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game_and_watch_fun/common/ld/STM32H7B0VB_flash.ld

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/* Label for the program's entry point */
ENTRY(reset_handler)
/* End of RAM/Start of stack. Use the RAMA3 bank. */
_estack = 0x240A0000;
MEMORY
{
FLASH ( rx ) : ORIGIN = 0x08000000, LENGTH = 128K
RAM_BKP ( rxw ) : ORIGIN = 0x38800000, LENGTH = 4K
SRDRAM ( rxw ) : ORIGIN = 0x38000000, LENGTH = 32K
SRAM2 ( rxw ) : ORIGIN = 0x30010000, LENGTH = 64K
SRAM1 ( rxw ) : ORIGIN = 0x30000000, LENGTH = 64K
RAMA3 ( rxw ) : ORIGIN = 0x240A0000, LENGTH = 384K
RAMA2 ( rxw ) : ORIGIN = 0x24040000, LENGTH = 384K
RAM ( rxw ) : ORIGIN = 0x24000000, LENGTH = 256K
DTCMRAM ( rxw ) : ORIGIN = 0x20000000, LENGTH = 128K
ITCMRAM ( rxw ) : ORIGIN = 0x00000000, LENGTH = 64K
}
INCLUDE "sections_flash.ld"