Files
2023-02-20 13:32:18 +01:00

119 lines
2.4 KiB
Makefile

TARGET = gnw
DEBUG = 0
#OPT = -Og -ggdb
ifeq ($(DEBUG), 1)
OPT = -O0 -ggdb3 -fsanitize=address
else
OPT = -O3
endif
HEADLESS = 0
BUILD_DIR = build
ifeq ($(HEADLESS), 1)
C_SOURCES = main_headless.c
else
C_SOURCES = main.c
endif
C_SOURCES += \
porting.c \
zelda_assets.c \
../zelda3/config.c \
../zelda3/zelda_rtl.c \
../zelda3/misc.c \
../zelda3/nmi.c \
../zelda3/poly.c \
../zelda3/attract.c \
../zelda3/snes/ppu.c \
../zelda3/snes/dma.c \
../zelda3/spc_player.c \
../zelda3/util.c \
../zelda3/audio.c \
../zelda3/overworld.c \
../zelda3/ending.c \
../zelda3/select_file.c \
../zelda3/dungeon.c \
../zelda3/messaging.c \
../zelda3/hud.c \
../zelda3/load_gfx.c \
../zelda3/ancilla.c \
../zelda3/player.c \
../zelda3/sprite.c \
../zelda3/player_oam.c \
../zelda3/snes/apu.c \
../zelda3/snes/dsp.c \
../zelda3/sprite_main.c \
../zelda3/tagalong.c \
../zelda3/third_party/opus-1.3.1-stripped/opus_decoder_amalgam.c \
../zelda3/tile_detect.c \
../zelda3/overlord.c \
PREFIX =
CC = $(PREFIX)gcc
AS = $(PREFIX)gcc -x assembler-with-cpp
CP = $(PREFIX)objcopy
SZ = $(PREFIX)size
HEX = $(CP) -O ihex
BIN = $(CP) -O binary -S
C_DEFS = \
-DIS_LITTLE_ENDIAN
C_INCLUDES = \
-I. \
-I.. \
ASFLAGS = $(AS_DEFS) $(AS_INCLUDES) $(OPT) -Wall -fdata-sections -ffunction-sections
#CFLAGS = $(C_DEFS) $(C_INCLUDES) `sdl2-config --cflags` $(OPT) -Wall -fdata-sections -ffunction-sections -fmax-errors=5
CFLAGS = $(C_DEFS) $(C_INCLUDES) $(OPT) -Wall -fdata-sections -ffunction-sections -fmax-errors=5
ifeq ($(HEADLESS), 0)
CFLAGS += `sdl2-config --cflags`
else
CFLAGS += -DHEADLESS
endif
CFLAGS += -MMD -MP -MF"$(@:%.o=%.d)"
#LIBS = -lm `sdl2-config --libs`
#LIBS = -lasan -lm `sdl2-config --libs`
LIBS = -lm
ifeq ($(DEBUG), 1)
LIBS += -static-libasan
endif
ifeq ($(HEADLESS), 0)
LIBS += `sdl2-config --libs`
endif
LDFLAGS = $(LIBS) -Wl,-Map=$(BUILD_DIR)/$(TARGET).map,--cref -Wl,--gc-sections
all: $(BUILD_DIR)/$(TARGET).elf
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
$(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR)
$(CC) -c $(CFLAGS) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(notdir $(<:.c=.lst)) $< -o $@
$(BUILD_DIR)/$(TARGET).elf: $(OBJECTS) Makefile
$(CC) $(OBJECTS) $(LDFLAGS) -o $@
$(SZ) $@
viewer: viewer.c Makefile
$(CC) viewer.c $(LDFLAGS) -o $@
$(SZ) $@
$(BUILD_DIR):
mkdir $@
clean:
-rm -fR $(BUILD_DIR)
-include $(wildcard $(BUILD_DIR)/*.d)