mirror of
https://github.com/wiiu-env/gdbstub_plugin.git
synced 2024-11-14 00:05:06 +01:00
Fix bug that made debugger thread hang after reconnecting twice
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parent
90cf855667
commit
b85459eaec
5
main.py
5
main.py
@ -141,7 +141,6 @@ class Debugger:
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self.s.settimeout(4)
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self.s.connect((host, 1560))
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self.connected = True
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self.closeRequest = False
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events.Connected.emit()
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def handleClose(self):
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@ -272,12 +271,16 @@ class Debugger:
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self.sendall(bytes([byte]))
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def sendall(self, data):
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if self.connected:
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try:
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self.s.sendall(data)
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except socket.error:
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self.handleClose()
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def recvall(self, num):
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if not self.connected:
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return bytes(num)
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try:
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data = b""
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while len(data) < num:
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@ -306,7 +306,9 @@ void ExceptionMgr::cleanup() {
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for (int i = 0; i < list.size(); i++) {
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ExceptionState *state = list[i];
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OSSendMessage(&state->queue, &message, OS_MESSAGE_FLAGS_BLOCKING);
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if (state->isPaused) {
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OSSendMessage(&state->queue, &message, OS_MESSAGE_FLAGS_NONE);
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}
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}
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unlock();
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@ -331,6 +333,7 @@ ExceptionState *ExceptionMgr::findOrCreate(OSThread *thread) {
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if (!state) {
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state = new ExceptionState();
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state->thread = thread;
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state->isPaused = false;
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OSInitMessageQueue(&state->queue, &state->message, 1);
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list.push_back(state);
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}
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@ -512,7 +515,9 @@ Debugger::StepCommand Debugger::notifyBreak(ExceptionState *state) {
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message.args[2] = (uint32_t)state->thread;
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OSSendMessage(&eventQueue, &message, OS_MESSAGE_FLAGS_BLOCKING);
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state->isPaused = true;
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OSReceiveMessage(&state->queue, &message, OS_MESSAGE_FLAGS_BLOCKING);
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state->isPaused = false;
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return (StepCommand)message.message;
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}
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@ -48,6 +48,8 @@ public:
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OSMessageQueue queue;
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OSMessage message;
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bool isPaused;
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};
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