__((aligned(4096)));
uint8_t* readSramImpl() {
return SAVE_SRAM_EXTFLASH;
}
void writeSramImpl(uint8_t* sram) {
store_save(SAVE_SRAM_EXTFLASH, sram, 8192);
}
#if ENABLE_SAVESTATE != 0
uint16_t bufferCount = 0;
uint32_t dstPos = 0;
void writeSaveStateInitImpl() {
dstPos = 0;
bufferCount = 0;
}
void writeSaveStateImpl(uint8_t* data, size_t size) {
uint32_t srcPos = 0;
size_t remaining = size;
if (bufferCount > 0) {
size_t a = 4096 - bufferCount;
size_t b = size;
size_t bufferPad = a < b ? a : b;
memcpy(savestateBuffer + bufferCount, data, bufferPad);
bufferCount += bufferPad;
remaining -= bufferPad;
srcPos += bufferPad;
if (bufferCount == 4096) {
store_save(SAVESTATE_EXTFLASH + dstPos, savestateBuffer, 4096);
dstPos += 4096;
bufferCount = 0;
}
}
while (remaining >= 4096) {
store_save(SAVESTATE_EXTFLASH + dstPos, data + srcPos, 4096);
dstPos += 4096;
srcPos += 4096;
remaining -= 4096;
wdog_refresh();
}
if (remaining > 0) {
memcpy(savestateBuffer, data + srcPos, remaining);
bufferCount += remaining;
}
}
void writeSaveStateFinalizeImpl() {
if (bufferCount > 0) {
store_save(SAVESTATE_EXTFLASH + dstPos, savestateBuffer, bufferCount);
dstPos += bufferCount;
bufferCount = 0;
}
writeSaveStateInitImpl();
}
#endif
void app_main(void)
{
wdog_enable();
LoadAssets();
ZeldaInitialize();
#if EXTENDED_SCREEN == 2
g_zenv.ppu->extraLeftRight = UintMin(32, kPpuExtraLeftRight);
#else
g_zenv.ppu->extraLeftRight = 0;
#endif /* EXTENDED_SCREEN */
g_wanted_zelda_features = FEATURES;
ZeldaEnableMsu(false);
ZeldaSetLanguage(STRINGIZE_VALUE_OF(DIALOGUES_LANGUAGE));
ZeldaReadSram();
bool running = true;
//uint32 lastTick = HAL_GetTick();
//uint32 curTick = 0;
//uint32 frameCtr = 0;
bool audiopaused = true;
// Skip frames
uint32 prevFrameTick = 0;
uint32 prevTime = 0;
//uint32 thisFrameTick = 0;
common_emu_state.frame_time_10us = (uint16_t)(100000 / FRAMERATE + 0.5f);
settings_init();
uint8_t brightness = settings_Backlight_get();
lcd_backlight_set(backlightLevels[brightness]);
uint32_t prev_buttons = 0;
uint32_t prev_power_ms = 0;
bool prompting_to_save = false;
while(running) {
if (g_paused != audiopaused) {
audiopaused = g_paused;
}
if (g_paused) {
continue;
}
// Update battery level
#if BATTERY_INDICATOR
g_battery.level = bq24072_get_percent_filtered();
g_battery.is_charging = (
(bq24072_get_state() == BQ24072_STATE_CHARGING)
|| (bq24072_get_state() == BQ24072_STATE_FULL)
);
#endif
// Check inputs
uint32_t buttons = buttons_get();
// Handle power off / deep sleep
if (buttons & B_POWER) {
#if ENABLE_SAVESTATE != 0
// Disable auto-save-on-power-off if PAUSE/SET is pressed
if (!(buttons & B_PAUSE)) {
// Auto save state on power off
HandleCommand(kKeys_Save, true);
}
GW_EnterDeepSleep();
#else
if(prompting_to_save){
if((HAL_GetTick() - prev_power_ms) > POWER_BUTTON_DELAY_MS){
//HAL_SAI_DMAStop(&hsai_BlockA1);
GW_EnterDeepSleep();
}
}
else{
prev_power_ms = HAL_GetTick();
prompting_to_save = true;
#if GNW_TARGET_ZELDA != 0
buttons |= B_TIME; // Simulate pressing SELECT
#else
buttons |= B_GAME | B_TIME; // Simulate pressing SELECT
#endif
}
#endif
}
else if (buttons){
// If any button except POWER has been pressed
prompting_to_save = false;
}
HandleCommand(1, !(buttons & B_GAME) && (buttons & B_Up));
HandleCommand(2, !(buttons & B_GAME) && (buttons & B_Down));
HandleCommand(3, !(buttons & B_GAME) && (buttons & B_Left));
HandleCommand(4, !(buttons & B_GAME) && (buttons & B_Right));
HandleCommand(7, !(buttons & B_GAME) && (buttons & B_A)); // A (Pegasus Boots/Interacting)
HandleCommand(8, !(buttons & B_GAME) && (buttons & B_B)); // B (Sword)
#if GNW_TARGET_ZELDA != 0
HandleCommand(9, (buttons & B_PAUSE)); // X (Show Map)
HandleCommand(10, !(buttons & B_GAME) && (buttons & B_SELECT)); // Y (Use Item)
HandleCommand(5, (buttons & B_TIME)); // Select (Save Screen)
HandleCommand(6, !(buttons & B_GAME) && (buttons & B_START)); // Start (Item Selection Screen)
// L & R aren't used in Zelda3, but we could enable item quick-swapping.
HandleCommand(11, (buttons & B_GAME) && (buttons & B_SELECT)); // L
HandleCommand(12, (buttons & B_GAME) && (buttons & B_START)); // R
#else
HandleCommand(9, !(buttons & B_GAME) && (buttons & B_TIME)); // X
HandleCommand(10, !(buttons & B_GAME) && (buttons & B_PAUSE)); // Y
HandleCommand(5, (buttons & B_GAME) && (buttons & B_TIME)); // Select
HandleCommand(6, (buttons & B_GAME) && (buttons & B_PAUSE)); // Start
// No button combinations available for L/R on Mario units...
//HandleCommand(11, (buttons & B_GAME) && (buttons & B_B)); // L
//HandleCommand(12, (buttons & B_GAME) && (buttons & B_A)); // R
#endif /* GNW_TARGET_ZELDA */
#if ENABLE_SAVESTATE != 0
// Save to savestate with Game + A
// Load savestate with Game + B
if ((buttons & B_GAME) && (buttons & B_A)) {
HandleCommand(kKeys_Save, true);
} else if ((buttons & B_GAME) && (buttons & B_B)) {
HandleCommand(kKeys_Load, true);
}
#endif
#define B_MACRO_CHECK(x, y) ((buttons & x) && (buttons & y) && prev_buttons != buttons)
if (B_MACRO_CHECK(B_GAME, B_Left)){
uint8_t volume = settings_Volume_get();
if (volume > AUDIO_VOLUME_MIN) {
settings_Volume_set(--volume);
}
ingame_overlay = INGAME_OVERLAY_VOLUME;
overlay_start_ms = HAL_GetTick();
}
if (B_MACRO_CHECK(B_GAME, B_Right)){
uint8_t volume = settings_Volume_get();
if (volume < AUDIO_VOLUME_MAX) {
settings_Volume_set(++volume);
}
ingame_overlay = INGAME_OVERLAY_VOLUME;
overlay_start_ms = HAL_GetTick();
}
if (B_MACRO_CHECK(B_GAME, B_Down)){
uint8_t brightness = settings_Backlight_get();
if (brightness > BRIGHTNESS_MIN) {
settings_Backlight_set(--brightness);
lcd_backlight_set(backlightLevels[brightness]);
}
ingame_overlay = INGAME_OVERLAY_BRIGHTNESS;
overlay_start_ms = HAL_GetTick();
}
if (B_MACRO_CHECK(B_GAME, B_Up)){
uint8_t brightness = settings_Backlight_get();
if (brightness < BRIGHTNESS_MAX) {
settings_Backlight_set(++brightness);
lcd_backlight_set(backlightLevels[brightness]);
}
ingame_overlay = INGAME_OVERLAY_BRIGHTNESS;
overlay_start_ms = HAL_GetTick();
}
// Clear gamepad inputs when joypad directional inputs to avoid wonkiness
int inputs = g_input1_state;
if (g_input1_state & 0xf0)
g_gamepad_buttons = 0;
inputs |= g_gamepad_buttons;
bool drawFrame = common_emu_frame_loop();
bool is_replay = ZeldaRunFrame(inputs);
frameCtr++;
/*if ((g_turbo ^ (is_replay & g_replay_turbo)) && (frameCtr & (g_turbo ? 0xf : 0x7f)) != 0) {
continue;
}*/
#if LIMIT_30FPS != 0
// Render audio to DMA buffer
ZeldaRenderAudio(audiobuffer, AUDIO_BUFFER_LENGTH / 2, 1);
// FIXME Render two frames worth of gameplay / audio for each screen render
ZeldaRunFrame(inputs);
ZeldaRenderAudio(audiobuffer + (AUDIO_BUFFER_LENGTH / 2), AUDIO_BUFFER_LENGTH / 2, 1);
#else
ZeldaRenderAudio(audiobuffer, AUDIO_BUFFER_LENGTH, 1);
#endif /* LIMIT_30FPS*/
if (drawFrame) {
pcm_submit();
ZeldaDiscardUnusedAudioFrames();
// TODO Cap framerate to 60fps
// TODO Render two frames + display only one to achieve consistent 30fps ???
// Skip frames
//thisFrameTick = HAL_GetTick();
/*if (prevTime > 34) {
prevTime -= 17;
continue;
}*/
prevFrameTick = HAL_GetTick();
renderedFrameCtr++;
DrawPpuFrameWithPerf();
prevTime = HAL_GetTick() - prevFrameTick;
}
// FIXME if no frame skip
//if (prevTime < 17) {
if(!common_emu_state.skip_frames)
{
// odroid_audio_submit(pcm.buf, pcm.pos >> 1);
// handled in pcm_submit instead.
static dma_transfer_state_t last_dma_state = DMA_TRANSFER_STATE_HF;
// FIXME pause frame ???
for(uint8_t p = 0; p < common_emu_state.pause_frames + 1; p++) {
// TODO only if audio data ???
while (dma_state == last_dma_state) {
cpumon_sleep();
}
last_dma_state = dma_state;
}
}
//}
prev_buttons = buttons;
}
return 0;
}
/* USER CODE END 0 */
/**
* @brief The application entry point.
* @retval int
*/
int main(void)
{
/* USER CODE BEGIN 1 */
/* USER CODE END 1 */
/* MCU Configuration--------------------------------------------------------*/
/* Reset of all peripherals, Initializes the Flash interface and the Systick. */
HAL_Init();
/* USER CODE BEGIN Init */
/* USER CODE END Init */
// Power pin as Input
HAL_PWR_DisableWakeUpPin(PWR_WAKEUP_PIN1_LOW);
/* Configure the system clock */
SystemClock_Config();
/* USER CODE BEGIN SysInit */
/* USER CODE END SysInit */
/* Initialize all configured peripherals */
MX_GPIO_Init();
MX_DMA_Init();
MX_LTDC_Init();
MX_SPI2_Init();
MX_OCTOSPI1_Init();
MX_SAI1_Init();
MX_DAC1_Init();
MX_DAC2_Init();
MX_ADC1_Init();
MX_TIM1_Init();
/* Initialize interrupts */
MX_NVIC_Init();
/* USER CODE BEGIN 2 */
// Initialize the external flash
//SCB_EnableICache();
//SCB_EnableDCache();
OSPI_Init(&hospi1);
lcd_init(&hspi2, &hltdc);
lcd_fill_framebuffer(0x00, 0x00, 0x00);
lcd_backlight_set(backlightLevels[6]);
// Copy instructions and data from extflash to axiram
static uint32_t copy_areas[4] __attribute__((used));
copy_areas[0] = &_siramdata; // 0x90000000
copy_areas[1] = &__ram_exec_start__; // 0x24000000
copy_areas[2] = &__ram_exec_end__; // 0x24000000 + length
copy_areas[3] = copy_areas[2] - copy_areas[1];
memcpy_no_check(copy_areas[1], copy_areas[0], copy_areas[3]);
// Copy ITCRAM HOT section
copy_areas[0] = (uint32_t) &_sitcram_hot;
copy_areas[1] = (uint32_t) &__itcram_hot_start__;
copy_areas[2] = (uint32_t) &__itcram_hot_end__;
copy_areas[3] = copy_areas[2] - copy_areas[1];
memcpy_no_check((uint32_t *) copy_areas[1], (uint32_t *) copy_areas[0], copy_areas[3]);
// Also copy DTCMRAM HOT section
copy_areas[0] = (uint32_t) &_sdtcram_hot;
copy_areas[1] = (uint32_t) &__dtcram_hot_start__;
copy_areas[2] = (uint32_t) &__dtcram_hot_end__;
copy_areas[3] = copy_areas[2] - copy_areas[1];
memcpy_no_check((uint32_t *) copy_areas[1], (uint32_t *) copy_areas[0], copy_areas[3]);
// Also copy AHBRAM HOT section
copy_areas[0] = (uint32_t) &_sahbram_hot;
copy_areas[1] = (uint32_t) &__ahbram_hot_start__;
copy_areas[2] = (uint32_t) &__ahbram_hot_end__;
copy_areas[3] = copy_areas[2] - copy_areas[1];
memcpy_no_check((uint32_t *) copy_areas[1], (uint32_t *) copy_areas[0], copy_areas[3]);
// Initialize DTCMRAM BSS section
memset((void*) &__dtcram_bss_start__, 0, &__dtcram_bss_end__ - &__dtcram_bss_start__);
// Init audio buffers and SAI DMA
set_audio_frequency(AUDIO_SAMPLE_RATE);
memset(audiobuffer, 0, sizeof(audiobuffer));
memset(audiobuffer_dma, 0, sizeof(audiobuffer_dma));
HAL_SAI_Transmit_DMA(&hsai_BlockA1, (uint8_t *) audiobuffer_dma, AUDIO_BUFFER_LENGTH_DMA); // uint8_t ????
bq24072_init();
/* USER CODE END 2 */
/* Infinite loop */
/* USER CODE BEGIN WHILE */
// TODO Make sure QPSI is in memory-mapped mode to enable XIP at 0x90100000
// FIXME Done in OSPI_Init: OSPI_EnableMemoryMappedMode();
//flash_memory_map(&hospi1);
// Sanity check, sometimes this is triggered
uint32_t add = 0x90000000;
uint32_t* ptr = (uint32_t*)add;
if(*ptr == 0x88888888) {
Error_Handler();
}
app_main();
/* USER CODE END 3 */
}
/**
* @brief System Clock Configuration
* @retval None
*/
void SystemClock_Config(void)
{
RCC_OscInitTypeDef RCC_OscInitStruct = {0};
RCC_ClkInitTypeDef RCC_ClkInitStruct = {0};
RCC_PeriphCLKInitTypeDef PeriphClkInitStruct = {0};
/** Supply configuration update enable
*/
HAL_PWREx_ConfigSupply(PWR_LDO_SUPPLY);
/** Configure the main internal regulator output voltage
*/
__HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE0);
while(!__HAL_PWR_GET_FLAG(PWR_FLAG_VOSRDY)) {}
/** Macro to configure the PLL clock source
*/
__HAL_RCC_PLL_PLLSOURCE_CONFIG(RCC_PLLSOURCE_HSI);
/** Initializes the RCC Oscillators according to the specified parameters
* in the RCC_OscInitTypeDef structure.
*/
RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI;
RCC_OscInitStruct.HSIState = RCC_HSI_DIV1;
RCC_OscInitStruct.HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT;
RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON;
RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSI;
// BOOST 1: PLLM = 16 PLLN=156 PLLP=2 PLLQ=6 PLLR=2 CLOCKPLL >> 312MHz CoreClock and OSPI 104MHz
// BOOST 2: PLLM = 38 PLLN=420 PLLP=2 PLLQ=7 PLLR=2 CLOCKPLL >> 3..MHz CoreClock and OSPI 100MHz
#if OVERCLOCK == 1
RCC_OscInitStruct.PLL.PLLM = 16;
RCC_OscInitStruct.PLL.PLLN = 156;
RCC_OscInitStruct.PLL.PLLP = 2;
RCC_OscInitStruct.PLL.PLLQ = 6;
RCC_OscInitStruct.PLL.PLLR = 2;
#elif OVERCLOCK == 2
RCC_OscInitStruct.PLL.PLLM = 38;
RCC_OscInitStruct.PLL.PLLN = 420;
RCC_OscInitStruct.PLL.PLLP = 2;
RCC_OscInitStruct.PLL.PLLQ = 7;
RCC_OscInitStruct.PLL.PLLR = 2;
#else
RCC_OscInitStruct.PLL.PLLM = 16;
RCC_OscInitStruct.PLL.PLLN = 140;
RCC_OscInitStruct.PLL.PLLP = 2;
RCC_OscInitStruct.PLL.PLLQ = 2;
RCC_OscInitStruct.PLL.PLLR = 2;
#endif
RCC_OscInitStruct.PLL.PLLRGE = RCC_PLL1VCIRANGE_2;
RCC_OscInitStruct.PLL.PLLVCOSEL = RCC_PLL1VCOWIDE;
RCC_OscInitStruct.PLL.PLLFRACN = 0;
if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK)
{
Error_Handler();
}
/** Initializes the CPU, AHB and APB buses clocks
*/
RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK
|RCC_CLOCKTYPE_PCLK1|RCC_CLOCKTYPE_PCLK2
|RCC_CLOCKTYPE_D3PCLK1|RCC_CLOCKTYPE_D1PCLK1;
RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK;
RCC_ClkInitStruct.SYSCLKDivider = RCC_SYSCLK_DIV1;
RCC_ClkInitStruct.AHBCLKDivider = RCC_HCLK_DIV1;
RCC_ClkInitStruct.APB3CLKDivider = RCC_APB3_DIV2;
RCC_ClkInitStruct.APB1CLKDivider = RCC_APB1_DIV2;
RCC_ClkInitStruct.APB2CLKDivider = RCC_APB2_DIV2;
RCC_ClkInitStruct.APB4CLKDivider = RCC_APB4_DIV2;
if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_7) != HAL_OK)
{
Error_Handler();
}
PeriphClkInitStruct.PeriphClockSelection = RCC_PERIPHCLK_LTDC|RCC_PERIPHCLK_SPI2
|RCC_PERIPHCLK_SAI1|RCC_PERIPHCLK_OSPI|RCC_PERIPHCLK_ADC
|RCC_PERIPHCLK_CKPER;
PeriphClkInitStruct.PLL2.PLL2M = 25;
PeriphClkInitStruct.PLL2.PLL2N = 192;
PeriphClkInitStruct.PLL2.PLL2P = 5;
PeriphClkInitStruct.PLL2.PLL2Q = 2;
PeriphClkInitStruct.PLL2.PLL2R = 5;
PeriphClkInitStruct.PLL2.PLL2RGE = RCC_PLL2VCIRANGE_1;
PeriphClkInitStruct.PLL2.PLL2VCOSEL = RCC_PLL2VCOWIDE;
PeriphClkInitStruct.PLL2.PLL2FRACN = 0;
PeriphClkInitStruct.PLL3.PLL3M = 4;
PeriphClkInitStruct.PLL3.PLL3N = 9;
PeriphClkInitStruct.PLL3.PLL3P = 2;
PeriphClkInitStruct.PLL3.PLL3Q = 2;
PeriphClkInitStruct.PLL3.PLL3R = 24;
PeriphClkInitStruct.PLL3.PLL3RGE = RCC_PLL3VCIRANGE_3;
PeriphClkInitStruct.PLL3.PLL3VCOSEL = RCC_PLL3VCOWIDE;
PeriphClkInitStruct.PLL3.PLL3FRACN = 0;
PeriphClkInitStruct.OspiClockSelection = RCC_OSPICLKSOURCE_PLL; //RCC_OSPICLKSOURCE_CLKP;
PeriphClkInitStruct.CkperClockSelection = RCC_CLKPSOURCE_HSI;
PeriphClkInitStruct.Sai1ClockSelection = RCC_SAI1CLKSOURCE_PLL2;
PeriphClkInitStruct.Spi123ClockSelection = RCC_SPI123CLKSOURCE_CLKP;
PeriphClkInitStruct.AdcClockSelection = RCC_ADCCLKSOURCE_PLL2;
if (HAL_RCCEx_PeriphCLKConfig(&PeriphClkInitStruct) != HAL_OK)
{
Error_Handler();
}
}
/**
* @brief NVIC Configuration.
* @retval None
*/
static void MX_NVIC_Init(void)
{
/* OCTOSPI1_IRQn interrupt configuration */
HAL_NVIC_SetPriority(OCTOSPI1_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(OCTOSPI1_IRQn);
}
/**
* @brief DAC1 Initialization Function
* @param None
* @retval None
*/
static void MX_DAC1_Init(void)
{
/* USER CODE BEGIN DAC1_Init 0 */
/* USER CODE END DAC1_Init 0 */
DAC_ChannelConfTypeDef sConfig = {0};
/* USER CODE BEGIN DAC1_Init 1 */
/* USER CODE END DAC1_Init 1 */
/** DAC Initialization
*/
hdac1.Instance = DAC1;
if (HAL_DAC_Init(&hdac1) != HAL_OK)
{
Error_Handler();
}
/** DAC channel OUT1 config
*/
sConfig.DAC_SampleAndHold = DAC_SAMPLEANDHOLD_DISABLE;
sConfig.DAC_Trigger = DAC_TRIGGER_NONE;
sConfig.DAC_OutputBuffer = DAC_OUTPUTBUFFER_ENABLE;
sConfig.DAC_ConnectOnChipPeripheral = DAC_CHIPCONNECT_DISABLE;
sConfig.DAC_UserTrimming = DAC_TRIMMING_FACTORY;
if (HAL_DAC_ConfigChannel(&hdac1, &sConfig, DAC_CHANNEL_1) != HAL_OK)
{
Error_Handler();
}
/** DAC channel OUT2 config
*/
sConfig.DAC_ConnectOnChipPeripheral = DAC_SAMPLEANDHOLD_DISABLE;
if (HAL_DAC_ConfigChannel(&hdac1, &sConfig, DAC_CHANNEL_2) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN DAC1_Init 2 */
/* USER CODE END DAC1_Init 2 */
}
/**
* @brief ADC1 Initialization Function
* @param None
* @retval None
*/
static void MX_ADC1_Init(void)
{
/* USER CODE BEGIN ADC1_Init 0 */
/* USER CODE END ADC1_Init 0 */
ADC_MultiModeTypeDef multimode = {0};
ADC_ChannelConfTypeDef sConfig = {0};
/* USER CODE BEGIN ADC1_Init 1 */
/* USER CODE END ADC1_Init 1 */
/** Common config
*/
hadc1.Instance = ADC1;
hadc1.Init.ClockPrescaler = ADC_CLOCK_ASYNC_DIV1;
hadc1.Init.Resolution = ADC_RESOLUTION_16B;
hadc1.Init.ScanConvMode = ADC_SCAN_DISABLE;
hadc1.Init.EOCSelection = ADC_EOC_SINGLE_CONV;
hadc1.Init.LowPowerAutoWait = DISABLE;
hadc1.Init.ContinuousConvMode = DISABLE;
hadc1.Init.NbrOfConversion = 1;
hadc1.Init.DiscontinuousConvMode = DISABLE;
hadc1.Init.ExternalTrigConv = ADC_SOFTWARE_START;
hadc1.Init.ExternalTrigConvEdge = ADC_EXTERNALTRIGCONVEDGE_NONE;
hadc1.Init.ConversionDataManagement = ADC_CONVERSIONDATA_DR;
hadc1.Init.Overrun = ADC_OVR_DATA_PRESERVED;
hadc1.Init.LeftBitShift = ADC_LEFTBITSHIFT_NONE;
hadc1.Init.OversamplingMode = DISABLE;
if (HAL_ADC_Init(&hadc1) != HAL_OK)
{
Error_Handler();
}
/** Configure the ADC multi-mode
*/
multimode.Mode = ADC_MODE_INDEPENDENT;
if (HAL_ADCEx_MultiModeConfigChannel(&hadc1, &multimode) != HAL_OK)
{
Error_Handler();
}
/** Configure Regular Channel
*/
sConfig.Channel = ADC_CHANNEL_4;
sConfig.Rank = ADC_REGULAR_RANK_1;
sConfig.SamplingTime = ADC_SAMPLETIME_1CYCLE_5;
sConfig.SingleDiff = ADC_SINGLE_ENDED;
sConfig.OffsetNumber = ADC_OFFSET_NONE;
sConfig.Offset = 0;
sConfig.OffsetSignedSaturation = DISABLE;
if (HAL_ADC_ConfigChannel(&hadc1, &sConfig) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN ADC1_Init 2 */
/* USER CODE END ADC1_Init 2 */
}
/**
* @brief DAC2 Initialization Function
* @param None
* @retval None
*/
static void MX_DAC2_Init(void)
{
/* USER CODE BEGIN DAC2_Init 0 */
/* USER CODE END DAC2_Init 0 */
DAC_ChannelConfTypeDef sConfig = {0};
/* USER CODE BEGIN DAC2_Init 1 */
/* USER CODE END DAC2_Init 1 */
/** DAC Initialization
*/
hdac2.Instance = DAC2;
if (HAL_DAC_Init(&hdac2) != HAL_OK)
{
Error_Handler();
}
/** DAC channel OUT1 config
*/
sConfig.DAC_SampleAndHold = DAC_SAMPLEANDHOLD_DISABLE;
sConfig.DAC_Trigger = DAC_TRIGGER_NONE;
sConfig.DAC_OutputBuffer = DAC_OUTPUTBUFFER_ENABLE;
sConfig.DAC_ConnectOnChipPeripheral = DAC_CHIPCONNECT_DISABLE;
sConfig.DAC_UserTrimming = DAC_TRIMMING_FACTORY;
if (HAL_DAC_ConfigChannel(&hdac2, &sConfig, DAC_CHANNEL_1) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN DAC2_Init 2 */
/* USER CODE END DAC2_Init 2 */
}
/**
* @brief LTDC Initialization Function
* @param None
* @retval None
*/
static void MX_LTDC_Init(void)
{
/* USER CODE BEGIN LTDC_Init 0 */
/* USER CODE END LTDC_Init 0 */
LTDC_LayerCfgTypeDef pLayerCfg = {0};
LTDC_LayerCfgTypeDef pLayerCfg1 = {0};
/* USER CODE BEGIN LTDC_Init 1 */
/* USER CODE END LTDC_Init 1 */
hltdc.Instance = LTDC;
hltdc.Init.HSPolarity = LTDC_HSPOLARITY_AL;
hltdc.Init.VSPolarity = LTDC_VSPOLARITY_AL;
hltdc.Init.DEPolarity = LTDC_DEPOLARITY_AL;
hltdc.Init.PCPolarity = LTDC_PCPOLARITY_IIPC;
hltdc.Init.HorizontalSync = 9;
hltdc.Init.VerticalSync = 1;
hltdc.Init.AccumulatedHBP = 60;
hltdc.Init.AccumulatedVBP = 7;
hltdc.Init.AccumulatedActiveW = 380;
hltdc.Init.AccumulatedActiveH = 247;
hltdc.Init.TotalWidth = 392;
hltdc.Init.TotalHeigh = 255;
hltdc.Init.Backcolor.Blue = 0;
hltdc.Init.Backcolor.Green = 0;
hltdc.Init.Backcolor.Red = 0;
if (HAL_LTDC_Init(&hltdc) != HAL_OK)
{
Error_Handler();
}
pLayerCfg.WindowX0 = 0;
pLayerCfg.WindowX1 = 320;
pLayerCfg.WindowY0 = 0;
pLayerCfg.WindowY1 = 240;
pLayerCfg.PixelFormat = LTDC_PIXEL_FORMAT_RGB565;
pLayerCfg.Alpha = 255;
pLayerCfg.Alpha0 = 255;
pLayerCfg.BlendingFactor1 = LTDC_BLENDING_FACTOR1_CA;
pLayerCfg.BlendingFactor2 = LTDC_BLENDING_FACTOR2_CA;
pLayerCfg.FBStartAdress = 0x24000000;
pLayerCfg.ImageWidth = 320;
pLayerCfg.ImageHeight = 240;
pLayerCfg.Backcolor.Blue = 0;
pLayerCfg.Backcolor.Green = 255;
pLayerCfg.Backcolor.Red = 0;
if (HAL_LTDC_ConfigLayer(&hltdc, &pLayerCfg, 0) != HAL_OK)
{
Error_Handler();
}
pLayerCfg1.WindowX0 = 0;
pLayerCfg1.WindowX1 = 0;
pLayerCfg1.WindowY0 = 0;
pLayerCfg1.WindowY1 = 0;
pLayerCfg1.Alpha = 0;
pLayerCfg1.Alpha0 = 0;
pLayerCfg1.BlendingFactor1 = LTDC_BLENDING_FACTOR1_CA;
pLayerCfg1.BlendingFactor2 = LTDC_BLENDING_FACTOR2_CA;
pLayerCfg1.FBStartAdress = GFXMMU_VIRTUAL_BUFFER0_BASE;
pLayerCfg1.ImageWidth = 0;
pLayerCfg1.ImageHeight = 0;
pLayerCfg1.Backcolor.Blue = 0;
pLayerCfg1.Backcolor.Green = 0;
pLayerCfg1.Backcolor.Red = 0;
if (HAL_LTDC_ConfigLayer(&hltdc, &pLayerCfg1, 1) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN LTDC_Init 2 */
/* USER CODE END LTDC_Init 2 */
}
/**
* @brief OCTOSPI1 Initialization Function
* @param None
* @retval None
*/
static void MX_OCTOSPI1_Init(void)
{
/* USER CODE BEGIN OCTOSPI1_Init 0 */
/* USER CODE END OCTOSPI1_Init 0 */
OSPIM_CfgTypeDef sOspiManagerCfg = {0};
/* USER CODE BEGIN OCTOSPI1_Init 1 */
/* USER CODE END OCTOSPI1_Init 1 */
/* OCTOSPI1 parameter configuration*/
hospi1.Instance = OCTOSPI1;
hospi1.Init.FifoThreshold = 4;
hospi1.Init.DualQuad = HAL_OSPI_DUALQUAD_DISABLE;
hospi1.Init.MemoryType = HAL_OSPI_MEMTYPE_MACRONIX;
hospi1.Init.DeviceSize = 28; // 256MB
hospi1.Init.ChipSelectHighTime = 2;
hospi1.Init.FreeRunningClock = HAL_OSPI_FREERUNCLK_DISABLE;
hospi1.Init.ClockMode = HAL_OSPI_CLOCK_MODE_0;
hospi1.Init.WrapSize = HAL_OSPI_WRAP_NOT_SUPPORTED;
hospi1.Init.ClockPrescaler = 1;
hospi1.Init.SampleShifting = HAL_OSPI_SAMPLE_SHIFTING_NONE;
hospi1.Init.DelayHoldQuarterCycle = HAL_OSPI_DHQC_DISABLE;
hospi1.Init.ChipSelectBoundary = 0;
hospi1.Init.ClkChipSelectHighTime = 0;
hospi1.Init.DelayBlockBypass = HAL_OSPI_DELAY_BLOCK_BYPASSED;
hospi1.Init.MaxTran = 0;
hospi1.Init.Refresh = 0;
if (HAL_OSPI_Init(&hospi1) != HAL_OK)
{
Error_Handler();
}
sOspiManagerCfg.ClkPort = 1;
sOspiManagerCfg.NCSPort = 1;
sOspiManagerCfg.IOLowPort = HAL_OSPIM_IOPORT_1_LOW;
if (HAL_OSPIM_Config(&hospi1, &sOspiManagerCfg, HAL_OSPI_TIMEOUT_DEFAULT_VALUE) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN OCTOSPI1_Init 2 */
/* USER CODE END OCTOSPI1_Init 2 */
}
/**
* @brief SAI1 Initialization Function
* @param None
* @retval None
*/
static void MX_SAI1_Init(void)
{
/* USER CODE BEGIN SAI1_Init 0 */
/* USER CODE END SAI1_Init 0 */
/* USER CODE BEGIN SAI1_Init 1 */
/* USER CODE END SAI1_Init 1 */
hsai_BlockA1.Instance = SAI1_Block_A;
hsai_BlockA1.Init.AudioMode = SAI_MODEMASTER_TX;
hsai_BlockA1.Init.Synchro = SAI_ASYNCHRONOUS;
hsai_BlockA1.Init.OutputDrive = SAI_OUTPUTDRIVE_DISABLE;
hsai_BlockA1.Init.NoDivider = SAI_MASTERDIVIDER_ENABLE;
hsai_BlockA1.Init.FIFOThreshold = SAI_FIFOTHRESHOLD_FULL;
hsai_BlockA1.Init.AudioFrequency = SAI_AUDIO_FREQUENCY_16K;
hsai_BlockA1.Init.SynchroExt = SAI_SYNCEXT_DISABLE;
hsai_BlockA1.Init.MonoStereoMode = SAI_MONOMODE;
hsai_BlockA1.Init.CompandingMode = SAI_NOCOMPANDING;
hsai_BlockA1.Init.TriState = SAI_OUTPUT_NOTRELEASED;
if (HAL_SAI_InitProtocol(&hsai_BlockA1, SAI_I2S_STANDARD, SAI_PROTOCOL_DATASIZE_16BIT, 2) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN SAI1_Init 2 */
/* USER CODE END SAI1_Init 2 */
}
/**
* @brief SPI2 Initialization Function
* @param None
* @retval None
*/
static void MX_SPI2_Init(void)
{
/* USER CODE BEGIN SPI2_Init 0 */
/* USER CODE END SPI2_Init 0 */
/* USER CODE BEGIN SPI2_Init 1 */
/* USER CODE END SPI2_Init 1 */
/* SPI2 parameter configuration*/
hspi2.Instance = SPI2;
hspi2.Init.Mode = SPI_MODE_MASTER;
hspi2.Init.Direction = SPI_DIRECTION_2LINES_TXONLY;
hspi2.Init.DataSize = SPI_DATASIZE_8BIT;
hspi2.Init.CLKPolarity = SPI_POLARITY_LOW;
hspi2.Init.CLKPhase = SPI_PHASE_1EDGE;
hspi2.Init.NSS = SPI_NSS_SOFT;
hspi2.Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_16;
hspi2.Init.FirstBit = SPI_FIRSTBIT_MSB;
hspi2.Init.TIMode = SPI_TIMODE_DISABLE;
hspi2.Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE;
hspi2.Init.CRCPolynomial = 0x0;
hspi2.Init.NSSPMode = SPI_NSS_PULSE_DISABLE;
hspi2.Init.NSSPolarity = SPI_NSS_POLARITY_LOW;
hspi2.Init.FifoThreshold = SPI_FIFO_THRESHOLD_01DATA;
hspi2.Init.TxCRCInitializationPattern = SPI_CRC_INITIALIZATION_ALL_ZERO_PATTERN;
hspi2.Init.RxCRCInitializationPattern = SPI_CRC_INITIALIZATION_ALL_ZERO_PATTERN;
hspi2.Init.MasterSSIdleness = SPI_MASTER_SS_IDLENESS_00CYCLE;
hspi2.Init.MasterInterDataIdleness = SPI_MASTER_INTERDATA_IDLENESS_00CYCLE;
hspi2.Init.MasterReceiverAutoSusp = SPI_MASTER_RX_AUTOSUSP_DISABLE;
hspi2.Init.MasterKeepIOState = SPI_MASTER_KEEP_IO_STATE_DISABLE;
hspi2.Init.IOSwap = SPI_IO_SWAP_DISABLE;
if (HAL_SPI_Init(&hspi2) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN SPI2_Init 2 */
/* USER CODE END SPI2_Init 2 */
}
/**
* @brief TIM1 Initialization Function
* @param None
* @retval None
*/
static void MX_TIM1_Init(void)
{
/* USER CODE BEGIN TIM1_Init 0 */
/* USER CODE END TIM1_Init 0 */
TIM_ClockConfigTypeDef sClockSourceConfig = {0};
TIM_MasterConfigTypeDef sMasterConfig = {0};
/* USER CODE BEGIN TIM1_Init 1 */
/* USER CODE END TIM1_Init 1 */
htim1.Instance = TIM1;
htim1.Init.Prescaler = 14000;
htim1.Init.CounterMode = TIM_COUNTERMODE_UP;
htim1.Init.Period = 20000;
htim1.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
htim1.Init.RepetitionCounter = 0;
htim1.Init.AutoReloadPreload = TIM_AUTORELOAD_PRELOAD_DISABLE;
if (HAL_TIM_Base_Init(&htim1) != HAL_OK)
{
Error_Handler();
}
sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL;
if (HAL_TIM_ConfigClockSource(&htim1, &sClockSourceConfig) != HAL_OK)
{
Error_Handler();
}
sMasterConfig.MasterOutputTrigger = TIM_TRGO_RESET;
sMasterConfig.MasterOutputTrigger2 = TIM_TRGO2_RESET;
sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE;
if (HAL_TIMEx_MasterConfigSynchronization(&htim1, &sMasterConfig) != HAL_OK)
{
Error_Handler();
}
/* USER CODE BEGIN TIM1_Init 2 */
/* USER CODE END TIM1_Init 2 */
}
/**
* Enable DMA controller clock
*/
static void MX_DMA_Init(void)
{
/* DMA controller clock enable */
__HAL_RCC_DMA1_CLK_ENABLE();
/* DMA interrupt init */
/* DMA1_Stream0_IRQn interrupt configuration */
HAL_NVIC_SetPriority(DMA1_Stream0_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(DMA1_Stream0_IRQn);
}
/**
* @brief GPIO Initialization Function
* @param None
* @retval None
*/
static void MX_GPIO_Init(void)
{
GPIO_InitTypeDef GPIO_InitStruct = {0};
/* GPIO Ports Clock Enable */
__HAL_RCC_GPIOE_CLK_ENABLE();
__HAL_RCC_GPIOC_CLK_ENABLE();
__HAL_RCC_GPIOA_CLK_ENABLE();
__HAL_RCC_GPIOB_CLK_ENABLE();
__HAL_RCC_GPIOD_CLK_ENABLE();
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIO_Speaker_enable_GPIO_Port, GPIO_Speaker_enable_Pin, GPIO_PIN_SET);
/*Configure GPIO pin Output Level */
//HAL_GPIO_WritePin(GPIOA, GPIO_PIN_4|GPIO_PIN_5|GPIO_PIN_6, GPIO_PIN_SET);
HAL_GPIO_WritePin(GPIOE, GPIO_PIN_8, GPIO_PIN_RESET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOB, GPIO_PIN_12, GPIO_PIN_SET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOD, GPIO_PIN_8|GPIO_PIN_4, GPIO_PIN_SET);
/*Configure GPIO pin Output Level */
HAL_GPIO_WritePin(GPIOD, GPIO_PIN_1, GPIO_PIN_RESET);
/*Configure GPIO pin : GPIO_Speaker_enable_Pin */
GPIO_InitStruct.Pin = GPIO_Speaker_enable_Pin|GPIO_PIN_8;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIO_Speaker_enable_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : BTN_PAUSE_Pin BTN_GAME_Pin BTN_TIME_Pin */
GPIO_InitStruct.Pin = BTN_PAUSE_Pin|BTN_GAME_Pin|BTN_TIME_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_PULLUP;
HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
/*Configure GPIO pin : BTN_PWR_Pin */
GPIO_InitStruct.Pin = BTN_PWR_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(BTN_PWR_GPIO_Port, &GPIO_InitStruct);
/*Configure GPIO pins : BTN_START_Pin BTN_SELECT_Pin */
GPIO_InitStruct.Pin = BTN_START_Pin|BTN_SELECT_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_PULLUP;
HAL_GPIO_Init(GPIOC, &GPIO_InitStruct);
/*Configure GPIO pins : PA4 PA5 PA6 */
/*GPIO_InitStruct.Pin = GPIO_PIN_4|GPIO_PIN_5|GPIO_PIN_6;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);*/
/*Configure GPIO pin : PB12 */
GPIO_InitStruct.Pin = GPIO_PIN_12;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
/*Configure GPIO pins : PD8 PD1 PD4 */
GPIO_InitStruct.Pin = GPIO_PIN_8|GPIO_PIN_1|GPIO_PIN_4;
GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
GPIO_InitStruct.Pull = GPIO_NOPULL;
GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
HAL_GPIO_Init(GPIOD, &GPIO_InitStruct);
/*Configure GPIO pins : BTN_A_Pin BTN_Left_Pin BTN_Down_Pin BTN_Right_Pin
BTN_Up_Pin BTN_B_Pin */
GPIO_InitStruct.Pin = BTN_A_Pin|BTN_Left_Pin|BTN_Down_Pin|BTN_Right_Pin
|BTN_Up_Pin|BTN_B_Pin;
GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
GPIO_InitStruct.Pull = GPIO_PULLUP;
HAL_GPIO_Init(GPIOD, &GPIO_InitStruct);
/*Configure GPIO pin : PA2 */
GPIO_InitStruct.Pin = GPIO_PIN_2;
GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING_FALLING;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
/*Configure GPIO pin : PE7 */
GPIO_InitStruct.Pin = GPIO_PIN_7;
GPIO_InitStruct.Mode = GPIO_MODE_IT_RISING_FALLING;
GPIO_InitStruct.Pull = GPIO_NOPULL;
HAL_GPIO_Init(GPIOE, &GPIO_InitStruct);
/* EXTI interrupt init*/
HAL_NVIC_SetPriority(EXTI2_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(EXTI2_IRQn);
HAL_NVIC_SetPriority(EXTI9_5_IRQn, 0, 0);
HAL_NVIC_EnableIRQ(EXTI9_5_IRQn);
}
/* USER CODE BEGIN 4 */
/* USER CODE END 4 */
/**
* @brief This function is executed in case of error occurrence.
* @retval None
*/
void Error_Handler(void)
{
/* USER CODE BEGIN Error_Handler_Debug */
/* User can add his own implementation to report the HAL error return state */
uint32_t lr;
__ASM volatile( \
"mov %0, lr \n" \
: "=r" (lr) );
BSOD(BSOD_OTHER, 0, lr);
/* USER CODE END Error_Handler_Debug */
}
#ifdef USE_FULL_ASSERT
/**
* @brief Reports the name of the source file and the source line number
* where the assert_param error has occurred.
* @param file: pointer to the source file name
* @param line: assert_param error line source number
* @retval None
*/
void assert_failed(uint8_t *file, uint32_t line)
{
/* USER CODE BEGIN 6 */
/* User can add his own implementation to report the file name and line number,
tex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */
/* USER CODE END 6 */
}
#endif /* USE_FULL_ASSERT */
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/